This documentation is to be referenced by recruits and service personnel who need a review of the policies, regulations and expectations while serving and operating within the 11th Marine Division. These rules help define what is expected of all members, and it also defines what we are as an organization.
For questions, comments, concerns or suggestions to our official guide, please contact a Commissioned Officer or Staff Non-Commissioned Officer.
This document has been produced by the command of the 11th Marine Division to ensure that the everyday interaction of the organization is regulated in proper accordance to the cores and values of the United States Marine Corps and the United States Navy. These policies have been developed over the existence of the organization.
Policies and regulations are used to ensure that the organization operates in a cohesive and proper manner to the best of its’ ability, and to manage the behavior and interaction of others within the organization.
The founding of the FIGHTING ELEVENTH
The 11th Marine Division was formed during the beginning of 2015 on the PlayStation 4 platform but later merged and disbanded. To this day, the 11th Marine Division is redefined and strengthened with core values that instill this organization.
As the organization grew in manpower, it also grew with new occupations and responsibilities. Several supporting elements were opened up one by one by the command staff, as the need for them grew with the expanding infantry section.
On top of these additions, the inner workings of the organization have grown to accommodate the manpower required to run a behemoth like the 11th. Each S-denoted section serves as a specific vertibrae on a delicate spine that carries the weight of the Fighting Eleventh.
These sections are:
S-1 Personnel
S-2 Intelligence
S-3 Training and Operations
S-4 Logistics
S-5 Civil Affairs
To also cope with the growing numbers and possible tensions that may rise between members, the 11th Marine Division currently has several Counselors in service whom welcome all members with open doors in the occasion of organization-related issues.
Along with new elements, the 11th Marine Division has also seen a wide range of schools and courses put into use. These include Basic Training, School of Infantry, Flight School, Field Medical Specialist School, Leadership courses, specific occupational trainings and different Range Courses, in no specific order.
Back when the organization first started, the only required course members that was taken was Hell Week.
That training has remained roughly the same throughout the entire course of our organization, although often edited to reflect recent changes and/or issues found in it by the handling personnel.
At it's current state, the 11th Marine Division stands as one of the most hardcore and realistic military simulation organizations out on the market, satisfying online gamers with "as-close-as-you-want-to-get" hardcore action.
SECTION 1 ORGANIZATION BACKGROUND
1.1 - Origins
Service Branch: United States Marine Corps / United States Navy
Operation type: Large-scale combined arms
Organization: 11th Marine Division
Purpose: To emulate the United States Marine Corps and Navy in a simulated environment
Original establishment: February4th, 2015
Reestablishment: March 21st, 2017
1.2 - Base Sections This section denotes the organization’s operational size. Closure of the sections / elements listed below is not authorized without the rescindment of this policy.
11th Marine Division Headquarters
1st Infantry Regiment
7th Armored Battalion
66th Aviation Regiment
Task Force Crusader / Interim Security Force
Marine Special Operations Command / Naval Special Warfare Command
11th Fleet
1.3 - Mission The 11th Marine Division strives to maintain a fully hardcore and realistic simulation of gameplay within the confines of the Armed Assault series. To give our members an enjoyable and realistic military simulation experience through appropriate usage of tactics, leadership, and teamwork. To allow our members to maintain and create mediums through service and dedication and to appropriate a service-like mentality. To unify a bond between players, where brotherhood and perseverance of teamwork that unites players, countries apart. To protect fellow citizens, players and communities from threats of hostile aggression and violence and war. We strive to create an environment where we can all serve the greater good, while having fun and obtaining a brotherhood like no other. This type of environment and experience is only achievable if everyone follows our procedures and treats each other how we wish to be treated through a proper code of conduct and a higher ethical expectation.
Section 2 ENLISTMENT PROCESS
2.1 - Overview New recruits who enlist must follow a structured training program to become members of our organization.
Recruits will enter our Recruit Training Pipeline; a series of training events to gain the basic knowledge and skills necessary to fill their desired occupation. This training program provides team leaders with capable team members and affords the recruit an opportunity to decide if they are a good fit for our organization before progressing further.
2.2 - Qualification The following denotes the minimum requirements to gain access to the organization as a member. Applicants must be at least 14 years of age. All applicants must have a valid legal working copy of Armed Assault III.
All applicants must have a working microphone / speakers / headset with a working Discord and TeamSpeak 3 Client.
Real names are to be utilized at all times and must be formatted correctly within the DD-4/1 Enlistment Application.
Names, rank and positions will be applied via Discord automatically by Command Staff. When on TeamSpeak and Arma 3, all members must have their name formatted correctly. Due to military policy and procedures, first name initials are not necessary.
E.g. "PFC. Simmons"
Members are not allowed to change name, rank or appointed position unless explicitly authorized by Command Staff.
Finally, all applicants must successfully complete the standardized application process.
2.3 - Standardized Application Process All new enlistees will follow a standardized application process which consists of filling out the appropriate DD-4/1 Official Enlistment Document. All applications must be properly filled out and will be checked over by a Recruiter. Any discrepancies or omissions in the application will delay the potential new member from entering the organization.
All Recruiters will respond to the application once processed in one the following ways:
ACCEPTED The applicant will be denoted with “ACCEPTED” and a reply to the application will be posted with the approved automated acceptance response. Accepted applicants will receive a welcome message via private message. This message will include reporting and training instructions.
DENIED The applicant will be denoted with “DENIED” and a reply to the application will be posted with the approved automated denial response. The applicant will be notified via private message as to the reason for the denial along with contact information should the applicant wish to discuss the matter further
RECYCLED The applicant will be denoted with “RECYCLED” and a reply to the application will be posted with the appropriate response. This type of denial is only used when the applicant is redirected, is timed out, or otherwise withdraws their application.
NEEDS APPLICANTS ATTENTION The applicant will be denoted with “NEEDS APPLICANTS ATTENTION” and a reply to the application will be posted with the information needed for the applicant to correct the discrepancy identified in the application.
ON HOLD The applicant is awaiting a response from Command Staff or other personnel outside of recruiting in order to process the application. Needed parties have been informed and a response will be sent as soon as possible.
2.4.A - Multi-Membership No member in the organization may have more than one membership to the organization. Should a member be found to be in violation of this policy, they will be immediately removed from the organization.
2.3.B. - Returning Members All past members with a general discharge that are seeking to regain entry into the organization, and are no longer affiliated with the 11th Marine Division at their current state, must re-complete the standardized application process. All applications must be properly filled out and checked over by a Recruiter. Once processed, all returning member applications will be flagged for review by one of the designated Command Staff who will review the application and all pertinent information regarding the member's previous membership for reasons the member should not regain access to the organization, should any exist. The applicant will be denoted with an “Re-entry Flag” and the appropriate automated message will be posted in reply to the application.
In the event a reason is identified why the returning member should be denied entry, the Command Staff will forward this information to the Primary Recruiting Officer for review. The Recruiting Officer will then determine how to proceed with the applicant and react accordingly.
2.4 - Training For our purposes, Training consists of three separate phases: Hell Week, Basic Training and School of Infantry.
2.4.A - Hell Week Hell Week is a mandatory requirement for all recruits in the 11th. It consists of physical training in terms of jogs, runs, sprints, swims, and obstacle courses that have to be completed proficiently or advanced proficiently, and under a timed period.
2.4.B - Basic Training Basic Training consists of a 1 week minimum training course divided into 3 phases to train and ensure that "Every Marine is, first and foremost, a Rifleman". This means that every new recruit to this organization must complete a basic course in infantry tactics regardless of what section of the organization they are headed into.
2.4.C -School of Infantry Following "Every Marine is a Rifleman". At School of Infantry, members further and develop advanced infantry-based skills, regardless of Military Occupational Specialty (MOS) or Rating. Once a new recruit has completed the School of Infantry they are added to our active duty roster and is ready to progress to his/her military occupational specialty training. Here, they will be in a three part course over a span of one to three weeks, continuing their knowledge and further advancing their infantry skills. Regardless of occupation, all recruits will continue through School of Infantry, for when the day arises they must fill in as Infantry Marine. Once completing this course, they will report to their assignment and receive further specialized training within their occupation.
2.4.B.3 - Medical Training Assessment All members entering who choose the Hospital Corpsman rating will enter the Fleet Medical Training Assessment School. Here, they will take part in a two day course over the span of one week designed to teach new Corpsman the basics of both combat tactics and casualty care.
2.5 - Personnel Assignment Policy Recruits are free to request a specific assignment that they would like to fill, but there is no guarantee that this request will be honored. After completing Basic Training, personnel that do not request a specific occupation will be assigned based on an as needed basis. This means that personnel will fill vacancies which exist in the order of most under strengthened section first. Once a section is brought to the same number of active members as its counterpart, personnel will be assigned equally across the entirety of the Occupational Field. With all this in mind, all attempts to keep individual groups of friends together will be made, but will not directly conflict with this policy.
2.6 - Occupational Specialty Training Every new recruit to the organization is destined for a particular occupation that he will fill. This training is considered a Specialty (USMC) or Advanced (USN) School. All students who complete Basic Training and School of Infantry training will go through their designated training and partake in a one to two week course on the specifics of their assigned occupational specialty with the organization.
2.7 - Occupational and Rifle Range Qualifications. New recruits entering the Recruit Pipeline may attend training outside of the School of Infantry, but will not be officially qualified until they complete School of Infantry. New recruits also may not attend official missions or field training exercises until they complete Hell Week / Basic Training. Recruits will have their first opportunity to fire a rifle range during Phase Two of Basic Training and will be able to fire their rifle after Basic and School of Infantry by utilizing a designated rifle range schedule and attending a time and date specified there. A qualifying rifle range score is required for members to maintain their standard as Marines. Standard Rifle Range Policy is in effect; they may only shoot for score three times in between the qualification period.
2.8 - Occupational / Billet Lock Policy Upon completion of School of Infantry, newly graduated members will be able to fulfill their specific occupation. After that selection members will be locked into their occupation for an upwards of 6 months. Members may also transfer to another occupation immediately before their graduation.
2.9 - Special Recruiting Policies Should any new members join the organization and bring with them two or more friends, that complete Basic Training, we allow additional higher ranking qualifications for members to be authorized, such as a meritorious promotion to the rank of Private First Class. This applies to members who show tremendous leadership and member qualities.
Group members must decide who among them shall receive this meritorious promotion. Should the members not agree, then Command Staff or a Drill Instructor will promote members based on discretion. This promotion does not come with a guarantee of a leadership billet.
Additionally, If six or more members of a group complete Basic Training, one member is authorized the promotion of meritorious Lance Corporal and one member meritorious Private First Class with the same guidelines of selection as above.
2.10 - Restrictions In the interest of fair applicability, the 11th Marine Division does recognize ranks of other organizations or real military ranks for transfer into the 11th Marine Division, however this must be authorized or deemed necessary by Command Staff. All members must earn their rank and occupation from the ground up. Nobody is held on unequal ground.
2.11 - Dedication Active Duty members are expected to attend at least 75% (5x a week), of all official events, including training and operations unless real life duties conflict with specific event times. Reserve and Provisional Members are required to attend at least 35% - 45% of all official events and activities (2x a week). Reserve and Provisional Members are required to attend at least one field training exercise per one to two weeks.
In the event that a member is unable to attend official events, to include training and operations, he or she must inform Command Staff or another member regarding their Leave of Absence at least 4 hours before the event is officially instated.
2.12 - Absentees / Leave Members are required to attend official activity if available. In the case of real-life circumstances, one must put in an Absentee Notification to in an official publication or communication channel, or towards Command Staff.
In a case where an individual must be absent for ONE or MOREWEEKS, service personnel are required to put in an Extended Leave of Absence application to Command Staff.
Extended Leave of Absences are mandated to only 3 months but can be renewed upon expiration. Members who are extended for more than three months and have not renewed their ELOA will be considered AWOL or Dismissed From Duty.
A DATE OF RETURN MUST BE SPECIFIED IF KNOWN.
2.13 - Roll Call / Calls for Action Roll Calls / Calls for Action MUST be done on a weekly basis. Each Week, an assigned service member, typically a non-commissioned officer will announce a call for action to determine status and operational capability for official duties. Rolls Calls must be announced every Monday of each week and will specify how many members will be available throughout the entirety of the week.
Section 3 Billet/Occupation Assignment
3.1 - Definitions Occupational Field (OccFld) – This is a general category that does not distinguish between specialties or officer and enlisted ranks. For example; 03 Infantry, 18 Tank and Amphibious Vehicle, 75 Pilots and Naval ratings etc.
Military Occupational Specialty (MOS) and Rating This is a member’s general role within the ranks of the 11th Marine Division. In the Marine Corps, it is known as a Military Occupation Specialty. It consists of a four digit number starting with the OccFld code and the second set of digits indicates the actual specialty. Such examples include; 0311 Rifleman, 0331 Machine Gunner, 1812 M1 Tank Crewman, 7523 AV-8 Qualified Pilot, etc.
In the Navy, this is known as a Rating. Ratings are similar to Military Occupational Specialties in that they are general roles and occupations but do not have assigned number codes denoted with them. Such examples include: Hospital Corpsman, Explosive Ordnance Disposal Technician, Intelligence Specialist, Naval Aviator, Naval Special Warfare Operator, etc.
Billet – A Billet refers to a specific personnel position, assignment, or duty station which may be filled by one person. Every person reporting aboard a ship or shore installation in the naval services is assigned a billet according to the unit watch, quarter and station bill, which shows the duties, stations and billet assignments for all crew members. A billet is also designated as a barracks and quarters for service personnel who are not assigned a duty.
For role assignments, A billet is a specific duty assignment within the ranks of the 11th Marine Division.
The following denotes all examples of applicable billets and occupations. This includes but is not limited to:
3.2 - General Information In the 11th Marine Division, all members are assigned to a billet that defines what their responsibilities are and who they report to, both up and down the chain of command. Each billet within the ranks has a billeted rank assignment to it. This is the typical rank of a member holding that billet assignment. It also dictates who can be assigned to that position and the rank cap for a member’s promotion while assigned to that billet.
During mission or outside of normal circumstances, any billet or position may be fulfilled by any ranking member of the 11th Marine Division as long as they are deemed fit and have the required certifications for the occupation.
In the event that an appropriate rank cannot be assigned to due low numbers or activity posture, then Command Staff may allow the assignment of Billets for lower-ranking members if necessary.
3.3 - One Up, Two Down Policy Our organization employs a “one up, two down” policy on assigning members to billets and considering promotions. This registers that a billet may be filled by a member one rank higher or two ranks lower than the authorized billeted rank for the position. Members may also be promoted to one rank higher than their current billeted position. For example: if a billet is a Corporal’s position, it may be assigned to a Private First Class, Lance Corporal, Corporal or Sergeant to the position. This member can promote no higher than Sergeant. This policy may be deviated from based on the needs of the organization and merits of an individual as determined by Command Staff.
3.4 - Billet / Occupational Restrictions A majority of billets and occupations in the organization are non-restrictive; there are no prerequisites to enter or fulfill that assignment.
These are basically all entry level positions, such as Rifleman, Automatic Rifleman, Assistant AR, Rifleman, Tank Crewman, AAV Crewman, Corpsman, etc.
Division Command and Staff retain the ability to deny any new recruit / lateral that either party understands or perceives each recruit or member to be unable to fulfill the requirements as established, or is unfit for duty as an specified occupational specialty.
All leadership billets / occupations and specific specialties are restrictive. In order to be selected for a leadership billet / occupation, a recruit or member may apply but granted entry is determined by Command Staff. One must be an active team member and be typically recommended by their immediate leadership to the position and be of the appropriate rank to hold the billet or occupation. Some non-leadership billets / occupations must go through a screening process to be selected such as Recon, etc.
No member may fulfill the role of more than one Primary Billet (Tier I/ Tier II) at any one time. Members may seek and/or maintain qualification in as many primary billets as possible, however, these members will refrain from operating in any capacity outside the current primary billet as assigned unless absolutely required for a specific mission platform. The only exception to this rule is the 0311 occupation. Following the doctrine that “Every Marine is a Rifleman”, every member, Marine or Sailor, maintain the ability to operate in the capacity as an 0311 at anytime they choose to. Additionally, members may elect to VOLUNTEER for as many Tier III Billets and Occupations as they wish to fulfill. These collateral duty billets assist in the day to day operations of the organization, however, they must qualify and be granted for those duties and must not interfere with the members ability to fulfill their primary duties or responsibilities.
3.5 - Responsibilities A billet is assigned to whomever Division Command deems fit to fulfill whatever position needs to be filled. The person attending the billet bust must meet the specific requirements to graduate their billet. Division Command and Command Staff are trusted with the assignment of billets and roles who are fit and meet the requirements for that billet.
Entry Level Billets – [E.g. Rifleman, Automatic Rifleman, Assistant Automatic Rifleman, Rifleman, Machine Gunner, Assaultman, Mortarman, Military Policeman, EOD Technician, Tank Crewman, AAV Crewman, Corpsman, and Student Pilot] The listed exampled assignments give recruits the possibility of entering upon entering the organization, based on the current needs of the organization.
The responsibilities of entry level billets are to be active and participate as a member of the respective assigned team. Follow the orders of those appointed in leadership positions in the chain of command. Obey the standard operating procedures, policies and guidelines of this organization.
Leadership Billets– [E.g. Fire Team Leaders, Team Leaders, Lead Petty Officer, Tank Commanders, Vehicle Commanders, Squad Leaders, Platoon Corpsman, Platoon Sergeants, Staff Non-Commissioned Officer in Charge, Chief Corpsman, Company Gunnery Sergeant, Company First Sergeant, Platoon Commanders, Officer in Charge, Executive Officers, Commanding Officers, and Detachment Commanders] These are billet and occupational assignments that hold a higher level of responsibility for leading members of the organization.
The responsibilities of leadership positions are the same as Entry Level Billets with the addition of being more active in administrative and leading requirements and require specialized leadership training. Leaders have the duty of setting the example by organizing and leading training events.
Restricted Duty Billets – [E.g. Critical Skill Operator, Company JTAC, Platoon RTO, Pilot, Helicopter AH-1Z/UH-1Y, Pilot, F-35 Qualified, Pilot, F/A-18 Qualified, Pilot, MV-22 Qualified, Pilot, CH-46 Qualified, Pilot, UH-1 Qualified, Pilot, AH-1 Qualified, Pilot, CH-53E Qualified, Naval Special Warfare Operator] These are billet and occupational assignments that require specialized training, testing and requirements for entry. Marine Special Operations and Naval Special Warfare also require a selection process to gain entry.
3-6. - Lateral Moves In the interest of enjoyment and to encourage members to participate as members of a team, members are authorized to request lateral transfers to open billets and occupational assignments. However, lateral moves must fall within certain restrictions and may incur penalties for moving.
Restrictions – Members may only move to open billets within the organization. No member will be removed from a billet they are actively participating in to make room for another member. Members will be locked in their MOS or Rating for an upwards of thirty+ days upon completion of their Basic Training. They may transfer to another MOS or Rating within these their thirty days. However if they do so, they will be locked to their transfered MOS or Rating for an upwards of six months, no exceptions.
Within Branch – Members that lateral move must have the appropriate rank for the billet / occupation they are requesting to move to, within our policy (one up, two down). If a member is of a lower rank than required, their request for transfer will be denied. If a member is of a higher rank than required they must take a rank reduction or operate within a restricted capacity to the appropriate rank for that billet otherwise the request will be denied. (E.g. a Captain cannot undertake the billet of a Fireteam Leader unless specifically necessary for mission requirements)
Branch to Branch - Lateral moves to other branches will result in the member entering the Basic MOS or Rating for that branch or regiment. Exception to this is if the member was a former qualified member within that branch or regiment; in which case the member returns to the occupation at which they left previously. See Policy 3.4 - Billet / Occupational Restrictions
Service to Service transfer - Lateral moves from the Navy / Marine Corps to the other requires special attention. Transferred members which opt to transfer back to their previously billeted / occupational position and previous rank may do so if available. Additionally, any transferred member that decides to transfer back to a lesser billet / occupational may do so and rank reduction may occur. No member will be authorized to lateral move from their respective service branch to another service branch billet without being authorized to do so in accordance with the standard applicated process required of all members. Service members with no previous experience within their counterpart service will enter their counterpart service with their rank equivalency based on Command Staff discretion. A member leaving one service branch will be required to take any rank reduction necessary to facilitate their transfer into their applied service branch they have selected.
All lateral transfers will have their rank determined by Command Staff.
Enlisted to Enlisted: (Example)
SR -> Pvt SA -> PFC SN -> LCpl
Officer to Officer: (Example) Col -> CAPT / ADM LtCol -> CMDR Maj -> LTCMDR Capt -> LT 1stLt -> LTJG 2ndLt -> ENS
Penalties – A member’s first lateral move incurs no penalty. Each additional lateral move after the first may result in their time in grade being reset to the date the lateral move is approved, unless they request the lateral transfer after having been in their previous billet/occupation for sixty days or greater.
3.6.1 - Cadet Corps to Base Unit Transition Any Cadet that has reached his 15th birthday will be eligible to transfer from the Cadet Corps to a their respective base unit at their request once they have completed 3 months of active duty. All Cadets will be forcibly transferred to the base unit upon reaching their 16th birthday. All requests to transfer from the Cadet Corps to their respective base unit will be handed through an official transfer request and will require approval from Command Staff, the Cadet’s requested base unit and Division Command.
Once approved, the Cadet’s transfer will be authorized and the Cadet will be reranked on the following scale based on Command Staff discretion.
Once the Transfer is approved, Division Command will process the transfer and the cadets Date of Transfer will be maintained as the date he joined the Cadet Corps and all other tracking values will be adjusted to match.
All official training courses completed by the Cadet prior to his transition will be maintained as well.
3.7 - Conflict Any conflicts between service members will be handled diligently. E.g. If an assigned Fireteam Leader is being disrespected by a member whose rank exceeds the fireteam leader, the disrespectful member's rank will be reduced below to that of the Fireteam Leader to address the conflict.
Conflicts and arguments are to be handled through the chain of command outside of missions. If conflict cannot be resolved between specific members, then the situation would be brought to a Fireteam Leader and climbs up the chain of command in order to achieve a reasonable resolution.
3.8 - Billets vs Rank (Mission Specific) Assignment Billets will always outweigh rank in necessary mission settings. A clear example is that of a Fireteam. Regardless of rank, any member can fulfill a billet during each mission platform and campaign. E.g. A Private First Class takes the Fireteam Leader has his billet, so the Marines in his fireteam are his responsibility and are under his command. It doesn’t matter what rank the Fireteam Leader may be compared to his fireteam members, his billet outweighs his men’s ranks in that specific mission.
With Platoon and Company Structure, it is similar to the previous situation. If the Company Sergeant is the same rank as a Platoon Sergeant, his billet as Company Sergeant means he has authority over that Platoon Sergeant, even though their ranks are the same. Though the billet of Platoon Leader does outweigh the Billet of Company Sergeant, there should be no point in time where a Platoon Leader should be telling a member of Company Command what to do.
Section 4 Multi-Armed Assault Unit Policy
4.1 - Overview It is the policy of the 11th Marine Division to not allow multiple ArmA III unit memberships, otherwise known as "dual clanning". Due to previous experience of the Command Staff found within that as leaders of the organization as well as experience prior to membership of the 11th Marine Division that participation in a gaming unit is a time consuming process for even the most laidback of members. It is equivocational to the 11th Marine Division, or as well as other organizations, to require a member to split his time and dedication between those organizations.
We do not force members to ‘pick our organization’ but require the member, or prospective member, to choose one unit to concentrate their time with.
4.2 - Definitions Armed Assault (ARMA) III Milsim/Realism Unit - any gaming organization that utilizes ARMA III as its venue to conduct modern military combat simulation activities in an organized structure, or any gaming organization that utilizes ARMA III to emulate or simulate any modern day military or insurgent organization.
Armed Assault (ARMA) III Historical / Fictional Milsim Unit - Any organization that utilizes ARMA III as its venue to conduct military combat simulation activities focused around any historical or fictional era military organization (I.E. WWII Modification Unit, Arma 3 Halo Modification Unit etc.)
Non-Combat Armed Assault (ARMA) III Gaming Organization - Any organization that utilizes ARMA III to simulate gameplay of a non-combat or survival nature
Dual Clanning - The act of participating as a member of the 11th Marine Division and any other Armed Assault (ARMA) III Milsim or Realism Unit.
4.3 - New Applicants No member that joins this organization is permitted to be a current and active member of another gaming organization that is an Armed Assault (ARMA) III Milsim Unit. Recruiting staff, with the assistance of Command Staff, will make every effort confirm that a new applicant to the 11th Marine Division is not a member of another Armed Assault (ARMA) III Milsim Unit prior to approving their application.
Should a new recruit be found on the roster of another unit, a confirmation private message or meeting to confirm the applicant's status will be made giving the applicant a chance to correct the situation or withdraw their application.
Any new applicant undergoing training found to be participating with another Armed Assault (ARMA) III Milsim Unit will be given the same courtesy.
4.4 - Active and Reserve Members No member, active, reserve or provisional, shall become a member of another Armed Assault (ARMA) III Milsim Unit during their time within the 11th Marine Division. Members are free to join any Non-Combat / Milsim / Realism Armed Assault (ARMA) III Gaming Organization.
Should a member be found to be maintained on another Armed Assault (ARMA) III Milsim Unit roster, not to include said unit’s inactive reserve component or equivalent, or confirmation can be made that they are active in that unit they shall be immediately subject to an Other Than Honorable Discharge from the 11th Marine Division.
Return to the organization at a later date will be at the discretion of the Command Staff and said member, if allowed back into the ranks of the 11th Marine Division following the conclusion of the monthly restriction on rejoining, will be subject to one to three month probationary status.
4.5 - Muti-Unit Disclaimer Should a current or prospective organization member wish to join another Arma III Gaming Organization and they feel that their membership to said other organization is not in conflict with this policy, said member may forward their request to Command Staff. Command Staff will then review the request and either approve or deny it.
4.6 - Conclusion Command Staff have no issue with members resigning to go participate in other gaming units should one feel the need.
The issue arises when a member does so while wishing to still be apart of the 11th Marine Division. Therefore it is in a member’s best interest to simply resign from the 11th Marine Division to pursue other options; should the other option not be fruitful, said member can return to the ranks of the 11th Marine Division with open arms. This policy is in effect and supersedes any verbal or unwritten policy pertaining to Multi ArmA III Unit Membership and is in force until rescinded by Command Staff.
Section 5 Training Policy
5.1 - Introduction The 11th Marine Division for the Armed Assault series is dedicated to creating an atmosphere of professionalism and simulated tactical expertise. To that end we have standard training that is conducted at various levels throughout the month. This is intended to give guidance to those trainings and explain how we go about doing what we do on a weekly and monthly basis.
5.2 - Training Event A training event is any training that is conducted by Command Staff in order to educate and further continuing to develop and improve the effectiveness of all members. There are two types of training: scheduled and unscheduled.
Scheduled trainings are be planned and held on a regular basis in accordance with the organization charter as an ARMA III Milsim Organization.
Unscheduled events may occur with day to day warning, such as refresher courses or field training exercises, and are highly encouraged.
5.3 - Training Attendance Guidelines All members in a leadership and instructor billet will post scheduled training times for their respective section in an official discussion board.
These members, with leadership and instructor-based billets or occupations will also ensure that all current members of their respective section are adequately informed of both the scheduled training times, and where that information can be found should a subordinate need to refer to such information at a later time.
All members are required to attend all scheduled trainings conducted by their Chain of Command. Any organization member that fails to attend a scheduled training is deemed AWOL, or away without leave, and will not be included in the training report denoting attendance.
Any member that is AWOL for any combination of scheduled trainings / events three consecutive times, without prior notification, may be forcibly transferred from active duty to the reserve component or removed from the entirety of the organization.
These members may seek to transfer back to active duty, but are subject to a reset of the 2 to 30 day billet lock after said transfer as indicated in Section 3.6 Lateral Moves of this policy manual. These attendance guidelines may be deviated from as approved by the Commanding Officer of the respective company or element or Primary Executive Officer of the Organization.
Any member that knows in advance that they will be unable attend a required event must notify their Chain of Command informing them of the situation within 24 hours prior to the beginning of the event.
If the individual properly completes this task then they will be excused from the event.
5.4 - Leave of Absence (LOA) Any organization member that knows that they will be absent for an extended time (Three days or more), upto and including three months, must post an LOA Announcement “On Leave” to official discussion boards and to the Command Staff regarding that they will be gone prior to the start of their absence.
If done properly, the individual will not be penalized for any absences that occur during that span of time.
Any member that knows that they will be absent for a length of time in excess of one to threes months may be required to transfer to the reserve component until the conclusion of their absence, after which they may request transfer back to their original billet / occupation or active duty in a vacant billet of their choosing.
They may also request an extension from their Company level HQ or equivalent for up to 1 month extra at the discretion of that HQ.
5.5 - Training Report A training report will be submitted to allow unit leadership to monitor and enforce the application of trainings across their respective unit.
Unscheduled training events must have a leader and assistant to compensate attendees for their presence, if they choose to.
Training reports have a required formatting that must be followed. It must include: date and time of training, location of training (ie; what server and map), roster of those in attendance separated into required and not required (for scheduled training), and a summary of the training conducted. Training reports must be submitted within 24 hours of the training taking place.
5.6 - Scheduled Training Every leader and instructor in the organization sets the day, time, and training focus for his section based upon certain factors, with approval of his chain of command. In the interest of keeping training length to a reasonable time period, these policies are in place.
Scheduled trainings are mandatory in attendance. Training must be no shorter than thirty minutes in length and no longer than six to twenty-four hours. While members may voluntarily remain longer, no member will be required to attend training lasting longer than six hours. In order to earn credit, a member must remain for a majority of the training event. It is the reporting leader’s discretion whether a member should earn credit for the event.
No training should be scheduled for Saturdays and Sundays between 1800 and 0000 as this is reserved for organization wide events or as a mandatory stand down period each week.
5.6.1. - Fire Team/Team/Vehicle/Aviation Element Training Base sections of the 11th Marine Division must conduct bi-monthly trainings that are scheduled for at least two to six hour lengths. No more than two trainings in a month are to be required for these sections.
5.6.2 - Squad/Vehicle Section/Aviation Detachment Training Squads, Vehicle Sections, and Aviation Detachments must conduct bi-monthly training, alternating with the 5.6.1 trainings. No more than two trainings in a month are to be required for these sections.
5.6.3 - Platoon/Squadron Wide Training Platoon and Squadron Wide trainings should be scheduled once monthly and for at least two to six hour lengths and attendance should not be required for more than six to eight hours in length.
5.6.4 - Medical Training Corpsmen require special consideration as they are assigned to support squads and do not normally conduct weekly or monthly training. Squad Corpsmen are required to attend two fire team trainings per week, two squad trainings per week, and one platoon / company training per month. Corpsmen assigned to Weapons Platoon sections are required to attend its squad trainings, and a minimum of two team (Machine Gun or Assault, depending on their section) trainings a month. Platoon Corpsmen are required to attend its platoon trainings, and a minimum of one squad training every two weeks. Company Corpsmen will be required to attend its company training (if applicable) and a minimum of one platoon training a month. Independent Duty and Special Amphibious Reconnaissance Corpsmen require further special consideration. This Medical Training Section is also discretionary on Command Staff and time applicability and is opt to have one monthly training for all members of the Company, Battalion, Regiment and Division Aid Stations. This training may be up to four hours in length.
5.7 - Unscheduled Training Simply put, unscheduled training is any training not planned or scheduled in advance. No member shall be required to attend unscheduled training. These trainings can be anything to inquire or refresh a members educational effectiveness, unofficial mission training, or any random constructive collection of members that conduct a training or testing as long as all official training SOP is followed including loadouts and CoC structure. Unscheduled training still requires a Training Report from the senior person present, or his delegate, if the senior member feels compensation is warranted.
5.8 - Types of Training Training does not always have to be tactical and formal in nature. Anything that is productive and in keeping with educational procedures of maintaining member effectiveness and the mission of a section can be considered a training event. There are several sources that a leader may go to in order to get ideas for training: senior leaders, mission profiles, military manuals, our library of training classes and maps, etc.
Some things that can be considered training but not limited to these things:
A squad that has a sit down to plan the next month’s training goals can be considered administrative training.
A team sitting down and discussing the creation or modification to existing policy that pertains to that section and submits it to the Command Staff for consideration is creation / administrative training.
Getting a fire team together on a public server and playing together is considered training as long as that team is conducting their section-based training as a team.
5.9 - Organization Wide Training Events Organization wide training events are things such as Combined Arms Exercises, Field Training Exercises, or Operational Preparatory Missions. Organization wide events are only to be scheduled on Saturdays and Sundays between 1800 and 2300. All Hands and Command meetings may also be scheduled, but the exact time and date will vary. Reports for Combined Arms Exercises, Field Training Exercises, or Operational Preparatory Missions must be submitted within 48 hours of the completion of each event.
5.10 - Special Training Events Certain training events fall outside of the norm or require their own special rules to govern them.
5.10.1 - Basic Training Basic Training, to include Hell Week, is considered the first phase of the training pipeline. As per organizational policy, new joins go through this class as required. Basic Training classes dates and times will be clearly posted and include all information necessary to facilitate a new recruits attendance to the event. Make up trainings are allowed at the discretion of the instructor
5.10.2 - School of Infantry Trainings School of Infantry is considered the second phase of the training pipeline. As per organizational policy, new graduates go through these class as required to further enhance infantry skills. School of Infantry classes dates and times will be clearly posted and include all information necessary to facilitate a member’s participation. Make up trainings are allowed at the discretion of the instructor
5.10.3 - Specialty Training School of Infantry graduates will undergo their specific Specialty Training upon the completion. It allows students to gain a greater understanding of what is expected of them and their duties within their respective occupation.
5.10.4 - Rifle Qualification Every year, the 11th Marine Division conducts rifle qualifications during the months of January and February.
During this time period there are several Rifle Qualification days posted as “Continuing Education - Rifle Ranges” sections.
If a member cannot attend a scheduled range, they may request one from the Rifle Range Staff. This day must be announced no less than twenty four hours before the start time.
During non-qualification months forty eight hours notification is required before the start time. No Rifle Range will be recorded for score if it is not announced as per the rules above.
5.10.5 - Non-Commissioned Officer Training Courses Non-Commissioned Officer Courses will be required prior to all individuals receiving the rank of Corporal and higher. These courses are entry level leadership courses and are constructed to provide all the skills deemed necessary for an individual to function as a unit leader in a basic capacity at the entry level. One trainer will be assigned per squad sized or equivalent supporting element (1 per section). These designated people must be approved by the Battalion / Company / Platoon / Section HQ prior to being authorized to operate in this capacity. Additionally, All Platoon HQ members and up may teach the Non-Commissioned Officer courses. Only one per day may be taken and 3 to 5 per week.
The coursework will be maintained in the organization library and includes:
NCO Course 101: Fundamentals of Leadership Skills
NCO Course 102: Roles, Duties, and Expectations of Leaders
NCO Course 103: Policy and Procedure Review
NCO A Course 201: Advanced Land Navigation and Leadership Skills
NCO A Course 202: Tactics in Specialized Military Operations
NCO A Course 203: Course Assessment and Qualifications
5.10.6 - Senior Non-Commissioned Officer Academy The objective of the Senior Non-Commissioned Officer Academy is to help train Staff and Senior Non-Commissioned Officers and new Platoon Commanders, giving them a more solid background training to do their job of effective platoon leading. This training will be required of all billeted personnel prior to being promoted to the rank of Staff Sergeant and up.
All platoon sergeant positions and higher must complete this course within 60 days of attaining their position if they have not already, and all platoon commanders will be required to complete the courses as a part of their Officer Candidacy School requirements.
Additionally, All Command Staff members are required to complete this prior to being authorized to fill an HQ position. These classes are designed to teach the expectations and duties of a Staff / Senior Non-Commissioned Officer, as well as how to effectively control a platoon both tactically and administratively. These courses are taught by the established Senior Non-Commissioned Officer Academy Staff designated by Command Staff.
The coursework includes:
SNCOA 301: Roles, Duties, Expectations of the Senior Non-Commissioned Officer
SNCOA 302: Operation Orders
SNCOA 303: Platoon Leadership and Combat Skills
SNCOA 304: Four Dimensional Combat
SNCOA 305: Assessment and Qualifications
5.10.7 - Officer Candidacy School (The Basic School) The objective of Officer Candidacy School is to train new officers of the organization in the basic knowledge and responsibilities expected of an officer. All officers (air, land, sea and command level) will be required to complete this course prior to their commission as an officer. At the end of this course, graduates will understand how to conduct themselves as an officer and perform their duties as a leader of the organization. All officer are required to complete this course prior to or immediately following being designated as a 2nd Lieutenant or Ensign. These courses are taught by the established Training Staff designated by Command Staff. The coursework includes:
TBS 401: Roles, Duties, and Expectations of Officers
TBS 402: Aptitude and Advanced Combat Leadership
TBS 403: Mission Packet and Organizational Training
TBS 404: Four Dimensional Combat Operations
TBS 405: Assessment and Qualifications
5.10.8 - Flight School Flight School is a formalized course designed to teach all the necessary skills required of pilots to operate safely and effectively in their assigned billets. The individual student pilot will be prescribed a predetermined Student Pilot Program or SPP which details all the coursework necessary to become qualified in their designated occupation. All the individual courses will be maintained in the Flight Training Instructional Manual or FITM and will be referenced for the teaching of each student pilot as they progress through their SPP. This manual will be kept up to day by the Chief Flight Instructor (CFI). Flight School will be taught by the Chief Flight Instructor or his approved list of qualified flight instructors. Once a pilot is in phase three of their SSP and completes their flight certification checkride, they are authorized to operate in a pilot capacity during official organization wide events, and following completion of all flight school requirements, student pilots graduate from flight school as a flight qualified 2nd Lieutenant or 2nd Lieutenant in Training requiring the completion of Officer Candidacy School.
5.11 - Auxiliary Certification Personnel may opt to pursue certification on additional weapons platforms and knowledge which provide their section with additional capabilities. Examples of authorized auxiliary certifications include but are not limited to are the M32 MGL Gunner Certification, Designated Marksman Rifle (DMR) Certification, and the Combat Life-Saver (CLS) Certification.
The coursework for these certifications will be maintained in the Organizational Library for reference and are only to be taught by Platoon HQ (excluding RTO) billeted personnel, their equivalent and higher.
5.12 - Chain of Command Should a leader not show up for his scheduled training, the next senior person should conduct the training and file the report for that event. If that person is not in a leadership billet, such as an automatic rifleman filling in for his Fire Team Leader, a leadership acquisition from another source must be used if normally required; i.e. to reward non-required participating members.
Section 6 Game Server Policy
6.1 - Overview Game server administration is a serious business, one that can make or break a server. We have certain rules for Server Admin in order to maintain a fair and impartial image and to provide an enjoyable place for public gamers to play. A side effect of proper server administration is that we may also get new recruits from the public server.
6.2 - Requirements for Game Server Admin Status The following members are eligible to take the Gamer Server Admin Class:
Any Non-Commissioned Officer (E-4 and above)
Any E-3 (LCpl/SN) and above in a leadership billet
Any E-2 (PFC/SA) and above who is authorized by being an SOI Instructor or Zeus Controller.
All officers and members who complete The Basic School (TBS)
Command Staff
Division Command
6.3 - Game Server Seniority The following policy outlines the hierarchy of seniority when it comes to administrative functions in any of the Official Game Server of the 11th Marine Division. Personnel of a lesser seniority will relinquish game server admin functions to a senior admin on request given the seniority list below. Any member that requires the attention of a Game Server Admin will seek assistance from personnel as low on the seniority list as possible to get the desired end result. Game Server Admins have a different seniority tree than the standard rank structure. This structure is based on billeted position, rank then seniority with equal equivalents:
• Fire Team Leaders/ Team Leaders / Aviation Element Leader
• Billeted Non-Leadership (Active Duty)
6.4 - Rules of Etiquette Only log into the admin to perform an admin function then log out. If a member dismisses themselves temporarily unexpectedly or gets disconnected, no other admin is authorized to log in unless approved by Command Staff. Command Staff have final authority on a server and is responsible for any action taken while they are on the server.
6.5 - Game Server Justification for Actions (This section applies to Chapter 7.7 - Voice Over Internet Protocol Policy and other chapters and sections where applicable)
Kick / Remove - A temporary suspension of duty, removal from server, channel, organization, mute/deafen or in-game punishment lasting no more than 24 hours if necessary.
Ban - A suspension of duty, removal from server, channel, mute/deafen or in-game punishment lasting more than 24 hours if necessary.
Arrest - A full length arrest warrant issued and implicated against an individual who violates official policy. Charges are indicted and the individual will be required to attend a court martial to determine officially applicated punishments. An arrest results in a person being taken into custody, usually at a designated station, where they can be questioned further and/or charged. An arrest is an important procedure to adhering to the 11th Marine Division criminal justice system. Law enforcement officers, agents and members with basic law enforcement / arrest powers may arrest suspects in violation of official policy.
6.5.1 - Non-Punitive - Warn then Remove or Arrest
Special Duty Roles - If all special duty roles are full and a member is not fulfilling their occupation in operational capacity, or responding to requests to assist. Administration may only remove them if another member is ready to replace the position with their operational duties.
Novice Crewmen - If someone is constantly or destroying friendly vehicles to which they are assigned not due to enemy fire. They will asked to stop operating their vehicle and be slotted into an additional occupation. Violations will incur an arrest and seizure of vehicle and crewman.
Discharging a firearm on Base - Firing on base is strictly prohibited unless on an official shooting range or in self-defense.
6.5.2 - Minor Infractions - Warn then Arrest or Remove. Repeated violations will result in forceful arrest and possible removal from server.
Non-intentional harmful discharge - Accidental discharges or unintentional harm to another player are considered to be warnable and possible safety lesson course. Accidental team killing in official capacity will be seen as negligent homicide and may result in removal of the violator.
Discharging a firearm to request a pickup- Shooting at vehicles for a ride is not a proper way to ask for transport, it is strictly prohibited and will be seen as intentional harm to life.
Language & Racial Comments/Jokes - Name calling, foul language and racial related comments or jokes are not tolerated. The offender will be asked to cease their activity or will face charges.
6.5.3 - Major Infractions These are infractions that result in immediate arrest and removal.
Major infractions are serious violations of the Uniformed Code of Military Justice, it is certain to identify and report a potential violator’s guilt if having witnessed the violations or having several witnesses reporting the violation. These inquiries involved in immediate arrest and trial by court-martial.
Griefing - Griefing is the intentional act of deliberately irritating and harassing other players within the game, often using aspects of the game in unintended ways. Resulting in making the game unenjoyable for other players; i.e. acts such as shooting players in the legs.
Scripting/Hacking - Any confirmed hacking and scripting that is unauthorized and includes but is not limited to; A player teleporting across the map, spawning a vehicle right in front of them, or operating a vehicle that is not within the authorized modpack.
Intentional Homicide - Any intentional contextual action fulfilled by a player that threatens the life and safety of other players is known as intentional homicide. Players who attempt to harm the life of another will be met with deadly force.
6.5.4 - Intentional Homicide By no means should any member of the 11th Marine Division inflict harm on another member while in official capacity, to include members of other organizations.
If a member's game is suffering a glitch or a failure that requires them to respawn, they will be asked to manually respawn or if unable, a Zeus or Commanding Staff members will commit a respawn for them.
11th Marine Division members are authorized to defend themselves at all times if another member or another organization's member threatens and harms the safety of themselves and other members of the 11th Marine Division.
Rules of engagement state that 11th Marine Division service personnel must be engaged to engage.
If there is a null in the fighting between both parties, there should be no further engagements. Any members who engages or assaults another member of any organization during a null in engagements, such as a surrender or ceasefire will result in prosecutions being slated for all parties involved.
Members are required to use common sense and think through their actions prior to violating any policy.
6.6 - Reporting Prior to any banning and/or arrest, admins and law enforcement officers must report the violator's identification. Then arrest or ban the player and note the time and date.
Admins, and the arresting officers must file a report via email to Command Staff or Division Command and enter their actions for that day in a format as exampled to this:
12/18/07 - Approximately 2300 Romeo (11:30pm) Server #317, 11th Marine Division | Official Server
Private Joseph Seed, 1st Infantry Battalion, #87432243 - Griefing and Intentional Homicide
Sergeant Adam Mogul, 1st Tank Company, #87432243 - Scripting, watch player teleport from base all the way to China
Captain Jennifer Leavy, HMT-925, #8675309 - Language, repeated use of racial slurs.
***DO NOT KICK HC or HC1 OFF THE SERVER*** This is the server’s Headless Client and kicking it will cause the HC server to shut down.
6.7 - RCon List Server Number is the one to three digit number in front of a player’s name when utilizing the #userlist or use the in game "P¨ key.
#userlist - Displays every person's Player name, Server number, and Player ID. (Have to be logged as an admin)
#login <password> - Logs into the admin position in game
#logout - Logsout of the admin position
#monitor <seconds> - Displays server data such as server frames
#kick <player name> or <server number> - kicks the player from the game immediately
#exec ban <server number> - permanently bans the player's ID number
#lock - Locks the server, doesn't allow anyone to join
#unlock - unlocks the server, allows anyone to join
#missions - shuts the game down and pulls up the missions available to be started
#restart - restarts the mission currently running on the server. *DO NOT USE*
6.7.1 - Admin Password Compromised Should a member unintentionally announce the password publicly or in any way compromise the password, they are to immediately log into admin on the server and make a report to Command Staff or Division Command titled “Admin Password Compromised - INFOCON1”. At this point they are required to remain logged into admin slot to prevent anyone from abusing the admin password. When the password is changed, it will automatically log the current standing admin out.
6.8 - 11th Marine Division Operational Server Rules Our organization runs private servers for training and organization wide events, hosted via Virtual Private Network or Official Game Hosting. The private server may run custom 11th Marine Division content at any given time. When Official Hosted via server hosting company, the server will require a password to join.
6.8.1 - Official Capacity Server Rules: OFFICIAL SERVERS ARE NOT FOR UNOFFICIAL CAPACITIES.
The official servers are intended to provide our members with a place to conduct training, drills, participate in large scale exercises and conduct official organization-wide events such as a Combat Patrol. It is not for members to practice irresponsibility. The rules governing the private server are fairly simple. They include the above listed Public Server Rules as well as the following:
Any authorized training sessions, drills, exercises, class sessions or official mission profiles have precedence over any other uses of the server. Members who are unsure of a training schedule should ask Command Staff members and never interrupt a training session.
In layman's terms: If you fuck it up, you got to unfuck it.
Organization members must be 'in uniform' regulation at all times while in official capacity! In uniform is also defined as using their registered 11th Marine Division player profile and making an attempt to have a functioning squad.xml script.
6.8.2 - Vehicles Before entering the specific position of any vehicle, permission must be granted by an immediate senior member.
E.g. A rifleman requests permission from the squad leader to drive an MRAP.
For aircraft, one may not enter any aircraft without the pilots permission. Only certified Pilots are to enter the Pilot positions. Once in the aircraft, service personnel may NOT open the doors, turn the lights on and off, etc. unless authorized by the Pilot or Commanding Staff.
6.8.3 - Orders During official capacity, the chain of command must be followed at all times. Listen to orders. If an order is given, members are expected to perform that order to the best of their ability. Regardless of orders, all members are subordinates and are expected to trust commanding staff and their decisions.
If a leader is giving unethical or immoral orders, while they may be denied, it is recommended to discuss the issue with a member of Division Command after the mission is completed. Leaders are not authorized to give orders that are deemed immoral and unethical, such as the execution of an unarmed civilian or abusing power towards the local populace or other members.
UNDER NO CIRCUMSTANCES are members authorized to argue and debate orders amongst each other during combat or when performing a mission. Do not stop in the middle of an operation to argue about orders.
6.8.4 - Gear During official capacity, all members must operate in their respective and correct gear. All members are required to be in their designated gear, any service member wearing unauthorized or incorrect gear during official capacity will be reported and removed.
Recruits are not authorized to utilize any gear other than their prescribed Basic Training equipment, regardless of mission.
Equipment that is not listed or authorized may not be carried. Members are expected to carry the correct amount of equipment that is listed for their occupation and mission platform.
Failure to do so will lead to disciplinary action.
6.8.5 - Occupation Policy Members who are certified or authorized may operate freely in their respective certified occupations. This extends primarily to Pilots & Aviation Crew, Armored Crewmen and other vehicle-based roles. Pilots may only fly their own aircraft. Armored crewmen may only drive their own vehicles.
Unless otherwise authorized, members who do not have certifications or qualifications for their occupation are not permitted to operate within that occupational specialty, regardless of role.
Violation of this rule will result in disciplinary punishments and removal or denial of certifications. Infantry may not operate any vehicle under any circumstances even with the vehicle commander's permission, this permission must be given by Commanding Staff out of official capacity or unless deemed absolutely necessary for mission parameters.
E.g. An LAV crew does not have a gunner and need an infantry Marine to fulfill that void.
6.8.6 - Radios Team leaders at all times and above must be carrying an AN/PRC-152.
Radio Transmission Operators must be carrying the AN/PRC-155 Coyote.
Members who do not have any leadership or radio communication roles must carry the RF-7800.
Personal radios MUST be on HEADPHONES ONLY under no circumstances should personnel have their radio on speakers.
6.9 - Guests Service members may invite public players or friends to join them on the private server under certain conditions. The official servers are an excellent recruiting tool, and using an official server to help bring new members in is a great strategy and is encouraged within the guidelines of this policy
6.9.1 - Guest Qualification Guests without experience must be 16+ to qualify to attend organization events, and 14+ to attend Cadet Corps Functions. Said guest must show a willingness to abide by the rules and regulations as established by the organization. Guest attendance is only allowed as a recruiting aid or as an observer from another organization seeking to gain insight on how to improve their organization.
6.9.2 - Guest Authorization Prior to the guest attending, The Company / Section HQ and above must approve the guest’s request to attend the event. The HQ will also designate to whom the guest is assigned during the event. Only one guest is to be assigned to any single leadership position. This supervisor is a Fire Team Leader at a minimum, and is responsible for the guest during the event.
6.9.3 - Guest Restrictions If in attendance, guests are to observe the event and are only to operate in a very limited capacity under the watchful eye of their assigned supervisor. They are to refrain from operating in any official capacity of any kind. The guest is to refrain from operating any occupational specific equipment (I,E, vehicles, weapons platforms other than their prescribed kit, Etc.) The guest is to refrain from assuming any leadership position during the event. The guest will be restricted to the Basic Rifleman Loadout, if not assigned a role. Guests without prior experience via military simulation, ArmA III, or real-life experience will only be restricted to the Basic Rifleman Loadout. If not assigned, the guest is not authorized to carry or use any explosive ordnance to include but not limited to; 40mm HE Grenades, M203 rounds, M136 / AT-4, M72A2 LAW, etc. The guest must not interfere with the event in any manner and may be required to vacate the server during or at the conclusion of the event.
6.10 - Unofficial Events Unofficial events are classified as unofficial planned operations started by any organization member that is not directly in official capacity. The events must be planned out and spoken with Commanding Staff to assure applicability.
An Unofficial Event post must contain.
• Date and Time
• Name
• Modifications used
• Map that will be used
• Brief on objectives
• Specific gear that will be used
If gear is not specified, all members SHOULDuse official prescribed Marine gear unless instructed otherwise by the Mission Maker.
UNOFFICIAL EVENTS MUST BE PLANNED AT LEAST ONE DAY BEFORE THE OPERATION DATE. UNDER NO CIRCUMSTANCES SHOULD AN EVENT HAPPEN ON THE SAME DAY IT WAS PLANNED.
6.10.1 - Unofficial Missions Unofficial Missions are classified as impromptu missions, operations and events. These ops are typically not required to be planned at all and and can happen at any time.
In Unofficial Missions, all members are encouraged by not required to follow organizational rules unless explicitly stated by Command Staff.
Members are to follow uniform and equipment regulations in accordance to the mission host.
Player versus Player events are allowed by majority vote. Mission host must prescribe specific rules for player-versus-player scenarios to ensure all members are not cheating or using items to ruin the experience for others.
UNDER NO CIRCUMSTANCES SHOULD ANY MEMBER WEAR ANYTHING OTHER THAN OFFICIAL DURING OFFICIAL CAPACITY UNLESS PERMISSION HAS BEEN GRANTED BY COMMAND STAFF
Violators will be punished accordingly. Which can lead to blacklist from Command Staff or a non-judicial punishment.
The ranking service member on the server is responsible for what is happening. Any issues that take place falls on the Ranking Member that is on duty at that time.
The Zeus, unless a Ranking Member, is only in charge of making the mission and objectives, The Ranking Member on the server at the time of an unofficial mission is in charge of whatever happens on the server.
Section 7 VOICE OVER Internet protocol Policy
7.1 - Overview and Language Discord and TeamSpeak 3 are very useful tools and are the primary forms of direct communication within the organization both operationally and administratively. With the vast number of members and guests utilizing it at any one time, strict guidelines for use and restrictions must be established to ensure a mature and operable experience is had by all patrons. This policy will outline these guidelines.
Additionally, we require all members to speak English. Members who speak other languages will be asked to speak coherent English and may fulfill the role as an interpreter for deployments.
Explicit language is authorized but all members should be at a certain level of maturity. Discriminatory or hateful remarks about a person are completely unacceptable and immediate discharge from the organization will likely follow if discrimination is used in an official capacity.
7.2 - Requirements for Server Admin Status Administrative abilities are assigned by Command Staff. All ranks starting at Sergeant and higher will be assigned Basic Administration Functions. Command Staff members are given Intermediate Administration Functions to facilitate the application of their duties.
All Officers will be assigned Intermediate to Advanced Administration Functions upon completion of Officer Candidacy School
Personnel who are billeted in specialized duties will be assigned Basic Administration Functions
7.3 - Channel Admin Functions Any member in a leadership billet that is not authorized to be issued Administrative Abilities may request to be issued Channel Administrative Functions for the channel(s) to which their section operates and maintains. They are to use the functions to moderate that specific channel in accordance with the section 7.8 - Channel Modification Policy as indicated below.
7.4 - Channel Specific Rules Many of the server channels are set up for specific uses and should not be used for any other purpose. The recruiting server channels, for example, should be used when playing on the public server or whenever interviewing recruits. The element specific channels (command, infantry, armored, etc) should be used when training with other members or when discussing private matters. The off-duty channels are for general discussion and ‘hanging out’ with other members or guests, and should be used for this purpose. Members are to avoid using the server channels for unnecessary chatter as it interrupts members and guests who are focusing on game play.
Some channels are password or role restricted. If a member cannot access a channel they would like or are required to be in, chances are that they should not be in it. If a member feels that they should, however, it is required to contact a member of the Command Staff to correct the issue.
NOTE: DO NOT INTERRUPT DRILLS! If any members are in an official channel and conducting drills, they have communication priority. If necessary, members are authorized to page the ranking member in the channel ONE TIME and wait for a response. If it is urgent, they must join the channel and wait for a clear break in communication and then speak, quickly.
7.5 - Substance Abuse Policy Should a member or guest be identified to be disruptively intoxicated or otherwise impaired, said member or guest will be asked to dismiss themselves from any official channel immediately until such time that they are sober. Should a member or guest fail to respect this request, the intoxicated individual is to be forcibly removed or have attainable permissions removed.
Should they return prior to sobering up, an executive removal and charge against the individual is to be issued within a six hour time frame.
7.6 - Official Discussion Chat Application Global chat is to be used to share organizational information in an official capacity and may also be used to advertise public gaming sessions. No unofficial or unnecessary conversations are to be held in the Official Discussion Chats. Additionally, no individual is to use the Official Discussion Chat for any other reason not specified in this section. Anyone who fails to adhere to this policy will be considered guilty of failure to establish regulated communications and subject to the consequences associated with this infraction
7.7 - Justification of Actions
Minor Infractions - Warn then kick or arrest. Repeated violations after a temporary kick will result in an arrest warrant issued.
Intoxicated/ Impaired Individual - These individuals must be DISRUPTIVELY intoxicated or impaired to the point that their presence is interfering with the good of the order in any official or unofficial chat. Once identified, the individual will be asked to leave. If they do not adhere to the request they are to be kicked and then banned with an impeding arrest respectively in accordance with policy 7.5. Substance Abuse Policy denoted above.
Offensive Remarks / Gestures - Individuals are to be informed that offensive remarks / gestures are not tolerated. Repeated offenses will warrant a kick and then arrest if necessary. Further offenses will warrant a ban.
Official Discussion Chat Abuse - Any individual found to be abusing official discussion chats as defined in Section 7.6 - Official Discussion Chat Application will be warned to stop. Continued infractions will warrant a kick, arrest then a ban.
Inappropriate / Graphic Content Sharing - Any individual found to be sharing graphic or inappropriate content (I.E. Sexual Content, Pornography, Gore, Illegal Substance, etc.) on any chat other than the predesignated not safe for work chats will be warned to stop, continued infractions will warrant a kick, arrest and then ban.
Inappropriate / Offensive Username - Any individual found to be utilizing a username that is deemed offensive, demeaning, or otherwise inappropriate will be requested to change the name. Failure to do so will warrant a kick, arrest and then a ban.
Major Infractions - These are infractions that may result in immediate arrest and kick or ban.
Provoking Remarks / Gestures - An attempt should be made to allow the individual to stop these actions. If they fail to do so then a arrest is warranted with addition to a possible kick. Should their actions continue in lieu of the kick, then a ban is authorized.
Illegal Activities - Discussing Illegal Activities (I.E. drug use, software pirating, etc.) is not tolerated. Any individual found guilty of this will be told to stop said action or discussion. If the discussion or action is not stopped, an arrest is warranted with additional kick possibility. If it continues further, a ban is authorized.
Sound Spam - Any individual that intentionally makes loud and/or obscene noises or sounds with the intent of interrupting channel activities is to be kicked with arrests and banned implicated
Scripting/Hacking - Any individual that attempts to interfere with activities or otherwise alter the Discord or TeamSpeak 3 Client by the use of any software or modification without prior authorization is to be arrested and removed immediately.
Official Discussion Board Spam - Any individual found to be intentionally spamming official discussion chats and board as means of disrupting activities is to be warned. An immediate kick will follow suit should the warnings not be adhered.Arrests and bans are also applicable depending on the severity of the offenses.
Inappropriate/ Graphic Content Sharing (Official) - Any individual found to be sharing graphic or inappropriate content (I.E. Sexual Content, Pornography, Gore, Illegal Substance, etc.) in official chats will be warned, and punished immediately if offenses are continued.
7.8 - Reporting In closing, remember that this is not a catch all written in stone guideline. Use common sense and think through actions prior to taking any enforcement action. Prior to any banning, arrest or kick make sure to record the players identification, and Internet Protocol if possible. Then promote required action against the player and note the time and date.
All bans, arrests and kicks are to be reported immediately to Command Staff once initiated utilizing an exampled format below.
Description: Verballing provoking and assaulting an officer within the TeamSpeak 3 Client
Universal Player Identification: 999999999999999999999
Internet Protocol: 999.999.99.99
7.9 - Channel Creation / Modification Guidelines The ability to create channels will lie solely with Company / Section HQs and Division Command. Channels are only to be created to facilitate official activities. Any channel created for any capacity not of an official nature will be deleted on site. This includes temporary channels.
Channel modifications may be done by any member within a leadership or Command Staff billet that has the ability to edit said channel but are restricted to only the channels to which the leader is in command of.
Channel modifications that update information about that channel are authorized. Any modification that adds unneeded or non-pertinent information will be removed once identified.
7.10 - Officers Joining Channels While a member is on duty (being on duty is defined as in official capacity and immediate preparation for, or conduct of a related event such as a training, operation, or meeting), in addition to greeting officers when joining channels, members should call the channel to attention and render an appropriate greeting when an officer joins their channel. This is also done whenever not in an official combat-oriented capacity and is also to be practiced within game standard, with in-game standard requiring all members to face and salute the officer until dismissed.
This gives the officer a moment to pass on pertinent information to members in the channel without interruption. “Officer on Deck” is the most acceptable form of calling a channel to attention, and it should be said loud enough for all members to hear, but not yelled.
When the officer is done speaking, or does not have any information to pass on, he or she will address the channel with “carry on,” “at ease,” or “as you were” to let members know they may continue their conversations or duties.
NOTE: In the case of several officers entering and leaving channels, the channel should only be called to attention for the highest ranking officer, or if a higher ranking officer joins. (E.g. If a Captain is in the channel and a Lieutenant joins, the channel should not be called to attention.)
NOTE: Drill channels and Server channels are the only exceptions to this, as interrupting combat operations or training is unacceptable.
7.11 - Offices / Barracks In the instance where a channel or owner of channel explicitly states that permission MUSTbe granted from the channel owner before joining, then that wish must be honored at all times, NO EXCEPTIONS. Members are not to join a office without permission or proper authorization.
For Administrative offices, only those specific staff job descriptions can be carried out in such channels.
Off-duty rooms are for members who are not required to be on operational duty or are given liberty.
On-duty rooms are areas dedicated to on-duty personnel who are currently not assigned a duty, are performing non-combat duties or recreational purposes.
All these channels are open to entry by anyone exceeding the rank of Recruit.
Public channels are for pertaining to public sessions and coordination with non-service personnel. Full authorization is permitted to the public and service personnel for participation of these channels.
7.11.1 - Deployment and Training Channels Deployment, THREATCON and Training channels are locked or have restricted access as they require strict communications by service personnel and are required to operate in the affirmative. They are not to be impacted by unauthorized personnel.
To join these channels, all participating personnel must either have clearance or proper authorization to join by Commanding Staff. Typically these channels are utilized for specific events, such as a Combat Patrol, Field Training Exercise, Basic Training, etc.
7.12 - Voice Detection Policy & In-game Communications Our organization utilizes TeamSpeak 3 for usage of the TFAR (Task Force Radio) modification in order to adhere to realistic in-game communications during the execution of mission parameters. Discord is used a means for secondary communications and members must be professionally coherent on both applications whenever in official-capacity.
Recruits and members are required to have both applications installed and TFAR acquired and be familiar with it's usage before being allowed to participate in Field Training Exercises or other official activities outside of required training. To fully participate in official activities, TFAR must fully enabled. If there are failures within the TeamSpeak, Discord or TFAR applications, recruits and members may request technical assistance from other personnel, including Commanding Staff.
Members are allowed people to use the "Voice Detection" option on the Teamspeak and Discord, however, if one cannot control their microphone communications, a “Push To Talk” requirement will be issued. This will enforce to use Push To Talk throughout the entirety of TeamSpeak and Discord until communications are able to be fixated.
7.13 - Entering / Exiting Channels When entering and exiting channels while in official capacity, one must sign in and out. To sign in/out, the member must state their name in, for example “Boyer in” when joining, “Boyer out” when leaving.
7.14 - In-Game Voice Over Net As previously stated, while operating in official capacity in-game, one must conduct themselves professionally. Soundboards, voice changers, and any other app that can be played over VoIP is not tolerated whatsoever. VIOLATORS WILL BE REMOVED AND WILL BE REPORTED FOR PUNISHMENT.
7.14.1 - In-Game Chat WHILE IN OFFICIAL CAPACITY, IN-GAME CHAT COMMUNICATIONS IS TO BE LIMITED.
IN-GAME CHAT IS ONLY FOR COMMAND TO MAKE ANNOUNCEMENTS TO THE WHOLE SERVER
DO NOT ASK FOR TELEPORTS, LOCATIONS, OR MAKE UNNECESSARY COMMENTS. MESSAGE THE HIGHEST AUTHORITY PRIVATELY REGARDING A TOPIC OR ISSUE.
VIOLATORS WILL BE KICKED AND WILL BE REPORTED FOR PUNISHMENT.
Section 8 Forum / Board Use Policy
8.1 - Usage Overview The following articles outline the expectations of all members in their use of organization forums and official discussion boards. All members with a registered account for the 11th Marine Division are expected to have read and understood these expectations and therefore can be held accountable for their actions in their posts. Professionalism and respect are expected from everyone that uses official communication platforms.
8.2 - Definitions Forum / Board Administration - Applying the respective systems to the organization and its personnel (I.E. processing new applicants, banning personnel under certain criteria, The ability to monitor IP addresses, adjustment of profiles and other back end systems that affect the forums as a whole.)
Forum / Board Moderation - Providing oversight to the forums / boards and ensuring that topics and their posts remain on subject and are professional in nature. Moderation also encompasses making changes within a section to allow them to function on a newly intended level.
8.3 - Forum & Board Administration All sections of the forums and boards are to be administered by Command Staff and Division Command personnel. The Personnel Administration (S-1) section and its members will gain limited administration rights to the forums and boards if their duties require that capability.
8.4 - Forum & Board Moderation Forums & board moderation is the responsibility of the individual section leaders to which each section of the forum and board is applied. These individuals will oversee the day to day operations on their respective sections and ensure that all posts and topics are professional and inline with the forum etiquette covered below.
8-5. Forum Access Forum & board access will be granted to users based on their billet and secondary duty billets. If any member believes they do not have access to an area of the forum or a specified discussion board in which their billet or rank requires said access, they may inform Command Staff so that their permissions can be looked into.
Any member that has extra forum permissions and does not bring it to the attention of their Command Staff will be found guilty of false statement and in violation of the Uniformed Code of Military Justice. The following chart shows and governs the rights of access to all members based on their billet:
Forum / Board Access Group Billets Allowed Access
Administrator Command Staff and Division Command Only
ACCESS - Crew Chief Crew Chief and up
ACCESS - Detachment Commander Detachment Commander and up
ACCESS - Company Headquarters Company Headquarters only
ACCESS - Ban & Kick Staff Sergeamt and up in leadership billet and with completion of game admin course.
ACCESS - Battalion Leadership Battalion Headquarters and up
ACCESS - Cadet Corps HQ Cadet Corps Headquarters and up
ACCESS - Disciplinary Review Platoon Headquarters and up
ACCESS - Flight Instructor Flight Instructor certified pilots
ACCESS - H&S Leadership S-2, 3, 4 Section leaders
ACCESS - Infantry Leader Table Fireteam Leaders and up
ACCESS - Interim Security Force Headquarters ISF HQ and up
ACCESS - Division HQ Division Command Only
ACCESS - Qualification Staff Qualification Staff only
ACCESS - S1 Personnel Chief S-1 Personnel Chief Only
ACCESS - S1 Personnel Staff S-1 Personnel Staff Only
ACCESS - S1 Recruiting Office S-1 Recruiting Personnel Only
ACCESS - S2 Intel OPSEC S-2 select personnel Only
ACCESS - S2 Intelligence Staff S-2 Intelligence Staff Only
ACCESS - S2 Zeus Controllers S-2 Zeus Controllers Only
ACCESS - S2 Zeus Guides S-2 Zeus Controllers Only
ACCESS - S3 Recruit Instructors S-3 Recruit Trainers and S-3 Operations HQ Only
ACCESS - S3 SOI Instructors S-3 SOI Instructors and S-3 Operations HQ Only
ACCESS - S3 Training & Ops Staff S-3 Training & Operations Staff Only
ACCESS - S3 Additional Training Staff All Additional Training Staff Only.
ACCESS - S4 Calendar Team S-4 Calendar Team Only
ACCESS - S4 Map Team S-4 Mission/Mod/Map Team Only
ACCESS - S4 Mission Team S-4 Mission/Mod/Map Team Only
ACCESS - S4 Mod Team S-4 Mission/Mod/Map Team Only
ACCESS - S4 QA Team S-4 QA Team, Platoon HQ and up, Detachment Commander and up
ACCESS - S4 Website/Forum Team S-4 Website/Forum Team Only
ACCESS - S5 Event Staff S-5 Event Staff and up
ACCESS - S5 Media Team S-5 Media Team and up
ACCESS - S5 Public Affairs S-5 Public Affairs and up
ACCESS - S5 Public Relations S-5 Public Relations and up
ACCESS - Senior NCO Staff Staff Sergeant and up. Including the Company 1stSgt, Company GySgt, Senior supporting Platoon Sgt, SgtMaj, Platoon Sgt
ACCESS - SNCOA Instructor SNCOA Instructors Only
ACCESS - Armored Commander’s Table Armor Commanders and up
ACCESS - OCS Instructors OCS Instructors Only
66th Aviation Regiment All 66th Members ***Base Group***
Cadet Corps All Cadet Corps Members ***Base Group***
Command Element All CE Members ***Base Group***
Company Medical Team All CMT Members ***Base Group***
Force Reconnaissance / MARSOC / NSW All special operations members ***Base Group***
7th Armored Battalion All 7th personnel ***Base Group***
1st Infantry Regiment All 1st Infantry Members ***Base Group***
Interim Security Force All ISF Members ***Base Group***
MOD - Aviation Aviation Detachment Commanders and up
MOD - Cadet Corps Cadet Corps HQ and up
MOD - CMT CMT Company Corpsman and up
MOD - Flight Instructor Chief Flight Instructor Only
MOD - Special Operations Forces SOF Teamleaders and up
MOD - Infantry Infantry Platoon HQs and up
MOD - ISF ISF Squad Leaders and up
MOD - Recruit Trainer All S-3 Recruit Instructors
MOD - Recruiter All S-1 Recruiters
MOD - S2 S-2 HQ Only
MOD - S3 S-3 HQ Only
MOD - S4 S-4 HQ Only
MOD - S5 S-5 HQ Only
MOD - SOI SOI Chiefs and up
MOD - OCS OCS Senior Instructor Only
Retired Retired Personnel
School of Infantry Members who have completed Recruit training and are currently in SOI Only
8.6 - Forum & Board Etiquette All members who gain access to our forums and boards accept as their responsibility to maintain the professional atmosphere in their communications and posts. Unless operating in a board or forum that is deemed non-serious or explicit, at no time shall any member violate the rules stated in the Disciplinary Policy or otherwise bring any discredit onto the professional atmosphere while on the forums or boards.
All posts made on a topic must be of relevance and without the intention to disrupt and / or derail the posted topic.
8.7 - Justification of Actions The following actions are considered infractions upon policy and will be dealt with in accordance with the rules and articles governing the 11th Marine Division. All actions listed below are logged. Any action taken on the forums or board under a member’s name and account are considered to be the actions of that member. Ignorance of someone else using a another member's account will not be held as a defense unless that users Internet Protocol shows obvious and blatant theft of the member’s account.
8.7.1 - Forum Admin Abuse No member with access to the ability to edit permissions shall use this ability to grant themselves access to areas restricted to them. Any person found to have abused the trust granted to them through their position will be immediately brought to a formal investigation and may be removed from their position.
8.7.3 - Restricted Topics of Discussion At no point will any member discuss on the forums or otherwise any controversial material to include but not limited to Politics, Sexuality, Ethnicity, Religion, etc. in official discussion boards and forums. Any topics based on these controversial subjects will be immediately closed and any key individuals posting will be informed to stop. Repeated offense of this rule may result in higher level of disciplinary measure.
8.7.3 - Posting of Illicit Material No person shall be party to the posting of illegal, pirated, pornographic or otherwise illicit material on official boards and forums. Any person seen to have posted such material may face a formal investigation and charges of actions unbecoming of a member of the 11th Marine Division.
8.7.4 - Harassment All members shall be expected to treat everyone with the utmost respect. No person shall berate, harass or create a generally hostile environment toward any one person or group of people. Any member who expresses their wish for such posting to be stopped shall immediately be heeded by all other members. Failure to do so may result in disciplinary actions based on severity of the harassment.
8.7.5 - Confidentiality No member shall break the confidential nature of private information to anyone without access to that information. All forum and board rights are considered to come with the trust of the 11th Marine Division that such access will not be abused or compromised. Any violation of this trust may be seen as treason and subject for removal, including possible formal investigation into the damages done.
8.7.6 - Affronts toward US and Foreign Militaries No member shall post any material of which directly insults a branch of the military, foreign or domestic in any official discussion board or forum. Any member found to be insulting those who honorably serve their nation may be subject to a formal investigation.
8.7.7 - Excessive Cursing No member shall excessively curse in any official post. While mature language is allowed, doing so to excess is considered crass and unprofessional. Posting of excessive cursing may result in a counseling and continuing to do so may result in more severe actions.
8.7.8 - Behavior No person shall berate, harass or create a generally hostile environment toward any one person or group of people. Any member who expresses their wish for such posting to be stopped shall immediately be heeded by all members. This is both inside and outside of official capacity.
8.7.9 - Behavior No person shall berate, harass or create a generally hostile environment toward any one person or group of people. Any member who expresses their wish for such posting to be stopped shall immediately be heeded by all members. This is both inside and outside of official capacity.
8.7.10 - Responsibility As previously stated, all members who gain access to our forums and official public communications accept the responsibility to maintain a professional atmosphere in their communications and posts.
Profanity is frowned upon on any official public communication database and forum, and highly discouraged.
All comments made on posts must be relevant to the original topic.
Please remember that all actions on public communication platforms, including forms and forums are logged.
Any action taken on the public database under a member’s name and account are considered to be the actions of that member.
8.7.11 - Illicit Content As previously stated, no person shall be allowed to post illegal, pirated, pornographic or otherwise illicit material on official communication platforms. Any person seen to have posted such material may face a formal investigation and will likely face discharge from the organization.
8.7.12 - Professionalism As previously stated, extended use of profanity is frowned upon in the official public communication platforms. It is expected of our members to conduct themselves in a professional manner. Disciplinary action will follow for Personnel who fail to uphold professionalism.
8.7.13 - Disrespect As previously stated, disrespect towards any organization member, regardless of status or circumstance is not tolerated. This is extended to both out of and during official capacity. This does not include circumstances where members are joking around and/or are dismissed from duty.
Section 9 Expansion / Consolidation Policy
9.1 - Expansion/ Consolidation of Sections/ Elements Creation or closure of elements and sections within the organization should be explored based on the needs and wants of the organization and it's members. In order, for opening/closure of sections and elements to be authorized, a formalized proposal must be drafted and submitted up the Chain of Command for approval. Division Command must approve all proposals for opening/closure of elements and sections. Once approved by the Division Command, Command Staff will meet on the matter and discuss its merit and implementation and vote to either approve or deny the proposal. Once approved, any necessary policy changes will take place and the HQ movement or selection will be decided.
9.2 - Base Elements As established in the Organizational Charter (and stated here), The Organization will have a distinguished number of sections / elements that are deemed to be the Needed Base Elements. Deactivation below this level is not authorized without direct amendment of this policy, These base units / elements are
10.1 - Overview The Organization will have a standardized process of disciplining its’ members as policy infractions occur. This policy will outline these guidelines and be made available for reference by all members. Discipline is established as a three tier system ranking from the lowest tier (NJP) to the highest tier (FI). It is the responsibility of the billeted leader initiating the disciplinary action to apply the appropriate level of discipline based on the infraction at hand. All disciplinary actions listed below are to be enacted by the offending members direct Chain of Command.
10.1.2 - Policy 1 If a conflict arises or there is a situation in which a member of the 11th Marine Division needs to be counseled or disciplined, the chain of command will handle it thoroughly. If the direct superior of the agitating party cannot resolve the problem, the next in the chain of command will decide the outcome of the scenario. If the problem goes unsolved through the chain of command, and ends up being brought to Division or Command Staff, there may be repercussions or definite disciplinary as a consequence, both to the agitating party and possibly to the chain of command for not being able to deal with the situation.
10.1.3 - Policy 2 At the point where an issue is brought to a Staff / Senior Non-Commissioned Officer, the Senior Non-Commissioned Officer with given authority, is able to issue disciplinary action on the agitating party. If an issue is resolved, Command Staff and Division Command may further reciprocate additional punishments if necessary.
The same circumstance applies for if situations rise through the chain of command, Command Staff and Division Command can appropriate disciplinary fitting to the occurrences brought about by the agitating party if they deem it necessary
10.2 - Non-Judicial Punishment (NJP) An NJP may be administered by any Senior Non-Commissioned Officer billet or officer in a leadership billet who observes or knows of a minor violation in policy. This is the lowest level of discipline and does not require Command Staff or Division Command approval to be used.
If a Senior Non-Commissioned Officer deems it necessary to organize a severe punishment on the offending party, the Senior Non-Commissioned Officer will generally contact a Junior Commissioned Officer, who will determine if the NJP is necessary and will bring it to Command Staff or Division Command for review, filing, and disciplinary actions.
NJPs does not need to be approved by the Primary Executive Officer, the Secondary Executive Officer but needs to be reported to an assigned Disciplinary Staff Member
The Disciplinary Staff Member looks over and reviews Non Judicial Punishment forms before they are sent to the Primary Executive Officer.
Results of an NJP shall be as follows: • NO ACTION - Violation of policy cannot be proven and are summarily dismissed due to lack of evidence or belief in the veracity of the charges. This option is NOT to be used if violation of policy has been committed.
• IN-GAME PUNISHMENT - Member is found to have committed a minor breach of policy and is decided that the best corrective measure is an in game task. This may be done up to 4 hours total time of labor such as (but not confined to) acts in game like running, moving material from one box to another, grenade practice or other actions. Record of this is made afterwards in the Counseling forum area so that further violations of the same policy can be assumed to not be due to a lack of knowledge on the policy. Punishments include but are not limited to:
• Course Retraction and Recurvement
• Painting an object
• In-game quiz and/or refresher courses
• Requirement to teach and task members in training or specific objectives
• Intense Physical Training
• Carrying objects around
• Completing non-combat related tasks such as inventory management, motorpool management, personnel data collection, etc
• Requirement to retake specific training courses
• Reduction in organizational activities, occupational roles or duties
• ESSAY Member is found to have violated a minor policy and a counseling has either already been performed or is found to be too light of an action. An Essay may applied and violators will be required to write an essay for upwards of 1,000 words regarding a topic in relations to the 11th Marine Division, particularly, in violation of policies. Offenders must use proper grammar and write in their own words.
• COUNSELING Member is found to have violated a minor policy is subject to Counseling. Violators will be required to the provision of assistance and guidance in resolving the violation as well as any additional personal, social, or psychological problems and difficulties with the assistance of a member of designated Counselor.
• SUSPENSION OF DUTIES Member is found to have violated a minor policy. A suspension may be used in combination with any of the above NJP punishments. Suspension can be used for no longer than a month and during suspension the member is not permitted to participate in any official capacity with the organization. This includes but is not limited to secondary duty billets, field training exercises and official operations. Training may be granted under necessary circumstances. A suspension is also automatically put in place when a member is under a formal investigation or office hours at the company level or up. Suspension of Duties may only be used by the offending members Chain of Command. Record of this is made afterwards in the NJP Reports forum area so that discipline can be implemented and policy violation can be tracked.
10.2.1 - NJP Application / Reporting Once the NJP has been determined, the issuing Senior Non-Commissioned Officer or Commissioned Officer will notify the member in question and inform him of the NJP and its outcome. He will also make arrangements to meet with the individual to address the NJP and answer any questions that the individual may have. All NJPs will be reported to the “Disciplinary Review” board. For an individual’s first minor NJP, a warning will be issued and a new report will be formalized, titled “NJP Report - NAME” for the individual receiving the NJP. The post should include the current date, the name of the leader issuing the NJP, the date of the infraction, and the actions taken by the NJP. All additional NJPs issued to this members will be reported and issued as well. For this reason a search for previous infraction should be done prior to issuing an NJP to a member
10.3 - Office Hours (OH) An Office Hours is the convening of an HQ element at the Company level or higher to determine and implement a disciplinary action in response to a policy infraction by an individual. Investigations brought to this level are thoroughly looked into and decisions are made by the Commanding Officer of that HQ. Office hours may result in a more severe punishment than an NJP and can be enacted for moderate breaches of policy. Any office hours can be pulled up by Division Command or Command Staff for a Formal Investigation at any time. All persons involved in an Office Hours retain the right to request a counselor in order to support them throughout the investigation. Actions by an Office Hours are as follows:
•NO ACTION Member is found to be innocent of all charges
• NON-JUDICIAL PUNISHMENT Office Hours level NJPs are the same as normal NJPs with the following differences:
• Punishment is increased to double the amount assigned.
• Member suspension is limited to additional months instead of one .
• REMOVAL FROM STATUS Any member, including officers whose actions are not in line with the expectations of their role will result in a rank and billet reduction.
• RECOMMENDATION OF FORMAL ACTION Any disciplinary actions that exceed the above listed actions may be submitted to Division Command for approval. (example: recommendation of demotion, etc)
• ESCALATION TO FORMAL INVESTIGATION Any policy violation determined to be too severe for the bounds of an Office Hours may be submitted to Division Command for a Formal Investigation.
10.3.1 - Office Hours Application and Reporting Upon initiating an OH, The individual being investigated must be contacted and informed that they are under review for OH and are suspended from all official capacities until the investigation is complete. At this point the investigation is assembled, and the outcome is formulated. The individual is then contacted and informed of the outcome of the investigation and any punishment is enacted. The individual is then free to resume all official capacities unless otherwise barred by the results of the investigation. All Office Hour Investigations and Formal Investigations (FI) will be reported to the “Disciplinary Review” board of the 11th Marine Division under the “Formal Disciplinary Action (FDA)” listing.
For an individual’s first OH or FI , a new report will be created and titled “FDA Report - NAME” for the individual receiving the OH/ FI. The post should include the current date, the name of the issuing officer, the date of the infraction, and the actions taken by the OH/FI. All additional OHs/ FIs issued to this member will be reported as necessary. For this reason a search for previous infraction should be done prior to issuing an OH/ FI to a member
10.4 - Formal Investigation (FI) A Formal Investigation is any investigation run by Command Staff or Division Command. These investigations are of serious nature and are convened to determine the legitimacy of severe violations in policy. Results of a Formal Investigation can be any action up to and including removal from the organization. Command Staff and Division Command may pull any investigation to a Formal Investigation and Command Staff can pull any Formal Investigation to be dealt with on their level. All persons involved in a Formal Investigation retain the right to request a counselor in order to support them throughout the investigation.
10.4.1 - Formal Investigation Application/ Reporting The application and reporting of formal investigations will mirror that of Office Hours Investigations with the following differences. The evidence pertaining to all FIs will be maintained to either the “Command Staff Formal Investigation” board or the “Headquarters Formal Investigation” board (Depending on which level the FI is being performed). Important information will be kept at designated locations indefinitely to be referenced at a later date should it be necessary. All Command Staff Level FIs will require majority rule vote in favor of the outcome by the members of Command Staff prior to be implemented. The reporting of Formal Investigations remains the same as is indicated for Office Hours.
10.5 - Counsellings Senior Non-Commissioned Officers and Commissioned Officers in leadership billets retain the right to issue a formal counseling for minor policy infractions when the leader feels that the infraction does not warrant that of an NJP. The counseling will consist of a one on one session between the designated counselor and the individual from which information is passed along with the hopes of preventing the infraction from occurring in the future.
10.5.1 - Counseling Reporting All counsellings MUST be reported. All counseling reports will be maintained and reported to the “Disciplinary Review” board under the “Counseling Reports” child board. For an individual’s first counseling , a new thread will be created and titled “Counseling Report - NAME” for the individual receiving the counseling. The post should include the current date, the name of the issuing leader, the date of the infraction, and the result of the counseling. All additional counseling issued to this member will be reported as necessary. For this reason a search for previous infraction should be done prior to issuing a counseling.
10.6 - Appeals Process Any member who feels that the discipline enacted was done so unfairly or have evidence to provide proving innocence may request an appeal. Appeals will be submitted in the form of a written message or email submitted to the appropriate party (as indicated below) via the forums. The message will include the individual’s NAME, DATE OF OFFENCE, OVERVIEW, and REASON FOR THE APPEAL. The individual will be contacted and a meeting will be scheduled to review the appeal. The appeal will then either be approved or denied and the appropriate action(s) will be taken. The group in charge of reviewing the appeal is determined by the group who enacted the investigation. The following is a list of disciplinary groups and who the appeal goes to:
Non-Judicial Punishment - Company Headquarters and below Appeal to Command Staff
Office Hours - Company Headquarters and above Appeal to Command Staff
Formal Investigation - Command Staff Appeal to Division Command
Formal Investigation - Division Command Appeal to Division Command
10.7 - The Uniformed Code of Military Justice The Uniform Code of Military Justice (UCMJ) is the bedrock of military law. The UCMJ is a federal law, enacted by Congress.
Articles 2 and 3 of the Uniform Code of Military Justice (UCMJ) outline who is subject to the code and all of its regulations, including the punitive articles (Articles 77-134).
All service personnel serving within the 11th Marine Division are subject to the Uniformed Code of Military Justice.
10.7.1 - Provisions of the UCMJ Our organization requires implementation of provisions of the UCMJ. This is executed via the "Manual for Court Martial" (MCM). Chapter 4 of the MCM includes, and expands on the punitive articles.
The articles are broken into the following sections:
The Text: This is the exact text of the article, as approved in the UCMJ.
Elements: These are the specifics of the offense. In order to support a finding of "guilty," the government must prove each and every element of the offense, beyond a reasonable doubt.
Explanation: The explanation defines terms, and clarifies the elements, based on previous court decisions.
Lesser Included Offense: These are lesser offenses that a military court may still find an accused guilty of, even if the court finds the accused not guilty of the originally charged offense.
E.g. "Manslaughter," under Article 119 is a lesser included offense of "Murder," under Article 118. If a military court finds the accused not guilty of the crime of Murder, Division Command can still find the accused guilty of Manslaughter, without the government having to amend the charges.
- Maximum Permissible Punishments: These are the *maximum* punishments that a general court martial can award toward a particular offense.
While not specifically stated, a general court martial can also reduce a person's grade. A general court martial may reduce the convicted person's grade to the lowest enlisted rank (E-1) when punishment includes time in prison and/or a punitive discharge.
10.7.2 - Overview of the Punitive Articles Each of the punitive articles of the UCMJ are listed below with a brief description of the offense the article covers. The list is long and fairly explanatory of the chargeable offenses of the UCMJ.
Articles 77 through 134 of the UCMJ are known as the "punitive articles". these are specific offenses which, if violated, can result in punishment by court-martial.
The following Articles outline the common punishable offenses within the 11th Marine Division. Investigated infractions upon these articles are done to the best of the organization's abilities. At the very nature of the 11th Marine Division, while we area judicial group, we rely on evidence given in the form of testimony, images and recordings. With that said, all leadership takes into account everything and act impartially during the implementations of discipline within the 11th Marine Division.
Article 77 Principals: Association Article 77 does not define an offense. Its purpose is to make clear that a person need not personally perform the acts necessary to constitute an offense to be guilty of it.
Article 78 Accessory after the fact
Article 79 Conviction of lesser included offenses
Article 80 Attempts
Article 81 Conspiracy
Article 82 Solicitation
Article 83 Fraudulent enlistment, appointment, or separation
Article 84 Effecting unlawful enlistment, appointment, or separation
Article 85 Desertion
Article 86 Absence without leave (AWOL)
Article 87 Missing movement
Article 88 Contempt toward officials
Article 89 Disrespect toward a superior commissioned officer
Article 90 Assaulting or willfully disobeying superior commissioned officer
10.8 - Additional Article Infractions and Information
Fraudulent Enlistment Any member providing false information in his application to join the organization is guilty of fraudulent enlistment. Should information come to light, that is corroborated, to prove a current member provided false information upon joining the organization, the member shall be found guilty of fraudulent enlistment.
Desertion Described as the action of illegally leaving the armed forces, particularly the 11th Marine Division. If a member decides to join another organization and leave the 11th Marine Division without giving notice, they will be Dishonorably Discharged without the possibility of rejoining. Division Command may organize and coordinate a joint-warrant with a host-organization towards severe offenders of desertion.
Any member found in violation of our multi-unit policy will be considered guilty of desertion.
Insubordinate Conduct Toward Non-Commissioned Officer, Warrant Officer or Commissioned Officer Any member that is insubordinate, in action or speech, toward a leadership billeted Non-Commissioned Officer, Staff Non-Commissioned Officer, Petty Officer, Warrant Officer or Officer shall be found guilty of Insubordinate Conduct.
Failure to Obey Order or Regulation Any member that fails to obey official written orders or regulations as posted by the Command Staff will be found guilty of Failure to Obey Order or Regulation.
Mutiny or Sedition Any member with the intent to unsurp or override organizational authority, refuses to obey orders, or creates a disturbance; in concert with others, is guilty of mutiny or sedition.
Espionage Described as the practice of spying or of using spies to obtain political and military information. In the context of entering or gaining access to an organization or place surreptitiously, especially in order to acquire secret information or cause damage. Any member, regardless of status or credentials accused and convicted of espionage will face an untimely arrest and the execution of the death penalty will ensue. The 11th Marine Division will also execute warrants and military actions against the convicted organization.
Any member found to be providing organization specific information to any other person or organization, without the effective consent of the Command Staff, or is found to be actively or passively recruiting organization members to another organization is guilty of espionage.
False Statement Any member found to be giving false statements to include but not limited to; false claims of military service, false statements during investigations, false orders that are claimed to be given by another authority, etc. are guilty of providing a false statement.
Riot or Breach of the Peace Any member or members that conduct themselves in a debate that has turned into conduct against the good order and discipline of the organization, while in a public place, is guilty of breach of the peace.
Provoking Speeches or Gestures Any member that uses speech or gestures intended to provoke people and not provide valid input or suggestions.
General Article Though not specifically mentioned in this section, all disorders and neglects to the prejudice of good order and discipline of the organization, all conduct of a nature to bring discredit upon this organization, by a member of this organization, will be found guilty under a General Article.
Absent without Leave An active duty member will be considered Absent Without Leave if they have missed THREE official events without an LOA. Members that are considered AWOL will be placed in a hearing and may be reassigned as a reservist or provisional force member. General discharge from the organization with the ability of return may also be given in case of severe AWOL circumstances.
Multi-Clanning While not an official article, it is described as being apart of two or more military organizations at the same time. Regardless if a member is active in the 11th Marine Division. Multi-Clanning is barred and unauthorized unless specifically for educational purposes within a limited construct. Members who are multi-clanning WILL be given the choice of leaving the other organizations or be Dishonorably Discharged. Regardless of choice, the Commanding Officer of the other organizations will be notified.
Section 11 Discharge Policy
11.1 - Overview In order to grant rewards for extended service or keep those who have wronged the 11th Marine Division from rejoining, a simulation of the real world Marine Corps discharge policy is used. Any discharge may be lowered to a lesser discharge due to disciplinary issues if seen necessary by Command Staff or Division Command. The following are the different forms of discharge that may be granted and their requirements.
11.2 - Retired Status Any member with more than 550 days time in enlistment may be allowed to gain retired status with approval from their Company / Element HQ. Exceptions may be made for a downwards of one year to six months.Retirement is only granted to service members who dedicate their mandatory service under honorable conditions. Retired personnel may retain their last rank and tags within the organization and the designated sites, and will retain communication access to keep up with organization occurrences. They will also be maintained on our roster, as well as being afforded a spot on our Retired Personnel roster.
Any retiring member will regain their last held rank if ever rejoining the organization (billet dependent). Retired members are not considered to be an official part of this organization and therefore are not subject to the Multi-Unit policy.
If a member retires, they may be allowed to retain within the organization in an advisory role. They will also be permitted to special privileges granted by Command Staff.
Retired members do not have authority over Active Duty enlisted unless directly authorized by Division Command and are still required to follow all organization policies with the exemption of the Multi-Unit policy.
Retired personnel who return to Active Duty or Reserve Status who have been away for ONE or MORE months MUST go through refresher trainings. They will also gain the rank of their new billet and reallocated their corresponding rank.
11.3 - Honorable Discharge Any member with more than 180 days time in service may be allowed to honorably discharge. This is applied to service members who meet or exceed all mission, organization, proficiency and personal conduct code requirements. Service members excused for medical or psychological issues that impair their ability to serve but would otherwise have performed honorably are also eligible for an honorable discharge.
They do not maintain their rank, name but are allowed communication access. Service members are later free to re-enlist again or serve in an advisory status. (e.g.: Service member requests a discharge, no issues with him were present during his stay)
Reenlisting service members may regain their last held rank (billet dependent). If the service break is longer than 180 days, however, they are subject to a decrease in grade of one to their maximum rank to regain. Honorable Discharges are only given by Command Staff. Personnel who earn a Honorable Discharge may regain their previously lost rank if they are to rejoin.
11.4 - General Discharge Any member with less than 180 days time in service will be given a general discharge upon resignation. A "General Discharge (Under Honorable Conditions)" is awarded to service members who served satisfactorily but did not meet all performance and conduct requirements or is marked by a considerable departure in duty performance and conduct expected of military members. Reasons for such a characterization of service vary. General discharges do not maintain their ranks, tags, but maintain communication access. They may regain their last held rank if rejoining within 90 days, after which they are subject to a one grade reduction (actual rank billet dependent).
A General Discharge (Under Honorable Conditions) is used for any member who has requested a discharge in which they have not attained any type of honorable accolades but served without infractions.
11.5 - Training Discharge Any member who resigns from the organization without completing Basic Training and/or School of Infantry training will be granted a receiving platoon discharge, also known as a training discharge. They do not maintain their rank, tags, or communication access. If they rejoin, they must re-enter the full training pipeline starting with Hell Week.
11.6 - Administrative Discharge Any person who fails to complete School of Infantry or any other designated training upon completion of Basic Training within 30 days of active duty status or 60 days of reserve component status without notifying an instructor or S-1 Personnel of a valid situation which prohibited them from doing so will be administratively discharged. They do not maintain their rank, tags, or communication access. If they rejoin, they must re-enter the full training pipeline starting with Hell Week.
11-7. Other than Honorable Discharge Any person who commits repeated violations of policies or who have been Absent without Leave for an extended amount of time may be subject to an Other Than Honorable Discharge. This may only be given out as the result of a formal investigation by Command Staff or Division Command. The person is reduced to the rank of Private and may be barred from rejoining for 9 months. They will retain guest status on all boards, forums, and servers.
Members who receive a Other than Honorable Discharge and either dismiss themselves from the organization or are removed are allowed only to reenlist if the person has proper reasons for his previous behavior and presents them to both Command Staff and Head of Human Resources.
(E.g. Service member requests a discharge, issues were present with his conduct/behavior/character during his stay; Service member “leaves” the organization without giving this information to Human Resources or Command Staff)
If approved, retrials and training courses are required to be retaken.
11.8 - Bad Conduct Discharge Any person who commits repeated and/or serious violations of policy, ethics, and/or professionalism may be subject to a Bad Conduct Discharge. This may only be given out as the result of a formal investigation by Command Staff or Division Command. The person is stripped of all rank with the ability to return to the organization. They retain guest status on all communication platforms and servers if authorized by Command Staff.
11.9 - Dishonorable Discharge Dishonorable discharges are the most reprehensible conduct. Any person who commits repeated and/or serious violations of policy, ethics, and/or professionalism may be subject to a Dishonorable Discharge. This may only be given out as the result of a formal investigation by Command Staff or Division Command. The person is stripped of all rank and is prevented from registering with the organization again.. They will be banned from all boards, forums, servers and any additional operating platforms and is banned from the entirety of the organization and it's activities. Any previous discharge may be re-classified to a Dishonorable Discharge due to actions against the 11th Marine Division following a discharge, including (but not limited to):
• Disrespectful words against members of the 11th Marine Division, with intention.
Harmful actions, with the threat of loss of life against members of the 11th Marine Division, with intention.
• Plagiarizing policies and/or works in the formation of another organization.
• Threatening members of the organization, or griefing 11th Marine Division game servers, communication boards, servers, or forums.
11.10 - Rules on Resignations and Re-Applications Resignations will be processed no earlier than 3 days after being posted and no later than 7 days. This delay allows the resignee a chance to reconsider his decision and not be subject to the consequences of his own hastiness. Once processed, the resignee will not be allowed to return to the organization for 30 days.
Any member in reserves who does not make a presence at least once every 60 days on official boards or forums will be automatically discharged from the 11th Marine Division. The level of discharge will be based on their time in service as dictated in policies 11.2 - Retirement Status and 11.6 - Administrative Discharge
11.11 - Summary Our organization classifies discharges in various categories for both realism and administrative purposes. Regardless of the type of discharge received, if a member returns, his billet will be determined by what is available to the organization at the time of his return. If no desired billeting is available the returning member may be placed in the Reserve slot until such a time as a desired billet opens. Any member wishing to join a different section than what they left will be required to complete the occupational requirements for that section if they have not already done so.
Section 12 Promotion Policy
12.1 - Promotion System The 11th Marine Division promotion policy is established in order to create a fair way in which promotions are gained. The system utilizes both time at current rank and also a measure of activity and attendance in order to promote. While doing the absolute minimum will not bar from promotions, those who are active and participate in all required events will be promoted faster.
12.2 - Requirements Members in the organization go by strict requirements in order to actuate a promotion. Each rank and assignment requires members to be scathed in specific knowledgeable interests and interactions. Some requirements may be indicted on Commanding Staff and operational discretion.
In order to be promoted, a member must meet the requirements for the next grade in five separate ways. These are:
• Time in Grade (section #-3)
• Meritorious Service (section #-4)
• Time in Service, Rifle range and Billet allowance.
Additionally, when a member of the group feels that his fellow brother in arms deserves a promotion for his actions inside and outside of operations, he shall fill out a requisition form.
If the info relevant and accurate, Commanding Staff and Personnel Specialists contact the Primary Executive Officer regarding a promotion suggestion.
Once a member meets all four criteria, they will be put on a list to be approved by Command Staff for promotion. All members must perform and complete leadership courses in order to qualify for promotion above the rank of E-4 or O-1.
Regardless of Policy, the Primary Executive Officer has full authority to remove and assign ranks to members as required.
No member is permitted to “skip” ranks (e.g. Jumping from E-1 to E-4). Unless a certain spot has to be filled immediately or authorized by a Commanding Officer.
12.3 - Time in Grade Time in grade is the number of days a member has spent at their current rank. To be considered for promotion, a member must meet the specified number of days at their current rank with their time in grade and must have honorable conduct or no infractions within the time of their promotion. (see policy #-10 for time in grade needed for each rank)
12.4 - Meritorious Service Meritorious service is the cumulative actions gained performed by a member.
Members who perform actions in interest of their fellow teammates and the organization and put the needs of the organization above themselves perform the act of meritorious service. Selfless service and conspicuous gallantry are the demands that each service member must make to their fellow members and their organization.
Depending on the valorous acts, and the amount performed, members may be parceled for a promotion based on the discretion of the Command Staff and Primary Executive Officer.
12.6 - Billet Rank Each billet / occupation will have a rank associated with it. Any member wishing to promote must be within a billet that allows the promotion (see One Up, Two Down policy). For those filing a secondary duty billet as a primary, Category A promotions are authorized and the "One Up, Two Down" policy is waived for those whose rank is above the "1 Up" rank. All secondary duty billets filled as a primary duty billet will have guaranteed Category A to E-4 regardless of listed billet rank with no "1 Up" possible.
12.7 - Rifle Range All members are required to maintain a current rifle range score in order to be eligible for promotion except for the rank of E-1 to E-2. Mandatory rifle ranges will be conducted through the months of January and February for qualification for the current year. Any member who is available during the qualification period and fails to qualify will not be eligible for promotion, billet continuation and will incur reduction to their further schools until they qualify. All members will be able to attend a rifle range up to three times within a reasonable period of time in order to better their score. Any member who was in reserves during the qualification period and transferred to active duty must qualify within 30 days.
Drill Instructors and Command Staff may inquire Rifle Range qualifications on any date in a weekly period should the necessity be required.
Any exception to this policy must be obtained from Command Staff.
12.8 Combined Score Enlisted and Combined Score Officer Combined Score is the cumulative points gained by a member for attendance and award. Command Staff and Division Command appropriate and determine whether the CSE/CSO will apply to serviceable gallantry and performance of duty. The points earned are as follows:
• 1 point every 5 days active duty service
• 4 points per operation for first 2 operations attended in a month
• 2 points per operation for any additional operations attending in a month Points may also be given through the use of leadership points (see section #-12)
Combined Score Enlisted (CSE) is granted for each point gained as enlisted. The CSE score will be used to determine eligibility for all enlisted promotions. Combined Score Officer (CSO) is granted for each point gained as an officer. Officers will also gain a point of CSE for every point of CSO they gain. The CSO score will be used to determine eligibility for all officer promotions.
12.9 - Accrual Adjustment The rate at which CSE/CSO is accrued will be adjusted for positions other than active duty operational positions. The following positions will have adjusted accrual rates.
• Full Time Collateral Duty Positions - 1:2 (1x CSE/ CSO point for every 10 days of service)
12.10 - Category A vs Category B promotion If a member’s rank is less than that of their billet rank, they will be eligible for promotion under Category A. Members with a current rank equal to their billet rank will fall under Category B for promotion.
12.11 - Category B Eligibility Category B eligibility will be based on billet / occupation. Only those in approved billets and occupations will be eligible for Cat B promotion. The following list includes all billets cleared for Cat B:
• Attachment / Detachment Commander
• Aircraft Commander
• Co-Pilot / WSO
• Platoon Sergeant
• Platoon Messenger
• Platoon Corpsman
• Section Leader (Weapons Platoon)
• Section Leader (Armor)
• Squad Leader
• Squad Corpsman
• Element Leader (SOF)
• Assistant Element Leader (SOF)
• Team Leader
• Vehicle Commander
• All Non-Leadership Billets
• Headquarters & Service Company Primary Billeted Personnel (excluding Chiefs and up)
Once Category B requirements are met, the member's Chain of Command is required to send a recommendation for promotion to Category B to Command Staff. Command Staff will then vote on the promotion. Category B is intended as a reward to those who go above and beyond in their service and is not a guaranteed thing.
12.12 - Leadership Appropriation All leaders holding a leadership billet within the 11th Marine Division will have the ability to utilize and appropriate promotion suggestions or temporary leadership allocations in order to reward above and beyond work by other members. A leader may assign a temporary position based off the billet the member fills.
A leader may utilize these appropriations with sufficient reason to grant a promotion or temporary duty to a member or group of members for superior actions. A leader may not appropriate themselves, including suggesting a promotion or taking on additional duties without approval. A leader may not suggest promotions or assign temporary duties without due reason. Violation of any of these rules may result in temporary or permanent suspension of leadership duties.
12.13 - Officer Selection Officers will be selected based on the needs of the organization. Officer selection is sensitive in nature and will adhere to strict guidelines governing said selection. The selection of officers is up to the final determination of Command Staff. Officer candidates will be generated through either the Officer Academy or Open Application. This policy applies only to all members. Command Staff retains the right to nominate anyone for a specific position without utilizing either of these two options at their discretion.
12.13.1 - Officer Academy The Officer Academy is considered the primary way to select new commanders. The Officer Academy is a shortlist selected by Command Staff and approved by Division Command. These candidates are selected by submitting an initial Application of Interest / DD-4/1 Enlistment Form and is followed by an interview with Command Staff. Command Staff will then recommend the addition of said candidate to the Officer Academy if they so choose. This recommendation is then forwarded to the Primary Executive and Subsidiary Officers for approval. Once established on the shortlist members are required to complete Officer Candidacy School within 60 days, and attend one planning meeting per month to maintain their candidacy. When a position is available these candidates are then considered and offered the position based on their position on the short list. The Candidate will then have the option to either accept or deny that position, and if necessary the next candidate will be offered the position. A candidate may deny a position, but the denial of three positions will result in removal from the Officer Academy. Once a candidate has accepted an offer from Command Staff the request for final approval is then submitted to Division Command.
12.13.2 - Open Application If there is a lack of personnel in the Officer Academy, lack of interest from those personnel for a position, or the position is considered one of a sensitive nature (such as Special Operations Platoon Commander or S-3 Operations Officer), Command Staff may opt to fill the position by the initiation of an application process to all personnel. This is necessary when a position requires all personnel to be considered including current assigned officers. Personnel meeting the stated requirements may submit their application for review and possible interview with Command Staff, who will then select a candidate.
12.14 - Promotions Ceremonies Promotion ceremonies are held a month after organizational activities. During these ceremonies, Command Staff review eligible members and promote them as they see fit.
Members who are unable to attend promotion ceremonies but are eligible for promotion will have their rank assigned and announced after the ceremony.
12.15 - Promotion Setbacks A Promotion setback will occur if Command Staff or the Primary Executive Officer feel that a member is ineligible for a promotion or assignment.
This occurs when a service member violates policy and regulations of the 11th Marine Division.
Section 13 Organization & Responsibilities
13.1 - Overview The 11th Marine Division is organized as a customized military organization, combining the structure of a Marine Expeditionary Force, Marine Division and Marine Expeditionary Unit, including a Command Element (CE), Ground Combat Element (GCE), and Aviation Combat Element (ACE), and Logistics Combat Element (LCE). This sections covers the majority but not all available roles and occupations.
For our purposes the Command Element houses the Division Command, Headquarters and Service Company, Special Operations, and Law Enforcement as well as other Attachments and Detachments. The Ground Combat Element consists of an 1st Infantry Regiment and the 7th Armored Battalion. We utilize the 1st Infantry Regiment as our Ground Element core.
Each respective unithouses the following elements:
13.2 - Division Command (DC) Division Command (Command Element) consists of Division Headquarters Personnel and Command Staff of the organization. The Headquarters Personnel are the decision making body for the 11th Marine Division. Command Staff are members within the 11th Marine Division who have been assigned a Command Staff position by a member of Division Command. This includes any rank starting from the E-5 pay grade. Members of Command Staff perform specialized and assigned extra duties helping in the day to day operation of the organization both in and out of game. Division Command also houses Special Operations Forces, which is consistent of the 20th Maritime Raid Group, 13th Force Reconnaissance Company, 8th Marine Raiders, Navy's Explosive Ordnance Group TWO, Special Boat Unit 26 and Naval Special Warfare Group 7. Marine Special Operations Command and Naval Special Warfare Development Group elements are also included in Division Command. Division Command also consists of Interim Security Force detachments, including Task Force Crusader, which consists of two to four platoons of Military Police, two Counter-terrorism platoons, one counter-narcotics platoon and one platoon of Explosive Ordnance Disposal technicians plus an attached Headquarters.
13.2.1 - Primary Executive Officer (CO) The Primary Executive Officer is the Commanding Officer of the 11th Marine Division. He is in charge of every Element and aspect within the organization, the subordinate sections and all of its members. This position is usually held by an O-6 and above.
13.2.2 - Secondary / Subsidiary Officer (XO) The Secondary and Subsidiary Officer is the Executive Officer of the 11th Marine Division. He assists the Commanding Officer in his duties and commands in his absence. He is responsible for all of the staff members of Division Command. This position is usually held by an O-5 and above.
13.2.3 - Division Sergeant Major (SgtMaj) The Division Sergeant Major is responsible for all of the Non-Commissioned Officers and enlisted men of the organization. He is ultimately responsible for their proper training and their morale and welfare. He reports directly to the Commanding Officer. This position is usually held by an E-9 Special and above.
13.2.4 - Battalion Aid Station Senior Non- Commissioned Officer In Command (BAS SNCOIC) The BAS SNCOIC is the senior ranking non-commissioned medical and battalion aid station member in the organization. He establishes and enforces all official standards to his respective Battalion Aid Station. He also provides for all the logistical needs required by his subordinates to complete their assigned duties. This position is usually held by a Senior Chief Hospital Corpsman (E-8) and above.
13.2.5 - Headquarters & Service Company The Headquarters & Service Company is the administrative, logistical, operational and planning section of the 11th Marine Division. Each respective battalion and regiment has their own Headquarters & Service Company for sustainment and management of those units. Any member in the organization may perform the duties of an Headquarters & Service Company billet. These duties are considered collateral to their primary role within the organization. Headquarters & Service units provide command and control, administration, communications, security, food service, training, support, logistics and data processing support to Division forces in both residual, expeditionary/amphibious operations and subsequent operations ashore at a battalion, regiment or division level. Support includes data processing, financial disbursing, postal, legal, Marine Corps Exchange (MCX) and consolidated Navy personnel administration to the unit. Each Headquarters & Service Company is uniquely organized to support its parent unit. Headquarters & Service units will typically consist of sub-units at equal or higher level and contains at least one headquarters platoon, communications platoon, military police platoon, and service platoon, training platoon, truck platoon. Each Headquarters & Service unit is commanded by a Marine not exceeding the rank of Colonel.
A basic description of each appropriate section for Division Command is provided below;
S-1 - Personnel and Administration The primary prerogative of S-1 is to manage and administer the members of 11th Marine Division by maintaining official documentation databases.
S-1 keeps track of all personnel within the 11th Marine Division such as occupations, qualifications, certifications, ranks and billets. S-1 operates the forums and official discussions as well as accepting or denying Leave of Absence and join requests.
S-1 also recruits and employs members into the 11th Marine Division and manages the flow of recruits that come to the organization.
Recruiters are required to actively recruit and must bring in at least 6 recruits per month.
S-2 - Intelligence S-2 manages intelligence planning and analysis.
Members of S-2 write Intelligence Packets, gather intelligence for missions and applications and are often required to Zeus missions.
S-3 - Operations & Training S-3 manages official operations planning and analysis.
Members of S-3 write Operation Orders, and Briefing Packets and create and plan operations for the organization.
S-3 also trains and maintains the operational status of recruits and current members of the organization.
Drill instructors attached to S-3 are required to host Monday to Friday training sessions for Hell Week, Basic Training, School of Infantry and Specialty Training.
S-4 - Logistics/Technical Support S-4 assists members in terms of technical support and manages operational capacity of the organization in forms of inventory management, supply acquisition and vehicle management.
S-4 personnel must have knowledge in troubleshooting issues with mods, Arma 3 and computer-issues. S-3 personnel must also have vehicle, inventory and supply acquisition knowledge.
S-4 also handles the creation of missions, modifications, and uniforms as well as issuing ribbons and medals.
S-5 - Communications and Civil Affairs S-5 personnel manage all social media accounts affiliated with the 11th Marine Division such as Facebook, Twitter, and YouTube.
S-5 personnel also manage and communicate with other organizations and coordinate joint-activities.
13.2.5.A1 - S-1 Personnel Officer The S-1 Personnel Officer is in charge of overseeing the entirety of the S-1 Section. All S-1 personnel report to him, and he reports directly to Division Command. He is responsible for ensuring that all his subordinate S-1 personnel have everything they need logistically to complete their support functions. This position is usually held by the minimum of an O-1 or higher.
13.2.5.A2 - S-1 Personnel Chief The Personnel Chief is responsible for assisting the Personnel Officer with his duties. He is also responsible for maintaining the smooth operation of the S-1 Section. This position is held usually by an E-6 or higher.
13.2.5.A3 - S-1 General Personnel Lead The General Personnel lead is the senior General Personnel Clerk and is tasked with providing all the logistical needs required by his subordinates to complete their assigned duties. He reports directly to the S-1 Personnel Officer and Chief. This position is usually held by an E-5 or higher.
13.2.5.A4 - S-1 Personnel Clerk (General Personnel) The General Personnel S-1 Personnel Clerk(s) perform all duties pertaining to the tracking of organization members. This consists of maintaining the organization master spreadsheet, processing training and operations reports, processing transfers and resignations, etc. These position are held by members ranking E-2 and above. These positions report directly to the General Personnel Chief.
13.2.5.A5 - S-1 Awards and Decorations Personnel Chief The Awards and Decorations Personnel Chief is the senior Awards and Decorations Personnel Clerk and is tasked with providing all the logistical needs required by his subordinates to complete their assigned duties. He reports directly to the S-1 Personnel Officer and Chief. This position is usually held by an E-5 or higher.
13.2.5.A6 - S-1 Personnel Clerk (Awards and Decorations) The Awards and Decorations S-1 Personnel Clerks(s) perform all duties pertaining to the tracking and issuing of awards and decorations as authorized by Division Command and Command Staff. They track personnel, update ribbon racks, create new awards as requested, etc. The positions are held by members ranking E-2 and up. These positions report directly to the Awards and Decorations Personnel Chief.
13.2.5.A7 - S-1 Recruiting Detachment Chief The Recruiting Detachment Chief is the senior individual in charge of the intake portion of the recruiting section. He is responsible for overseeing all aspects of the joining process. He reports directly to the S-1 Personnel Officer and Chief. The Recruiting Detachment Chief Position is held usually by an E-5 or higher.
13.2.5.A8 - S-1 Recruit Processor Section Lead The Recruiting Section Lead is the senior individual in charge of all recruit processing for the organization. He oversees his subordinates and provides them with all the necessary logistical needs to complete their jobs of identifying and managing applications that are sent into the organization. The Recruit Processor Section Lead reports directly to the S-1 Recruiting Chief. This position is held usually by an E-5 or higher.
13.2.5.A9 - S-1 Recruit Processor The Recruit Processor(s) process all incoming applicants into the 11th Marine Division. Their duties include but are not limited to entry level screening, Flagging, Acceptance or Denial of applicants, background check and processing of applicants, etc. These individuals report directly to the Recruiting Detachment Chief. These positions are held by individuals ranking E-2 or higher.
13.2.5.A10 - S-1 Recruiting Section Lead The Recruiting Section Lead is the senior individual in charge of all outward recruiting for the organization. He oversees his subordinates and provides them with all the necessary logistical needs to complete their jobs of pursuing recruiting opportunities outside of the organization. The Recruiting Section Lead reports directly to the S-1 Personnel Officer and Chief. This position is held usually by an E-5 or higher.
13.2.5.A11 - S-1 Recruiter The Recruiter performs all duties pertaining to recruiting new members into the 11th Marine Division. Their duties include assisting public members with question answering and the application process, etc. They, additionally, act as a liaison to all incoming recruits and tour them through the recruit training pipeline culminating in said member's assignment to an occupational specialty or rating. These positions report directly to the S-1 Recruiting Section Lead and are held by individuals ranking E-2 and Higher.
13.2.5.A12 - S-1 Event Staff Team Leader The Event Staff Team Leader is the senior Event Staff member and is responsible with providing all logistical needs required for his subordinates to complete their assigned duties. He reports directly to the S-1 Personnel Officer and Chief. This position is held usually by an E-5 or higher
13.2.5.A13 - S-1 Event Staff The Event Staff are tasked with advertising, building, and hosting recruiting events to be held on either the recruiting server, or the operations servers when authorized. These positions report directly to the Event Staff Team Leader and are held by individuals ranking E-2 or higher.
13-2.5.B1. S-2 Intelligence Officer The S-2 Intelligence Officer is in charge of the S-2 Intelligence section. He ensures deployment storylines are planned, the enemy forces are tallied, intelligence packets are created, etc. During field training exercises, wargames and force on force exercises, the S-2 Officer will serve as the OPFOR Strategic Commander, additionally. This position is a primary duty position within the organization and held by O-3 and above following the "One Up, Two Down" policy as established. Anyone outside of this ranking guideline is authorized to fill the position in an acting capacity at the direction of Division Command.
13.2.5.B2 - S-2 Intelligence Chief The Intelligence Chief is responsible for assisting the intelligence officer with his duties. Intelligence Chiefs are responsible to provide the highest quality of actionable intelligence and are accountable for their leadership in guiding the professional development of the enlisted workforce at all operating levels. They provide professional acumen and subject matter expertise in planning intelligence operations, managing the deployment of intelligence personnel and assets, integrating collection, collection management, analysis, and dissemination efforts. The duties of the Intelligence Chief encompass providing assistance and advice to MAGTF Commanders, Commanders of Intelligence Units, and other designated commands concerning plans, policies, and procedures pertaining to intelligence operations. This occupation is assigned and voided only by the authority of the Primary Executive Officer. This position is usually held by an E-6 and above.
13.2.5.B3 - S-2 Intelligence Analyst The Intelligence Analyst generate any necessary storyline / intel to facilitate Organization Operations at the direction of the S-2 Intelligence Officer. They also gather, interpret, assess, and process any intelligence gathered operationally by the organization. This section works closely with S-3 Operations to provide any and all information necessary to facilitate S-3’s ability to establish mission criteria. These positions report directly to the S-2 Intelligence Analyst Chief and are filled by individuals ranking E-2 and higher.
13.2.5.B4 - S-2 Zeus Chief The Zeus Chief is the senior Zeus Controller and serves as the point of contact for both S-2 and S-3 respectively. He is also tasked with oversight of his subordinates and providing any logistical needs required for them to complete the assigned duties. These position reports to the S-2 Intelligence Officer and Chief and is held usually by an E-7 or higher.
13.2.5.B5 - S-2 Zeus Team Leader The Zeus Team Leader is the senior Zeus Controller in operations and serves as the point of contact for both S-2 and S-3 respectively. He is also tasked with oversight of his subordinates and providing any logistical needs required for them to complete the assigned duties. These positions report to the S-2 Zeus Chief and is held usually by an E-6 or higher.
13.2.5.B6 - S-2 Zeus Controller The Zeus Controller is tasked with tactically applying the Opposing Forces and required assets and materials to a mission / training / operation in accordance with the requirements as issued by S-2 or S-3 respectively. These positions report directly to the Zeus Team Leader and are held by individuals that rank E-5 and higher
13.2.5.C1 - S-3 Operations Officer The S-3 Operations Officer is the Division executor and strategic planner of the organization. His responsibilities include assembling Task Forces, Operation / Training Orders, establishing mission criteria, understanding intelligence, assembling and implementing an organization wide training plan, establishing all OPFOR & Zeus requirements for organization-wide trainings, operations, missions, and other additional duties as directed by Division Command. This position is a primary duty position within the organization and held by an O-3 and above following the "One Up, Two Down" policy as established. Anyone outside of this ranking guideline is authorized to fill the position in an acting capacity at the direction of Division Command.
13.2.5.C2 - S-3 Operations Chief The Operations Chief is responsible for overseeing the remainder of the S-3 section and providing his subordinates with any logistical needs as required for them to complete their assigned duties. The Operations Chief must retain overall knowledge of personnel (general and operational) and deployment procedures in order to establish, direct, and supervise the operational functions of the office to which assigned. Operations Chiefs also supervise the flow of paperwork to ensure proper staffing of all inbound and outbound correspondence, drafting/publishing, and supervising the maintenance and distribution of directives and correspondence. He is also tasked with assisting the S-3 Operations Officer as requested, and assumes the Ops Officer’s role in his absence. The position is held usually by an E-6 or higher.
13.2.5.C3 - S-3 Operations Planner The Operations Planner(s) are tasked with assisting the S-3 Operations Officer with strategic planning through tactical considerations. They serve as advisors to the S-3 Operations Officer and assist in generating the best tactical plan for the organization operationally while deployed. These positions report directly to the S-3 Operations Officer and Chief. They are held by individuals ranking E-2 and higher.
13.2.5.C4 - S-3 Training Officer The S-3 Training Officer is tasked with overseeing all aspects of training while the organization is and is not deployed. He reports directly to the S-3 Operations Officer with his findings and recommendations on the training needs of the organization. The position is held by a O-1 or higher.
13-2.5.C5. S-3 Training Chief The S-3 Training Chief is tasked with assisting the S-3 Training Officer in the completion of his assigned duties. His primary duties are to oversee all training procedures, development and advancement of tactics, techniques, procedures and training advancements. This position is held usually by a E-6 or higher.
13.2.5.C6 - S-3 Chief Instructor The Chief Recruit Instructor is responsible for establishing the training standards and coursework required of all new recruits. He is also tasked with providing all the logistical needs as required for his subordinates to complete their assigned tasks. This positions reports directly to the S-3 Training Officer and is held usually by an E-5 or higher.
13.2.5.C7 - S-3 Drill Instructor The Recruit Drill Instructor is tasked with the training of newly accepted members by the standards as set forth by the organization. They are tasked with strict, harsh and disciplined training methods required by the organization in order to develop efficient warfighters. They are also tasked with mentoring and assisting all new recruits through the pipeline until they reach School of Infantry. These positions report directly to the Recruit Training Chief and are held by individuals ranking E-4 and up.
13.2.5.C8 - S-3 School of Infantry Chief Instructor The School of Infantry Chief Instructor is the senior instructor assigned to the School of Infantry. They are tasked with establishing the training standards and coursework assigned to their respective School, along with, overseeing their subordinates and providing any logistical needs that they may have. These positions report directly to the S-3 Training Officer and Chief and are held usually by individuals ranking E-5 or higher.
13.2.5.C9 - S-3 School of Infantry Instructor The School of Infantry Instructor is tasked with the training of all members whom have graduated Basic Training, by established standards, in order to ready them for assignment within the organization. They also serve as the points of contact for all phases and recruits prior to them be assigned to an operational section within the organization. These positions report directly to the School of Infantry Chief and are held by individuals ranking E-4 and up.
13.2.5.C10 - S-3 Range Master The Range Master is the senior range staff and is responsible for providing his subordinates with all the logistical needs required for them to complete their assigned duties. He is also tasked with the upkeep of the Official Unit Rifle Range, and schedules all official rifle range events. This position reports directly to the S-3 Training Officer and is held usually by an E-5 or higher.
13.2.5.C11 - S-3 Range Instructor The Range Instructor(s) is tasked with conducting all official rifle ranges as scheduled. They report directly to the Range Master. These positions are held by individuals ranking E-3 or higher.
13.2.5.C12 - S-3 Range Coach The Range Coach is tasked with developing a member’s marksmen skills through basic, school of infantry, specialty or one-on-one training. The end result of which is to facilitate the member scoring higher on the official unit rifle range. The Range Coach must have obtained Rifle Expert qualifications. These positions report directly to the Range Master and are filled with individuals ranking E-3 and higher.
13.2.5.C13 - S-3 Training Master The Training Master is the senior Specialty and Advanced Instructor member and is responsible for providing his subordinates with all the logistical needs required for them to complete their assigned duties. He is also tasked with the upkeep of the Specialty and Advanced Training Missions including but not limited to; Armor, Aviation, Infantry, Special Operations, Parachutist, Combat Diving, etc. He must be fully trained and understand all advanced training requirements and be special operations qualified as well as serve as the Jumpmaster, Dive Master and Training Master during all hosted trainings. These positions are held by individuals ranking E-5 and higher.
13-2.5.C14. S-3 Specialty / Advanced School Instructor The Specialty / Advanced School Instructor is tasked with the tracking and training of all qualified personnel of the organization in their respective specialty and advanced schools. They must be a general organization member qualified on all basic levels for each advanced and specialty school. They report directly to the S-3 Training Master as his direct subordinates. These positions are held by individuals ranking E-4 and higher.
13.2.5.D1 - S-4 Logistics Officer The S-4 Logistics Officer oversees all subordinate S-4 personnel and provides them with any logistical needs that they may need to complete their assigned duties This position is usually by a O-1 or higher.
13.2.5.D2 - S-4 Logistics Chief The Logistics Chief oversees the technical maintenance of organization owned game servers. He is tasked with keeping the game servers up to date and operationally ready for utilization. Logistics Chiefs also supervise the flow of paperwork to ensure proper staffing of all inbound and outbound correspondence, drafting/publishing, and supervising the maintenance and distribution of directives and correspondence. He is also tasked with assisting the S-4 Logistics Officer and assumes his responsibilities in his absence. This position is held usually by a E-6 or higher.
13.2.5.D3 - S-4 Logistics Clerk The Logistics Clerk is tasked with assisting the Logistics Chief with the maintenance of organization owned hardware as directed by the Logistics Officer and Chief. These positions are held by individuals ranking E-2 or higher.
13.2.5.D4 - S-4 Website Team Leader The Website Team Leader is the senior ranking website team specialist and is tasked with providing his subordinates with all the logistical needs required to complete their assigned duties. This position reports directly to the S-4 Logistics Officer and Chief. The position is held usually by an E-5 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given.
13.2.5.D5 - S-4 Website Team Specialist The Website Team Specialist(s) are tasked with the upkeep and update of the organization website as well any additional forums. They report directly to the Website Team Leader and are held by individuals ranking E-2 or higher.
13.2.5.D6 - S-4 Calendar Team Leader The Calendar Team Leader is the senior Calendar Team member and is tasked with overseeing all subordinates and providing all logistical needs that are required for them to complete their assigned duties. This position reports directly to the S-4 Logistics Officer and Chief and is held usually by an E-5 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given.
13.2.5.D7 - S-4 Calendar Team Specialist The Calendar Team Specialist is tasked with the upkeep of the official organization calendar maintained on and off the website. This calendar will include all scheduled events within the organization. These positions report directly to the Calendar Team Leader and are held by individuals that rank E-2 and higher.
13.2.5.D8 - S-4 Mission Team Leader The Mission Team Leader is the senior Mission Team Specialist and is tasked with providing all the logistical needs for his subordinates to complete their assigned duties. He is the point of contact for S-2 and/ or S-3 respectively. This position reports directly to Command Staff and is held usually by an E-5 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given.
13.2.5.D9 - S-4 Mission Team Chief The Mission Team Chief is tasked with assisting the Mission Team Leader with his duties to include the creation and establishment of official missions and files. These include but are not limited to the Recruiting Server Mission(s), Operation(s), FTXs, Rifle Range(s), BT/SOI Trainings, etc. These positions report directly to the S-4 Mission Team Leader and are held by individuals that rank E-5 and higher.
13.2.5.D10 - S-4 Mission Team Specialist The Mission Team Specialist(s) is tasked with the creation of all and establishment of official missions and files to be utilized by the organization. These include but are not limited to the Recruiting Server Mission(s), Operation(s), FTXs, Rifle Range(s), BT/SOI Trainings, etc. These positions report directly to the S-4 Mission Team Leader and are held by individuals that rank E-2 and higher.
13.2.5.D11 - S-4 MOD Team Leader The MOD Team Leader is senior MOD Team member and is responsible for all the logistical needs required for his subordinates to complete their assigned duties. While being a part of S-4 and a being a direct subordinate of the S-4 Logistics Officer and Chief, This position reports directly to Division Command / Command Staff. This position is to be held usually by a E-5 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given.
13.2.5.D12 - S-4 MOD Team Specialist The MOD Team Specialist(s) are tasked with improving upon and providing new game modifications in order to bring the organization in line with real world and counterparts as closely as possible. These positions report directly to the MOD Team Leader and are held by individuals that rank E-2 and higher.
13.2.5.D13 - S-4 Map Team Leader The Map Team Leader is the senior Map Team Specialist, and is tasked with providing for all the logistical needs required by his subordinates to complete their assigned duties. This position reports directly to the S-4 Logistics Officer and Chief and is held usually by an E-5 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given.
13.2.5.D14 - S-4 Map Team Specialist The Map Team Specialist(s) is tasked with the creation and update of both new and existing map modifications and templates to be utilized by the organization to provide variety to official missions, trainings and operations conducted by the 11th Marine Division. These personnel report directly to the Map Team Leader and are held by individuals that rank E-2 and higher.
13.2.5.E1 - S-5 Civil Affairs Officer The S-5 Civil Affairs Officer is in charge of overseeing the entirety of the S-5 Section. All S-5 personnel report to him, and he reports directly to Division Command. He is responsible for ensuring that all his subordinate S-5 personnel have everything they need logistically to complete their support functions. This position is usually held by the minimum of O-1 or higher.
13.2.5.E2 - S-5 Civil Affairs Chief The Civil Affairs Chief is responsible for assisting the Civil Affairs Officer with his duties. Civil Affairs Chiefs also supervise the flow of paperwork to ensure proper staffing of all inbound and outbound correspondence, drafting/publishing, and supervising the maintenance and distribution of directives and correspondence. He is also tasked with assisting the S-5 Civil Affairs Officer and assumes his responsibilities in his absence. He is also responsible for maintaining the smooth operation of the S-5 Section. This position is held usually by an E-6 or higher.
13.2.5.E3 - S-5 Historian The Historian is tasked with keeping a running record of the organization and its members. He will cite all major events that occur within the organization and have them available for review annually and on request. The organization historian, while maintained in S-5, reports directly to Division Command when needed. The positions is held usually by an E-6 or higher.
13.2.5.E4 - S-5 Public Affairs / Relations Chief The S-5 Public Affairs / Relations Chief is the Senior Public Affairs and Relations Staff, and is tasked with providing for all the logistical needs required by his subordinates to complete their assigned duties. Public Affairs / Relations Chiefs also supervise the flow of paperwork to ensure proper staffing of all inbound and outbound correspondence, drafting/publishing, and supervising the maintenance and distribution of directives and correspondence. This position reports directly to the S-5 Civil Affairs Officer and Chief and is held usually by an E-5 or higher.
13.2.5.E5 - S-5 Public Affairs Clerk The Public Affairs Clerk(s) are tasked with being the point of contact for outside entities wishing to make contact with the organization, and are trained to represent the organization to the public when authorized. Additionally, they are tasked with tracking of and scheduling with other ArmA III Military Simulation Organizations. These personnel report to the Public Affairs / Relations Chief and are held by individuals ranking E-3 or higher.
13.2.5.E6 - S-5 Public Relations Clerk The Public Relations Clerk(s) are tasked with the generation of the monthly newsletter as other necessary tasks assigned. They report directly to the Public Affairs / Relations Chief and are held by individuals ranking E-2 and higher.
13.2.5.E7 - S-5 Media Team Leader The Media Team Leader is the Senior Media Team Specialist, and is tasked with providing all the logistical needs required for his subordinates to complete their duties. Additionally, he reviews all finalized media and approves it prior to submitting it for review by Division Command / Command Staff. He also serves as the primary moderator of the Organization's YouTube Channel. This position is held usually by an E-6 or higher. If the individual filling this billet opts to fill it as their primary billet, the rank of Warrant Officer will be given .
13-2.5.E8 S-5 Media Team Specialist The Media Team Specialist is tasked with the generation of all graphical media utilized for recruitment, operational, and administrative purposes. The report directly to the Media Team Leader, and are held by individuals ranking E-2 and higher.
13.2.5.F1 - Counselors Organization Counsellors are tasked with providing advice and an alternate avenue of reporting to members across the organization. They also can be requested to be present during any formal investigation or disciplinary action at the request of the member. Counselors fall outside of any formalized Chain of Command, but report directly to Command Staff as necessary. Personnel that hold these positions must be selected by Command Staff and thus have no established rank minimums.
13-2.6 - Special Operations Community The missions of the special operations community of the 11th Marine Division is to conduct unconventional warfare in support of conventional military operations. This includes but is not limited to: conducting special reconnaissance, amphibious and airborne operations, direct action raids and battlefield shaping operations, hostage rescue and HVT recovery operations. Note; the following names and roles are colloquial and universal for general special operations terms. Respective special operations units retain their own names of each role.
13.2.6.A - Special Operations Platoon Commander The Special Operations Platoon Commander is responsible for the operations of their respective Special Operations Platoon assigned to their respective parent unit, such as the 6th Reconnaissance Battalion. This position is normally held by a O-2.
13.2.6.B - Special Operations Platoon Chief The Special Operations Platoon Sergeant is responsible for the training and morale of the platoon as well as assisting and advising the Platoon Commander in the performance of his duties. This position is normally held by an E-7.
13.2.6.C - Special Operations Platoon Joint-Terminal Attack Controller (JTAC) The Special Operations Platoon JTAC is tasked with assisting the Special Operations Platoon Commander with applying aviation and artillery support to the battlefield. It is the JTAC’s responsibility to have a thorough understanding of all the ways aviation can be applied to assist the Special Operations Platoon in achieving their mission objective. The JTAC also serves as the Platoon Radio Transmission Operator. This position is normally held by a E-5.
13-2.6.D. Special Operations Platoon Corpsman The Special Operations Platoon Corpsman is an independent duty corpsman assigned to their respective special operations platoon to provide in the field aid to wounded personnel, platoon wide. This position is normally held by a Hospitalman Second Class (HM2 / E-5) Navy Corpsman.
13.2.6.E - Special Operations Team Leader The Special Operations Team Leader is responsible for the operational readiness and performance of his team. This position is normally held by an E-6.
13.2.6.F - Special Operations Assistant Team Leader The Special Operations Assistant Team Leader is responsible for assisting the Special Operations Team Leader with his duties. This position is normally held by an E-6.
13.2.6.G - Special Operations Team Radio Transmission Operator (RTO) The Special Operations Team RTO is responsible for inter-team and inter-element communications for his assigned team. They are expected to have a thorough understanding of all the aspects of radio communication to include radio frequencies, radio brevity, radio call signs, etc. in addition to their responsibilities as a Special Operator. This positions is normally held by a E-4.
13.2.6.H - Special Operator The Special Operator is responsible for insuring he is familiar with all forms of weapons to include OPFOR weapons and special operations forces tactics. He is responsible for any assigned duties he is given by his Team Leader, the Platoon Chief or Platoon Commander. This position is normally held by a E-4.
13.2.7 - Task Force Crusader / Interim Security Force (TFC / ISF) Task Force Crusader and the Interim Security Force are tasked with upholding justice and applying law enforcement functions to the organization. Such duties include but are not limited to: The patrolling of Friendly Occupied terrain in a theatre of operation, detaining and arresting members who have violated 11th Marine Division policy and the Uniformed Code of Military Justice as well as providing intermediate Explosive Ordnance Disposal capability not inherent to the any other section of the 11th Marine Division. Each detachment will consist of at least one Law Enforcement Platoon made up of a Platoon HQ, two to four full strength military police squads, one counter-terrorism / close quarters battle squad and one full strength attached EOD Squad. The section will be designated 1st Platoon, 1st Law Enforcement / Security Force Detachment, Interim Security Force.
13.2.7.A - Law Enforcement Detachment Platoon Commander The Law Enforcement Detachment Commander is responsible for the operations of the Law Enforcement Detachment assigned to the Division Command. This position is normally held by an O-2.
13.2.7.B - Law Enforcement Detachment Platoon Chief The Platoon Chief is the senior enlisted member of the platoon. He acts as an assistant and advisor to the platoon commander and assumes his roles in his absence. This position is usually held by an E-6.
13.2.7.C - Law Enforcement Detachment Platoon Radio Transmission Operator (RTO) The Law Enforcement Detachment Platoon RTO is responsible for assisting his respective Platoon Commander with the communication both within and outside of the detachment. They are expected to have a thorough understanding of all the aspects of radio communication to include radio frequencies, radio brevity, radio call signs, etc. This positions is held by an E-4.
13.2.7.D - Law Enforcement / EOD Squad Leader (SL) The Detachment Squad Leader is responsible for the coordination and deployment of his squad. Squad Leaders are responsible for conducting training and the morale of their squad. This position is held by an E-5.
13.2.7.F - Law Enforcement Squad Corpsman The Law Enforcement Squad Corpsman is tasked with providing care and aid to injured friendlies in the field. The position is normally held by a Hospitalman (HN / E-3).
13-2.7.G. Law Enforcement / EOD Team Leader The Detachment Team Leader is responsible for the coordination and deployment of his fire team as per the Squad Leader’s direction. He is also responsible for ensuring his Team is adequately trained in their specific weapons systems, equipment, and tactics. The Team Leader is responsible for conducting Training for newly assigned personnel or on request. This position is held by an E-4.
13.2.7.H - Military Policeman / Master-At-Arms The Military Policeman / Master-At-Arms is responsible for ensuring that he complies with the orders of his Fireteam Leader and Squad Leader. He is also tasked with ensuring that he has a thorough understanding of his occupation / rating to include tactics, weapons employment, and equipment. These positions are held by personnel ranking E-3.
13-2.7.I - EOD Technician The EOD Tech is responsible for ensuring that he complies with the orders of his FTL and SL. He is also tasked with ensuring that he has a thorough understanding of his occupation / rating to include tactics, weapons employment, and equipment. These positions are held by personnel ranking E-3.
13.2.7.J - Close Quarters Battle / Counter-Terrorism Squad Leader (CQBSL) The Counter-Terrorism Squad Leader is responsible for the coordination and deployment of his squad. Squad Leaders are responsible for conducting training and the morale of their squad. This position is held by an E-5.
13.2.7.K - Close Quarters Battle / Counter-Terrorism Team Leader (CQBTL) The Counter-Terrorism Team Leader is responsible for the coordination and deployment of his fireteam as per the Squad Leader’s direction. He is also responsible for ensuring his Team is adequately trained in their specific weapons systems, equipment, and tactics. The Team Leader is responsible for conducting Training for newly assigned personnel or on request. This position is held by an E-4.
13.2.7.L - Close Quarters Battle / Counter-Terrorism Specialist (CQBS) The CQB / CT Specialist is responsible for ensuring that he complies with the orders of his Fireteam Leader and Squad Leader. He is also tasked with ensuring that he has a thorough understanding of his MOS to include tactics, weapons employment, and equipment. These positions are held by personnel ranking E-3.
13.3 - 1st Infantry Regiment The 11th Marine Division Infantry Regiment is broken down into the 1st Infantry Battalion, 6th Reconnaissance Battalion and the 15th Combat Engineering Battalion. These units form the 1st Infantry Regiment and often subsidize themselves with the 7th Armored Battalion. All three infantry battalions are divided into four companies, including one weapons company: Alpha, Bravo, Charlie and Delta Companies.
13.3.1 - The Company The mission of the Marine Infantry Company is to close with and destroy the enemy by fire and maneuver or to repel the enemy’s assault by fire and close combat. For Recon Marines, this includes gathering and solicitation information. For Engineer Marines, this includes the demolition, and creation of structures and materials to subsidize military operations. The infantry company consists of a Company Headquarters, three Rifle / Recon / Engineer Platoons, and a Weapons Platoon.
13.3.2 - Company Headquarters The Headquarters Section of the Infantry Company consists of the following personnel.
13.3.2.A - Company Commander The Company Commander analyzes the mission, considers and develops courses of action, makes decisions, issues orders and directs and supervises the operations of the Company. He reports directly to the Commanding Officer of the Battalion. This position is usually held by an O-3.
13.3.2.B - Company Executive Officer The Executive Officer assists the company commander in carrying out his duties and acts in his place with the CO is absent. This position is usually held by an O-2.
13-3.2.C - Company First Sergeant The First Sergeant is the senior enlisted member of the Company. He advises and assists the CO in the day to day operations of the Company. This position is usually held by an E-8.
13.3.2.D - Company Gunnery Sergeant The Company Gunnery Sergeant is responsible for the morale and training of the enlisted members of his company. He is also responsible for enforcing organization policies. This position is usually held by an E-7.
13.3.2.E - Company Senior Corpsman The Company Senior Corpsman is first and foremost a Corpsman, whose number one priority is the treatment of casualties in the field. The Company Senior Corpsman is also a senior Battalion Aid Station member and is responsible for the training and well being of all subordinate Corpsman. This position is normally held by a Hospitalman First Class (HM1 / E-6) Corpsman.
13.3.2.F - Company Senior Joint-Terminal Attack Controller (JTAC) The Senior JTAC is tasked with assisting Company Command with applying aviation to the battlefield. It is the JTAC’s responsibility to have a thorough understanding of all the ways aviation can be applied to assist the ground combat elements and how to request said help. The JTAC also serves as a Company Radio Transmission Operator. The Senior JTAC is also responsible for the training and well being of his subordinate Company JTACs. This position is normally held by an E-6.
13.3.2.G - Company Joint-Terminal Attack Controller (JTAC) The JTAC is tasked with assisting Company Command with applying aviation to the battlefield. It is the JTAC’s responsibility to have a thorough understanding of all the ways aviation can be applied to assist the ground combat elements and how to request said help. The JTAC also serves as a Company Radio Transmission Operator. This position is normally held by an E-5.
13.3.3 - The Platoon An Infantry Platoon In the Marine Corps consists of the Platoon Headquarters and three squads. In our organization a platoon will consist of the Platoon Commander, Platoon Sergeant and four squads.
13.3.3.A - Platoon Commander The Platoon Commander is in charge of a single platoon. He oversees its actions in the field. This position is usually held by an O-2.
13.3.3.B - Platoon Sergeant The Platoon Sergeant is the senior enlisted member of the platoon. He acts as an assistant and advisor to the platoon commander. This position is usually held by an E-6.
13.3.3.C - Platoon Corpsman The Platoon Corpsman is first and foremost a Corpsman, whose number one priority is the treatment of casualties in the field. The Platoon Corpsman is also a base leader position within Battalion Aid Station and is responsible for the training and well being of all subordinate Corpsman. This position is normally held by a Hospitalman Second Class (HM2 / E-5) Corpsman.
13.3.3.D - Platoon Radio Transmission Operator (RTO) The RTO is responsible for inter-platoon and inter-element communications for his assigned platoon. They are expected to have a thorough understanding of all the aspects of radio communication to include radio frequencies, radio brevity, radio call signs, etc. This positions is normally held by an E-4.
13.3.3.E - Infantry Squad A squad in the 11th Marine Division consists of a Squad Leader and four fireteams. Each Fireteam consists of a Fireteam Leader, Automatic Rifleman, Assistant Automatic Rifleman and a Rifleman.
13.3.3.F - Squad Leader The Squad Leader is responsible for the coordination and deployment of his squad. Squad Leaders are responsible for conducting training and the morale of their squad. This position is usually held by an E-5.
13.3.3.G - Squad Corpsman The Squad Corpsman is the entry level corpsman position in the 11th Marine Division, and is responsible for providing treatment and aid to wounded friendlies in the field. This position is normally held by a Hospitalman (HN / E-3) Navy Corpsman
13.3.3.H - Fire Team Leader The Fireteam Leader, or Team Leader, is responsible for the coordination and deployment of his fire team as per the Squad Leader’s direction. This position is usually held by an E-4.
13.3.3.I - Automatic Rifleman The Automatic Rifleman, or Fireman, is responsible for deployment of his weapon system and ensuring that his fields of fire are clear. The Automatic Rifleman normally holds the rank of E-3.
13.3.3.J - Assistant Automatic Rifleman The Assistant Automatic Rifleman or Assistant, is responsible for assisting the Automatic Rifleman in the deployment of his weapon and carries additional ammunition for the Automatic Rifleman. He normally holds the rank of E-3.
13.3.3.K - Rifleman / Additional The Rifleman or Additional(s), are responsible for ensuring that he complies with the orders of his Fireteam Leader and Squad Leader, and also acts as a scout or point man for the fire team. This is also the only position authorized to carry and operate in an Grenadier, Designated Marksman and Light Anti-Tank capacity for his respective squad or platoon. He normally holds the rank of E-2.
13.3.4 - Weapons Platoon In the 11th Marine Division, a Weapons Platoon consists of the Platoon Headquarters and four squads. In a typical environment, a weapons platoon will consist of the Platoon Commander, Platoon Sergeant, at least one machine gun section, assault section, and mortar section.
13.3.4.A - Weapons Platoon Commander The Weapons Platoon Commander is in charge of a single weapons platoon. He oversees its actions in the field. This position is usually held by an O-2.
13.3.4.B - Weapons Platoon Sergeant The Weapons Platoon Sergeant is the senior enlisted member of the platoon. He acts as an assistant and advisor to the platoon commander. This position is usually held by an E-6.
13.3.5 - Machine Gun Section A Machine Gun Section consists of a Section Leader with an attached corpsman. The Section Leader oversees four MG Squads. These squads consist of a Squad Leader and two to four machine gun teams. Each team consists of a Team Leader, Machine Gunner, an Ammunition Bearer and Assistant. The Squad Leader may be dually assigned as the squad leader and the team leader in the first of his two to four teams.
13.3.5.A - Machine Gun Section Leader The MG Section Leader is responsible for the coordination and deployment of his Section to the field. He is also responsible for the training and well being of his section. This position is normally held by an E-5.
13.3.5.B - Machine Gun Section Corpsman The Section Corpsman is responsible for the treatment of casualties within the MG Section or as directed by the Company Senior Corpsman. This position is normally held by a Hospitalman (HN / E-3).
13.3.5.C - Machine Gun Squad Leader The Squad Leader is responsible for the coordination and deployment of his squad. Squad Leaders are responsible for conducting training and the morale of their squad. As a result of being dual billeted as a team leader if necessary, The Squad Leader is also responsible for all the duties expected of a Team Leader. This position is usually held by an E-5.
13.3.5.D - Machine Gun Team Leader The Team Leader, is responsible for the coordination and deployment of his team as per the Squad Leader’s direction, and the direction of the machine gun fires. This position is usually held by an E-4.
13.3.5.E - Machine Gunner The Machine Gunner is responsible for deployment of his weapon system and ensuring that his fields of fire are clear. The Machine Gunner normally holds the rank of E-3.
13.3.5.F - Ammunition Bearer / Assistant The Ammunition Bearer and Assistant are responsible for assisting the Machine Gunner in the deployment of his weapon and carries additional ammunition for the MG, as well as providing security and clear vigilance. He normally holds the rank of E-2.
13.3.6 - Assault Section The Assault Section consists of a Section Leader with an attached corpsman. The Section Leader oversees four Squads. These squads consist of a Squad Leader and two to three assault teams. Each team consists of a Team Leader, Gunner, Assistant Gunner and Assistant / Assault Man. The Squad Leader may be dually assigned as the squad leader and the team leader in the first of his two to four teams.
13.3.6.A - Assault Section Leader The Assault Section Leader is responsible for the coordination and deployment of his Section to the field. He is also responsible for the training and well being of his section. This position is normally held by an E-5.
13.3.6.B - Assault Squad Leader The Assault Squad Leader is responsible for the coordination and deployment of his squad. Squad Leaders are responsible for conducting training and the morale of their squad. As a result of being dual billeted as a team leader if necessary. The Assault Squad Leader is also responsible for all the duties expected of a Team Leader. This position is usually held by an E-5.
13.3.6.C - Team Leader / Gunner The Team Leader / Gunner, are responsible for the coordination and deployment of his team as per the Squad Leader’s direction, and the employment of the necessary weapon systems, such as an FGM-148 Javelin, Mk. 153 MOD 1 SMAW, FIM-92 Stinger, or other necessary Anti-Tank or Anti-Air weapons. This position is usually held by an E-4.
13.3.6.D - Assistant Gunner The Assistant Gunner is responsible for assisting the Team Leader / Gunner in the deployment of his weapon and carries additional ammunition for the designated weapon system. He normally holds the rank of E-3.
13.3.6.E - Assistant / Assault Man The Assistant / Assault Man are responsible for assisting the Team Leader / Gunner in the deployment of his weapon and may carry additional ammunition for the designated weapon system. He is also tasked with security and the assault and storming of structures as necessary. He normally holds the rank of E-2.
13.3.7 - Mortar / Artillery Section A mortar / artillery section in the 11th Marine Division consists of a section Leader and four mortar / artillery squads, otherwise known as a "Gun Crews". Each squad typically consists of a Squad Leader, Gunner, Loader, Ammunition Bearer, Forward Observer, and Gun Navigator.
13.3.7.A - Mortar / Artillery Section Leader The Section Leader is responsible for the coordination and deployment of his section. Section Leaders are responsible for conducting training and the morale of their squad. This position is usually held by an E-6.
13.3.7.B - Mortar / Artillery Squad Leader The Squad Leader, is responsible for the coordination and deployment of his team as per the Section Leader’s direction, and the direction of the mortar / artillery fires. This position is usually held by an E-5.
13.3.7.C - Mortar / Artillery Gunner The Gunner or known as the "Gun Chief" is responsible for deployment of his weapon system and ensuring that his fields of fire are clear. This position normally holds the rank of E-4.
13.3.7.D - Mortar / Artillery Loader The Leader is responsible for assisting the Gunner with the loading application of his weapons system. He is also responsible for following the direction of his Team Leader and Squad Leader. This position is normally held by an E-3.
13.3.7.E - Mortar / Artillery Ammunition Bearer The Ammunition Bearer is responsible for assisting the Gunner with the resupply application of his weapons system. He is also responsible for following the direction of his Team Leader and Squad Leader. This position is normally held by an E-3.
13.3.7.F - Mortar / Artillery Forward Observer The Forward Observer fulfills the role of a radio transmission operator and is responsible for the reconnaissance, surveillance, target acquisition and director of artillery and mortar fires onto enemy positions. He is also responsible for following the direction of his Team Leader and Squad Leader. This position is normally held by an E-3.
13.3.7.G - Mortar / Artillery Gun Navigator The Gun Navigator is responsible for assisting the Gunner with the navigation, direction and target application of his weapons system. He is also responsible for following the direction of his Team Leader and Squad Leader. This position is normally held by an E-2.
13.4 - 7th Armored Battalion The mission of the 7th Armored Battalion is to close with and destroy the enemy using armor protected firepower, shock effect, and maneuver, to provide amphibious landing capabilities, light armored reconnaissance, artillery and heavy fires coordination.
13.4.1 - 1st Tank Company The 1st Tank Company is the tank element of the 11th Marine Division. A tank platoon consists of four to eight combat ready tanks and their crews. The available strength of the armored forces for the 11th Marine Division is determined by Command Staff.
13-4.2. Tank Platoon Commander The Platoon Commander is responsible for the functioning and coordination of the tank platoon. He is also the Tank Commander of a Section. This position is normally filled by an O-1.
13.4.4 - Tank Platoon Sergeant The Platoon Sergeant is responsible for the training and morale of the enlisted members of the platoon and advises the platoon commander in the tactical deployment of the tanks. He is also the Tank Commander of a Section. This position is normally filled by an E-6.
13.4.5 - Tank Commander The Tank Commander is responsible for coordinating with the Platoon Commander in the utilization of his tank. He is responsible for the crew and their performance on the battlefield. He spots and designates targets for his gunner and directs the driver’s movement when necessary. This position is normally held by an E-5.
13.4.6 - Tank Gunner / Loader The Gunner and Loader are responsible for the employment of their respective weapon systems either via commands from the Tank Commander or through locating targets on his own after a free fire command. These positions are normally held by an E-4.
13.4.7 - Tank Driver The Driver is responsible for the movement of the tank and for the general repair and condition of the vehicle. This position is normally held by an E-3.
13.5 - Other Armored Components The mission of the 2nd Light Armored Reconnaissance Company, 5th Assault Amphibian and the 4th Operations Company is to provide capabilities to armored and friendly forces that include but are not limited to: Reconnaissance and demolition of structures, conduct and land surface assault elements of the landing force and their equipment in a single lift from the fleet to inland objectives, to conduct mechanized operations and related combat support in subsequent operations, to provide stable and quick reactionary forces, maintenance and repair of vehicles necessary to the operation of the 7th Armored Battalion.
13.5.1 - Light Armored Reconnaissance, Assault Amphibian, and Operations Component Each respective platoon consists of 12 to 20 vehicles designated into each company and is organized into three to five sections of four to eight vehicles. The available strength of these components for the 11th Marine Division is determined by Command Staff.
13.5.2 - Platoon Commander The Platoon Commander is responsible for the functioning and coordination of his respective platoon. He is also the Crew Chief of his vehicle and the leader of a Section. This position is normally filled by an O-2.
13.5.3 - Platoon Chief The Platoon Chief is responsible for the training and morale of the enlisted members of his respective platoon and advises the platoon commander in the tactical deployment of necessary vehicles. He is also the Crew Chief of his vehicle and the leader of a Section.This position is normally filled by an E-6.
13.5.4 - Section Leader The Section Leader is responsible for the training and direction of his subordinate vehicles and their crews. He is also the Crew Chief of the Lead Vehicle in his respective Section and Platoon. This position is normally held by an E-5.
13.5.5 - Crew Chief The Crew Chief is the senior crewman aboard his respective vehicle. The crew chief leads two to five crewmen and is responsible for the maintenance and operation of his vehicle and all associated collateral gear. This position is normally held by an E-4.
13.5.6 - Gunner The Gunner is responsible for the employment of his weapon systems either via commands from the Crew Chief or through locating targets on his own after a free fire command. This position is normally held by an E-3.
13.5.7 - Driver The Driver is responsible for the movement of his respective vehicle and for the general repair and condition of the vehicle. This position is normally held by an E-2.
13.6. 66th Aviation Regiment The 66th Aviation Regiment is the standard aviation element of the 11th Marine Division and is composed of several Marine Aircraft Squadrons (Reinforced), including a tiltrotor squadron, several helicopter squadrons, several amphibious flight-deck-capable jet squadrons, one elite carrier based all weather fighter attack jet squadron and two training squadrons for both rotor-wing and fixed-wing aviation.
13.6.1 - 66th Commander (CO) The Commanding Officer leads the Regiment. He oversees the operation of the Regiment, and is answerable to the Primary Executive Officer. The Commanding Officer tasks the respective Squadrons during operations. This position is normally held by an O-5.
13.6.2 - 66th Executive Officer (XO) The Executive Officer assists the Regiment Commander in his duties, and assumes responsibility as the Commanding Officer in his absence. This position is normally held by an O-4.
13.6.3 - Air Operations Officer (AOO) The Air Operations Officer is responsible for the training and well being of the 66th Aviation Regiment as a whole. He assumes command of the Regiment in the absence of the Commanding Officer and Executive Officer. This position is normally held by an O-4.
13.6.4 - Chief Flight Instructor (CFI) The Chief Flight Instructor is responsible for all aspects of flight school to include but not limited to; Updating of coursework, tracking of student pilots, training candidates and student pilots, tracking of instructional staff, etc. The Chief Flight Instructor reports directly to the 66th Aviation Regiment Headquarters. This position is normally held by an O-3.
13.6.5 - Senior Squadron Commander (SSC) The Senior Squadron Commander leads a squadron / detachment of aircraft within the 66th Aviation Regiment to include his subordinate detachment and its respective personnel. The Senior Squadron Commander typically commands the training aviation squadrons. He oversees the day to day operation and training of the squadron, and is responsible for the training, qualification, and morale of his subordinates. He may also serve as the element lead in the first flight of the squadron. He reports directly to the 66th Aviation Commander. This position is normally held by an O-3.
13.6.6 - Squadron Commander (SCO) The Squadron Commander leads a squadron of aircraft within the squadron. He oversees the day to day operation and training of the detachment, and is responsible for the training, qualification, and morale of his subordinates. He also serves as the element lead in the first flight of his squadron. He reports directly to the 66th Aviation Commander. This position is normally held by an O-3.
13.6.7 - Element / Flight Leader The Element / Flight Leader leads his respective element or flight within his designated squadron. He is responsible for the training of the element / flight, and reports to the Squadron Commander. This position in normally held by a O-3.
13-6.8. Aircraft Commander This is the highest ranking person assigned to any one aircraft. He is responsible for the safety and well being of the aircraft and it’s crew / payload. He determines crew assignments, and directs the aircraft in flight. This does not require him to be in direct operation of the aircraft. This position is normally filled by an O-2.
13.6.9 - Co-Pilot / Gunner / Crewman / Weapons Systems Operator (WSO) Depending on the specific airframe, the subsidiary pilots and crew members assigned to the airframe will be designated as a co-pilot, gunner, crewman or Weapons Systems Officer. This individual is responsible for operating the secondary vehicle systems such as weapons, cameras, cargo, etc. safely at the direction of the Aircraft Commander. This person is also the secondary pilot in the event that the Aircraft Commander becomes incapacitated. This position is normally held by an O-1.
Section 14 COMMAND POSTINGS & RESPONSIBILITIES
14.1 - Command Staff and Division Command Overview Command Staff and Division Command shall be established and tasked with all policy making purview. The responsibilities of Command Staff and Division Command will be to establish and set policy for the organization and operate as oversight. This section will detail the method by which Command Staff / Division Command members are selected for duty and by what rules each seat functions on.
Division Command is set forth as the primary hierarchy of the organization, members within Division Command typically maintain the rank of O-1 and above, with exceptions. Division Command includes the Chiefs of Staff, Enlisted Command, the MEU commander and supporting staff and is the primary headquarters (HQ) group that exercises command and control (management and planning for manpower, intelligence, operations and training, and logistics functions) over the entirety of the 11th Marine Division.
Command Staff members are assigned to the 11th Marine Division Headquarters but are not directly apart of Division Command and maintain the rank of E-5 and above, with exceptions. Command Staff members are given additional hierarchy, administration and technical authority to assist the 11th Marine Division Headquarters and the entirety of the organization in the formalization of duties. Members of Command Staff hold a high responsibility and are often assigned to headquarter sections and may be given the opportunity to maintain their original primary billet / occupation, preferably leadership-based billets and occupations.
14.2 - Member Selection and Term Each member of Command Staff or Division Command Elect must be voted on by a ¾ or majority vote by the existing Command Staff and Division Command members. Every member is invited on by one of three different options. These options are Permanent Seat, Billet/Occupation-Dependent Seat and Additional Members. Additionally, the Primary Executive Officer of the 11th Marine Division is authorized to promote any member to Command Staff or Division Command as necessary. Any member that is added to Command Staff or Division Command based on their billet / occupation must fill that billet / occupation for at least 7 days before a vote must be made.
14.2.1 - Permanent Seat Permanent Seat members are lifetime members. Those selected to be permanent seat members and approved will maintain a voice and vote for as long as they hold a respective billet / occupation, preferably Active Duty-based. If the member goes to reserves or retires, they may lose their vote but keep their voice and access. If they return to active duty for at least 1 month and have previously lost their vote, they will be given the option to reclaim their vote.
Permanent Seat members are any member who has been a part of Command Staff or Division Command while in a 11th Marine Division Headquarters billet / occupation. Also, other members may be upgraded to Permanent Seat members if approved by Command Staff / Division Command with a ¾ or majority vote.
14.2.2 - Billet/Occupation-Dependent Seat Billet and Occupation Dependent Seat members of Command Staff / Division Command are members who fill upper level HQ positions in which their representation on Command Staff / Division Command is required. These billets include:
• Battalion Commanding Officer • Company Commanding Officer • Senior Supporting Platoon Commanding Officer • Senior Aviation Combat Element Commanding Officer • Task Force Commanding Officer
Billet/Occupation-Dependent Seat members must vacate their voice and vote should they leave their billet unless upgraded to a Permanent Seat member or added as an Additional Seat member.
14.2.3 - Additional Seat Members may be invited to Command Staff / Division Command outside of the two other seat requirements based on overall need for that member’s input to the organization policies. Any member being added as an additional seat member will lose both their voice and vote should they decide to drop from their current or Active Duty status. Should an additional seat member be promoted to a billet/occupation dependent seat position, they will retain their status as an additional seat member and will not be removed should they transfer from their billet/occupation dependent position.
14.3 - Separation from Command Staff / Division Command The following articles detail the ways in which a member of Command Staff / Division Command may be forced to vacate their status. All methods in which a person is separated is done so with complete confidentiality.
14.3.1 - Billet/Occupation-Dependent Seat Removal from Billet Should 11th Marine Division Headquarters or a person’s Chain of Command remove a Command Staff / Division Command member from their billet, thereby forcing that member to vacate their seat, a reasonable and legitimate explanation as to why must be provided to Division Command within 72 hours. Division Command and Command Staff may then, should they deem it appropriate, override the person’s removal with a ½ or majority vote.
14.3.2. Removal by Vote Removal of a Command Staff or Division Command member by vote will require a vote of unanimous minus one to be passed. Member in question will not be allowed to vote on this. Any member removed in this fashion will have their Command access, voice and vote removed immediately.
14.3.3 - Conflict of Interest Any permanent Command Staff / Division Command member who joins another organization after retirement from the 11th Marine Division will have their Command access removed. This access may be regained after rejoining the organization for at least one month’s time and the passing of a ½ or majority vote by Command Staff.
14.4 - Command Decisions All Command Decisions require a simple majority vote by all members of Command Staff & Division Command for the motion to be considered “passed”. Any member who abstains reduces the total amount of votes by one and does not count as either for or against. The Primary Executive Officer's vote counts for 1.5x of a normal vote. This is in place to prevent a situation where a majority cannot be reached due to equal number of voters being for and against a pending decision. Regardless of vote, the Primary Executive Order always has a final say and authorization to enact any decision or order.
Any Command Decisions that directly affect Command Staff, Division Command or the way the Chain of Command functions will require a ¾ or majority vote by all members of Command, both Staff and Division, to be passed. If not all members are present during a vote and the number of votes does not equal the required majority for the motion to pass, the item is considered not passed and must be stayed until such time as the remaining members cast their votes.
14.5 - Responsibilities of Command Staff and Division Command The following sections detail the necessary responsibilities but does not include all responsibility of Command Staff and Division Command. Anything following under these sections is the sole authority of Division Command and must be voted on.
14.5.1 - Policy All decisions on policy must be voted on by Command Staff and Division Command. This includes but is not limited to changes in Standard Operating Procedures, changes in any section of this page and changes in the overall running of the organization (E.g. Modifications). All decisions regarding operational capacity within the organization (including but not limited to: tactics, disciplinary measures involving one section, billet and occupation promotions as detailed) must be sent to Division Command.
14.5.2 - Promotions All promotions must be approved by Command Staff and signed by the Primary Executive Officer. All Category B promotions must additionally have a letter of recommendation signed by a Platoon Headquarters member or higher sent to Command Staff before a vote will happen.
14.5.3 - Checks & Balances Command Staff and Division Command will have the responsibility of ensuring 11th Marine Division Headquarters decisions fall in line with policy. Command Staff and Division Command have the right to review any decision made by 11th Marine Division Headquarters and Primary Executive Officer and make changes if the need is identified and authorized. Oversight capabilities may be used by any Command Staff or Division Command member but require a second respective Command member to sign it in order for the decision to be formally brought up and discussed.
14.6 - Command Meetings Command Meetings shall be executed and formalized every Sunday at 1700 Romeo (5:00 PM EST), unless the time or meeting is otherwise explicitly stated for a different schedule. Meetings shall be automatically canceled should no member of 11th Marine Division Headquarters be in attendance. The ranking member of the 11th Marine Division Headquarters (Primary Executive Officer) or assigned member is tasked with leading the Command Staff meeting and ensuring it stays on task.
Section 15 Customs & Courtesies
15.1 - On Duty A member is considered “on duty” at any time 30 minutes prior to any official meeting, training or operation until 30 minutes after. A member is considered "on duty" while in any official chat or in any official event. During this period of time, all customs and courtesies must be observed and followed by all members.
15.2 - Attention on Deck When On Duty, “Attention on Deck” or "Officer on Deck" must be called for the highest ranking officer entering a channel so that instructions may be given in a timely manner. If an officer joins the channel who is of equal or lower rank to an officer already in the channel, “Attention on Deck” / "Officer on Deck" is not to be called. This only need be done by one member, therefore, if “Attention on Deck” / "Officer on Deck" has already been called it is not necessary for another person to do it. This in enforced in almost all channels.
When “Attention on Deck” is called, all members must stay silent until the officer relieves everyone from attention. The officer will signal when talking may resume by stating, “Carry On.”
When off duty, “Attention on Deck” / "Officer on Deck" is not required to be called at any time. However, if someone within the channel decides to call “Attention on Deck” / "Officer on Deck", all members must stay silent until the officer relieves everyone from attention.
15.3 - Forms of Address In line with the organization charter, there will be a standardized methodology in place for addressing members of various ranks and the public. This is not only to reinforce the concept of a military simulation environment, but is also to ensure that all members are addressed respectfully.
15.3.1 - Enlisted / Officer to Public Player When a public member is contact by an organization member in an official capacity, the public player will be addressed as “Mr.” followed by their name as indicated by the official voice chat or in-game username. In the event that this player’s name is of an inappropriate nature, said member will be informed to change their name to a more appropriate name in accordance with the section prior to direct contact being made.
15.3.2 - Officers When addressing an officer of a higher rank, they are addressed by their rank or rank and last name; “Have you seen the new after action report Colonel?” Members are authorized to shorten Colonel to Col. or Sir while addressing them. Both Second Lieutenants and First Lieutenants may be addressed as Lieutenant. When addressing an officer of lower rank, members may use the standard forms of address or use the term Mister in place of rank. E.g. "Mister Hogan, may you please ensure that the Staff NCO’s are at tomorrow’s meeting?” Officers of a higher rank may be addressed as Sir.
When only one officer is present, they should be referred to as “Sir.” If multiple officers are present, an individual officer should be referred to by rank.
While in combat or deployment, members should acknowledge orders they have been given with “Roger”, “Copy”, “Yes, sir”, or “Yes, [rank of officer giving the order].”
Study how to address officers to ensure it is being done properly. For additional information with regards to the acceptable ways to address particular ranks please see the “Hierarchy” section on the website.
15.3.3 - Non-Commissioned Officers & Staff / Senior Non-Commissioned Officers When addressing an Non-Commissioned Officer or Staff / Senior Non-Commissioned Officer they are to be addressed by their rank or rank and last name. When addressing an Non-Commissioned Officer or Staff / Senior Non-Commissioned Officer of a lower rank, the rank may be dropped and use only their last name. This courtesy may be disregarded if communicating during combat and is impractical. Sergeant’s should be addressed by their rank and never the term Sarge, this is a strictly Army term and is considered extremely bad form and even disrespectful to a Marine Non-Commissioned Officer. In the Marines a Staff Sergeant is one rank higher than a Sergeant so calling him Sarge is likened to a demotion.
Some Non-Commissioned Officers and Staff / Senior Non-Commissioned Officer ranks can be shorted in address such as Staff Sergeants as Staff, Gunnery Sergeants as Gunny, and Master Gunnery Sergeants as Master Guns, this is extended to Naval ranks as well, including Chief Petty Officer as Chief. Though this is dependent on the Marine and Sailor, so be sure to check with that member to ensure that the short term is authorized for use with that individual. Non-Commissioned Officers and Staff / Senior Non-Commissioned Officer are never to be addressed as Sir.
15.3.4 - Enlisted Members Enlisted members can be addressed by rank, rank and last name, last name with the prefix Mister or just last name. “Morning, Corporal Boyer”, “Mr. Boyer could you make sure to let the Colonel know I was looking for him.” Or “Johnson, make sure to be on time tomorrow.”
Study on how to address all members to ensure it is being done properly.
15.4 - Reporting In When a member of any rank joins or gets moved into an official channel, they must report in. Reporting in is accomplished by the member stating their rank and name followed by “reporting in.” For example, a member would report in by stating: “(Rank and name), reporting in!”
Upon joining a channel or discussion, if another person is speaking it is good to demonstrate respect by waiting for them to finish speaking before reporting in or speaking.
15.5. Reporting Out When a member of any rank leaves an official channel or server, they must report out. Reporting out is accomplished by the member stating their rank and name followed by “reporting out.” For example, a member would report out by stating: “(rank and name), reporting out!”
When leaving an official channel or server, if another person is speaking it is good to demonstrate respect by waiting for them to finish speaking before reporting out.
15.6 Command Offices Each office has at least one waiting room. If a member would like to join an office, they must first go to that office’s waiting room or be accepted by the person in command of that office.
After a minute of being in the waiting room, it is acceptable to send a message to the operator of that channel to indicate to the operator that a member is in their waiting room and would like to enter their office.
15.7. Training Customs
Training is conducted for the following reasons:
1. To enable members to develop trust in one another, their leaders, and their respective unit.
2. To grow the confidence of their ability to fight.
3. To improve the organization's proficiency for decisive war fighting.
4. To cultivate leaders and increase the knowledge of members.
5. To ensure members are mentally prepared to dominate the next battlefield.
Trainingdates and times will be posted in the forums, official discussion boards and set on the calendar. A member must report in to their Drill Instructor for each day of the training course. The Instructor for each course will make contact with the Training Battalion Headquarters or higher if necessary should there be any discrepancies.
15.7.1 - Training Knowledge and Schedule Basic Training is conducted in a 3 week period, over the course of days in each week. Recruits will learn the basics of teamwork and tactics that will form the basis for future training and action within the United States Marine Corps, United States Navy and the United States Armed Forces.
The primary mission directives are:
Hell Week & Phase One Introduction, Disciplinary and Knowledge assessments
Phase Two Weapon skills (Range time and qualifications)
Phase Three Basic Combat Skills (Map, Compass, GPS, radios, fire teams/buddy teams, formations, basic movement, MOUT/CQB)
If a member does not train with the group they are assigned to, they will have three chances to join a group to complete the training. If the training is not completed after these three chances, the member will complete training individually or be dismissed from the organization.
If a member misses a day of Basic Training, there are make-up days. However, if a member misses four days of training, they will be recycled to the next month’s training group and may have to redo the entirety of basic training.
Exceptions to this include if a member is going on leave for a time due to real-life constraints. Exceptions can be made based on these occurrences, however, this is on a case-by-case basis.
15.7.2 - Training Rules and Requirements • Two to four hours will be required for each day of training.
• No interruptions during training are permitted.
• No chats are to be active during training.
• No music should be playing during training.
• Any other distractions should be minimized to the best extent possible.
• Exceptions to these include interruptions of short duration. Five to ten minutes will be allotted for these interruptions. After ten minutes, the member may be dropped from training.
• Weapons must remain holstered at all times, unless otherwise instructed. Upon completion of a training objective, weapons should be immediately re-holstered.
• A trainee should not discharge their weapon unless instructed.
• A trainee should not pull out grenades, flash bangs, smoke grenades, or incendiary devices unless otherwise instructed.
15.7.3 - Disruptive Behavior while Training Horseplay, messing around, and other nonsense that is disruptive to training will result in a member receiving a warning. If a trainee continues to be disruptive a second time, they will be kicked from the training server and the training channel. Additionally, a trainee that is kicked from training for being disruptive will be recommended for a Release for Standards (RFS) for disruptive behavior which will result in discharge from the 11th Marine Division.
15.7.4 - Assignments Trainees, recruits and members must complete all tests, study assignments, and read ahead materials. Failure to complete these items will result in the trainee being unable to attend the next day or phase of training.
15.8 - Official Discussion Chats & Forums All members of the 11th Marine Division should check the website, official discussion chats and forums no less than 4 days in a week. During this time the official chats and forums should be checked for new posts and replied to as necessary. If members are not referencing the websites or official chats and forums they may miss out on important information regarding training, operations, and other official events and will be responsible for their absence.
15.9 - Names Members are not allowed to change their in-game, Steam or Discord/TeamSpeak Identification once in the 11th Marine Division unless explicitly authorized by the Primary Executive Officer.
15.10 - Leave of Absences (LOAs) If a member is going to be dismissed or absent for length of time and/or missing any mandatory and official functions, a post should be made in the Leave of Absence form.
Everything in the form must be filled out appropriately. Should the form not be fully finalized, the leave of absence request will be denied. This includes start date, end date, and reason.
Dependent on the length of the Leave of Absence, a member may be moved to reserve status. Upon return, a member will be moved back to active duty.
15.11 - Retirements and Discharges Note that this does not include all forms of discharges but instead reiterates the most common types of discharges a member may face in the organization.
Retirement For a member to retire, they will need to hold at least the rank grade of E-2 and have at least 6 months of service in the 11th Marine Division.
Retired members may reenlist to the 11th Marine Division at any time but will be subject to an interview with Command Staff or a Recruiter. Retired members may also pursue the role of an advisor to the organization.
Upon return from retirement, a member may lose at least one rank. In some cases, a member will lose more than one rank based on what billets and occupations are available. Retired members who return will keep all awards and medals.
General Discharges A general discharge from the 11th Marine Division will occur when a member leaves the organization of their own accord, but without yet being eligible for retirement.
Members who have been processed out of the organization via a general discharge may reapply at any time but will be subject to an interview with a Recruiter or Command Staff. A member who returns from a general discharge may lose all ranks and all awards and medals will be removed.
Dishonorable Discharge A dishonorable discharge will occur when a member has been discharged from the 11th Marine Division due to violation of organizational policies. A member may be removed without the possibility of reenlistment depending on the severity of the offense(s).
A member who has been dishonorably discharged will forfeit all rank, awards, and medals.
A member who wishes to return from a dishonorable discharge will have to meet specific requirements set forth by Command Staff and be subject to an interview with Command Staff or Recruiter. The return of a member who was dishonorably discharged will then be subject to a vote by members of Command Staff.
15.12 - Reading and Acknowledging When a member is told to read & acknowledge (R&A) an order, event or announcement by their chain of command, they will respond to the post as “Read and Acknowledged [DATE]” whereas [DATE] is the set forth as the current date at the time in which the post was replied to.
For example, if a member was to read and acknowledge a post on July 23rd, 2017, they would reply with “Read and Acknowledged 23JUL2017”
15.13 General Orders The 11 General Orders are the rules that gate guards, duty officers, and officers of the watch must abide by when on guard duty. Their task is to protect the base or area on the base where people and property reside. Failing to adhere to these standards will be in direct violation of the Uniformed Code of Military Justice and organization policy.
1. To take charge of this post and all government property in view.
2. To walk my post in a military manner, keeping always on the alert, and observing everything that takes place within sight or hearing.
3. To report all violations of orders I am instructed to enforce.
4. To repeat all calls from posts more distant from the guard house than my own.
5. To quit my post only when properly relieved.
6. To receive, obey, and pass on to the sentry who relieves me all orders from the commanding officer, field officer of the day, officer of the day, and officers and officers of the watch.
7. To talk to no one except in line of duty.
8. To give the alarm in case of fire or disorder.
9. To call the officer of the watch in any case not covered by instructions.
10. To salute all officers and all colors and standards not cased.
11. To be especially watchful at night, and during the time for challenging, to challenge all persons on or near my post, and to allow no one to pass without proper authority.
15.14 - Uniform Regulations All personnel in the 11th Marine Division will observe and adhere to what is considered a standard form of dress when considered on duty. This specifically refers to in-game uniform and how a member's name is represented in Discord, TeamSpeak 3, Steam and in game. In order to be considered in uniform, a member must wear the appropriate outfit that conspires with their occupation / billet while on duty. The member's name must be presented with their appropriately abbreviated rank and one of the following identifiers depending on where they are in the organization or training pipeline. These apply to Steam only.
• Rank Abbreviation - Last Name - (11MD) • Rank Abbreviation - Last Name - (TFM) • Rank Abbreviation - Last Name - (BT/SOI) • Rank Abbreviation - Last Name - (Cadet)
All members must apply to the organization's XML in order to receive their designation [11MD] that is required to be displayed in game. In order to be considered in uniform, members will present their uniforms with the appropriate dress code and names with their appropriately abbreviated rank plus the designator of [11MD] if applicable. Members are NOT authorized to add “[11MD]” to their names in place of the applying to the organization on the ArmA III Units page. Updates to each member’s Page Listing will be the responsibility of S-1, and will be made by request.
15.15 - Alternate Server Uniform Policy When visiting a voice or game server that is not owned or maintained by the 11th Marine Division in an official capacity. The following will be the approved method for how members will present their name and uniforms.
• The member’s appropriately abbreviated rank.
• The member’s appropriate last name preceded by any initials as required
• The member will also organize and use his official kit or the appropriate equivalent to.
• The Organization Identifier [11MD]
E.g. Capt. Hogan [11MD]
15.16 - Grooming Standard In accordance with our core values, all members will present themselves in-game in a properly groomed manner. This specifically refers to in-game character. All member’s will present themselves in game cleanly shaven and free of any unauthorized markings. Facepaint to match the theater in which the current event is authorized and may be worn at the discretion of each member (I.E. woodland facepaint in a forested environment, etc.). This is applied to recruits of the organization. Members who have completed Basic Training will be authorized any face that has facial hair that is deemed appropriate. This policy may be disregarded by independent duty billets as authorized by 11th Marine Division Headquarters.
15.17 -Approved Eyewear All members will be authorized to carry and/or wear the following list of approved eye-wear. Only one item may be carried and/or used by a member at a time.
APPROVED
All ESS Goggles (Must be for specific environments, such as sandstorms, entering and departing helicopters, etc)
All Shades (black, blue, red, green)
Low Profile Goggles
Tactical Glasses / Shades
Ballistic Glasses
Sports Shades (Vulcan, Shadow, Poison, Fire)
Aviators
Spectacle Glasses and Tinted Spectacles
NOT APPROVED
- All Diving Goggles (Except for Diving operations)
- Square Spectacles
- All Ladies Shades
- Combat Goggles
- Sports Shades (Yetti, Style)
15.18 - Gear Outline Operational equipment changes pertaining to the environment service personnel deployed to . MARPAT Woodland is issued to temperate or jungle-based environments.
MARPAT Desert is issued to arid or desert-based environments.
Additional uniforms and camoflages such as a MARPAT Winter will be issued to environmental-directive operational basis.
15.19 - Promotion Ceremony / Base Directive While on base, on-duty and not performing specified duties or attending a promotion ceremony all service personnel are expected to wear their respective uniforms.
Requirements are:
• No firearms
• Navy or Marine Battle Dress Uniform or Standard Dress / Environment dependent
• 8 Point Utility Cover WD or D / Environment dependent
• Eye wear / NO COMBAT GOGGLES
15.20 - Training While in training, personnel must be in their correct equipment depending on training state and exercise.
Drill Instructors must wear their appropriate attire. Drill Instructors that are not training are not required to adhere to full uniform regulations.
To become a Drill Instructor, the applicant must meet the following requirements.
• Member must exceed rank of Corporal. • Achieve Drill Instructor qualifications.
Drill instructors MUST wear their appropriate uniforms and kits if they are training recruits. Including a designated Drill Instructor hat, such as a Campaign Cover.
Members who are not Drill Instructors are not eligible to wear DI-specific soft-covers.
15.21 - Storage Gear must be collected and stored in a designated manner. Members are not to dispose of or drop military equipment unless explicitly authorized by Command Staff. No exceptions.
Section 16 Standardized Loadout Policy
16.1 - Overview This policy establishes the rules governing the equipment authorized for use per assignment. Weapons systems and / or equipment outside of what is listed in this policy are not authorized for utilization unless authorized by Command Staff. Said equipment will require amendment to this policy prior to implementation. Additionally, these loadouts represent the maximum equipment allotment per section and covers common roles within the organization but not the entirety of all occupations and billets.
Members may carry up to the amounts designated, but do not have to carry everything, and may not carry anything not specified unless explicitly authorized. In addition to all loadouts, personnel are authorized to carry an appropriate rucksack of the choosing, this excludes backpacks and rucksacks that have unlimited carry space. Uniform, Helmets, and Plate Carrier selections will be theater specific and will be unified by all members in participation of any official event.
16.2 - Rifle Platoon Loadouts The following loadouts will specify the recommended and necessary loadouts assigned to the personnel within Rifle Platoons.
16.2.1 - Rifleman Loadout The Rifleman is the most basic and standard occupation within the organization. All personnel, regardless of occupation or billet, are authorized to fulfill this occupation in a limited capacity once they complete Basic Training but may fulfill this occupation in a full capacity once they complete School of Infantry. The Rifleman billet in the fireteam in coordination with the Fireteam Leader is authorized to carry one of the following additions to the loadout listed below:
• M136 AT4 (only one per fireteam)
• M72A2 LAW (only one per fireteam)
• Designated Marksman Rifle (if qualified and authorized, 2x per platoon)
• M32 / M203 (if qualified and authorized, 1x per fireteam / squad) • M1014 / M590 (if qualified and authorized 1x per fireteam / squad)
M4A1 / M4A6 Carbine
1x M136 AT4 / M72A2 LAW / M203 Attachment (One per team)
10x 30Rnd 5.56x45mm / 6.8x43mm STANAG
6x HE M203 Rounds (If applicable)
6x Smoke M203 Rounds (If applicable)
8x Smoke Grenades of Various Colors
2-4x M67 Frag Grenade
2-4x M84 Stun Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Map
1x Watch
1x Compass
1x Earplugs
1x GPS or 1x Map Tools
1x NV Goggles (AN/PVS-14)
1x Binoculars (If applicable)
2x SR Radios (RF-7800)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.2 - Automatic Rifleman Loadout (AR) Loadout The Automatic Rifleman may be filled by anyone that has completed School of Infantry. Only one Automatic Rifleman is authorized per fireteam. The Automatic Rifleman may not carry any additional weapons platform other than their designated weapon system and an M9 pistol. Note, the M200 Light Squad Assault Weapon is a prototype and experimental weapon and may be denied for use.
4-6x 200 Rnd 5.56x45mm or 6.5x39mm Boxes, 16x 30 Rnd or 8x 60 Rnd M27 5.56x45mm STANAG
2x M67 Frag Grenade
2x M84 Stun Grenade (If applicable)
8x Smoke Grenades of Various Colors
4x 15 Rnd 9x19mm Magazines
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x NV Goggles (AN/PVS-14)
1x Binoculars
2x SR Radios (RF-7800)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.3 - Assistant Automatic Rifleman Loadout (AAR) Loadout The Assistant Automatic Rifleman may be filled by anyone that has completed School of Infantry. The Assistant Automatic Rifleman is designated to carry additional ammunition for the Automatic Rifleman in addition to their loadout. Only one person per fire team is the designated Assistant Automatic Rifleman. The Assistant Automatic Rifleman may also act as ammunition bearers for their fireteam and squad if necessary but must be authorized by both the Fireteam Leader and Squad Leader.
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
4x 200 Rnd 5.56x45mm or 6.5x39mm Boxes or 8x 30 Rnd / 4x 60 Rnd M27 5.56x45mm STANAG
2-4x Ammunition Boxes (If applicable)
2x M67 Frag Grenade
2x M84 Stun Grenade
8x Smoke Grenades of Various Colors
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x NV Goggles (AN/PVS-14)
1x Binoculars
2x SR Radios (RF-7800)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.4 - Rifleman Designated Grenadier Loadout Only personnel assigned to the Rifleman billet in a fire team are authorized to be assigned as the Grenadier for a squad. Only one rifleman per squad may be designated to carry the M32 per official event and only one rifleman per fireteam may carry an M203 per official event. This designated person may change in each official event. The Grenadier will carry the following in addition to the standard rifleman loadout. The Grenadier that is assigned the M32 has the option to carry the M32 as their primary weapon and carry the M9A1 w/ 4x 9mm magazines. In this case, the Grenadier will not be authorized to carry the standard service M4 and its ammunition. Additionally, the Grenadier is authorized to carry the M32 as in their backpack and may retain their M4 platform but are not authorized to carry a handgun.
M32 / M203 Grenade Launcher
8x Combination of 40mm 6Rnd HE/Smoke Rings (M32)
6-8x 40mm HE/Smoke Grenades (M203)
16.2.5 - Rifleman Designated Marksman Rifle (DMR) Loadout Only personnel assigned to the Rifleman billet in a fireteam are authorized to be assigned as a Designated Marksman for a squad. Only four people per platoon may be assigned as Designated Marksmen during official events. This designated person may change in each official event. The Designated Marskman will also be authorized to function as the Automatic Rifleman in their respective fireteam and will carry the M27 IAR in that capacity. They will also be authorized to carry the following equipment in addition to their normal rifleman / automatic rifleman loadout.
Any of the following sights: Mk. 4 ER/ T 3.5-10x M3 and Mk. 4 ER/ T 3.5-10x M5 or otherwise authorized
1x Rangecard (May be passed to the AAR is desired)
1x Kestrel (May be passed to the AAR is desired)
1x ATRAG MX (May be passed to the AAR is desired)
16.2.6 - Rifleman Designated Breacher Loadout Only personnel assigned to the Rifleman billet in a fireteam are authorized to be assigned the Breacher loadout for the purpose of close quarters battle. Only one person per fireteam may be designated to carry the Breacher loadout per official event. The Breacher will carry the following in addition to the rifleman loadout.
M1014 / M590 / M870 Shotgun (Preferably in backpack)
4-8x 8 Rnd 12 Gauge Shotgun munitions [either “Buckshot”, "Doomsday", "Frag" or “Slug” in any amount / combination]
M9A1 Handgun
4x 15 Rnd 9x19mm Magazines
2-4x Breaching explosives (C2, M118A1 Claymore or M112 Charge)
16.2.7 - Fireteam Leader (FTL) Loadout The Fireteam Leader is the entry level leadership billet and thus may only be filled by designated personnel. The Fireteam Leader in coordination with the Rifleman is authorized to carry one of the following additions to the loadout listed below.
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Rangefinder
1x Watch
1x Map
1x Map Tools
1x Compass
1x Earplugs
1x GPS
1x NV Goggles (AN/PVS-14)
1x IR Strobe
3x AN/PRC-152 Radios (max)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.8 - Squad Leader (SL) Loadout The Squad Leader is a leadership billet / occupation and thus requires an authorized person to fill the position. They are not authorized to carry any weapons platforms other than the M4 Carbine, M4 Carbine w/ M203 attachment, and M9 Pistol.
M4A1 / M4A6 Carbine
M9A1 Pistol
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
M203 Attachment (If applicable)
6x HE M203 Rounds (w/ 203 Rifle attchm)
6x Smoke M203 Rounds (w/ 203 Rifle attchm)
8x Smoke Grenades of Various Colors
2x M67 Frag Grenade
2x M84 Stun Grenade
4x 15 Rnd 9x19mm Magazines
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Rangefinder
1x Map
1x Map Tools
1x GPS
1x Watch
1x Compass
1x Earplugs
1x Android Device
1x NV Goggles (AN/PVS-14)
1x IR Strobe
7x AN/PRC-152 Radios (max)
1x Helmet Camera
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.9 - Platoon Commander / Platoon Sergeant Loadout The Platoon Commander / Platoon Sergeant positions are leadership billets, and thus require an authorized person to fill the position. They are not authorized to carry any weapons platforms other than the M4 Carbine and M9 Pistol.
M4A1 / M4A6 Carbine
M9A1 Pistol
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
M203 Attachment (If applicable)
6x HE M203 Rounds (w/ 203 Rifle attchm)
6x Smoke M203 Rounds (w/ 203 Rifle attchm)
9x Smoke Grenades of Various Colors
2x M84 Stun Grenade
2x M67 Frag Grenade
4x 15 Rnd 9x19 mm Magazines
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
3x Handcuffs
1x 250mL Saline
1x Vector 21B / MX-2A / Range Finder
1x Map
1x Watch
1x Compass
1x Earplugs
1x CTAB
1x GPS
1x IR Strobe
1x Hunt IR Tablet
1x NV Goggles (AN/PVS-14)
1x RT-1523G(SINGCARS) LR Radio w/ VHF/UHF Antenna or VHF Blade Antenna
2x AN/PRC-152 Radios
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.2.10 - Rifle Platoon Radio Transmission Operator (RTO) Loadout The Radio Transmission Operator position is a platoon billet / occupation that requires approval from the respective platoon commander to hold the billet / occupation. The only other requirement is to have completed School of Infantry. They are not authorized to employ any weapons platform other than the M16 Rifle or M4 Carbine platforms with an optional M203 attachment.
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
M203 Attachment (If applicable)
6x Flare M203 Rounds (w/M203 Rifle attchm)
6x Smoke M203 Rounds (w/M203 Rifle attchm)
8x Smoke Grenades of Various Colors
2x M67 Frag Grenade
2x M84 Stun Grenade
3x IR Strobe
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
1x Handcuffs
1x 250mL Saline
1x Binoculars/ Vector 21B
1x Map
1x Map Tools
1x GPS
1x Watch
1x Compass
1x Earplugs
1x Android
1x DAGR
1x NV Goggles (AN/PVS-14)
2xRadios
1x AN/PRC-155 Coyote, or RT-1523G(SINGCARS) LR Radio w/ VHF/UHF Antenna or VHF Blade Antenna
or UAV w/ Terminal
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3 - Weapons Platoon Loadouts The following loadouts will specify the specific loadouts assigned to the personnel of a Weapons Platoon.
16.3.1 - Machine Gun Team (MG) Gunner Loadout The Machine Gunner billet is an entry level but requires an individual to have completed School of Infantry and 0331 MOS Training to fill the position. This position is not authorized to carry any additional weapons platform outside of the M240B MG, M338 LWMMG and M9 Pistol.
M240B MG or M338 LWMMG
M9A1 Pistol
6-8x Box 100 Rnd 7.62x51mm or 150 Rnd 8.6x70mm Box
2x 15 Rnd 9x19mm Magazines
1x M67 Frag Grenade
8x Smoke Grenades of Various Colors
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
1x Binoculars
1x NV Goggles (AN/PVS-14)
1x Map
1x Map Tools
1x Compass
1x Watch
1x Earplugs
3x Handcuffs
2x SR Radios (RF-7800)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.2 - Machine Gun Team Ammunition Bearer Loadout The Ammo Bearer Bilet is an entry level MOS that is filled with an individual that has completed the 0331 MOS Training. Anyone who has completed SOI, however, may operate in this capacity as a fill in. This position is not authorized to care any additional weapons platform outside of the M4 Carbine. The Machine Gun Team Ammunition Bearers may also act as additional ammunition bearers for their fireteam and squad if necessary but must be authorized by both the Fireteam Leader and Squad Leader.
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
10x 30 Rnd 5.56mm / 6.8x43mm STANAG (1 in rifle)
6-8x Box 100 Rnd 7.62x51mm or 150 Rnd 8.6x70mm Box (Squad Leader decides if using tracers or not)
1x M67 Frag Grenade
2x SR Radios (RF-7800)
8x Smoke Grenades of Various Colors
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
1x Vector 21
1x NV Goggles (AN/PVS-14)
1x Flashlight
1x Map
1x Map Tools
1x Compass
1x Watch
1x Earplugs
3x Handcuffs
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
2x Spare Barrel
1x Tripod
16.3.3 - Machine Gun (MG) Team Leader Loadout The Machine Gun Team Leader is an entry level leadership position and thus requires an authorized person to fill this position. This position is not authorized to carry any additional weapons platform outside of the M4 Carbine or M4 Carbine w/ M203 Attachment.
M4A1 or M4A6 Carbine
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
M203 Attachment (If applicable)
7x 40mm HE Grenade (w/ 203 Rifle attchm)
2x 40mm Red Smoke (w/ 203 Rifle attchm)
4x Box 100 Rnd 7.62x51mm or 150 8.6x70mm Box (Squad Leader decides if using tracers or not)
2x M67 Frag Grenade
2x AN/PRC-152
8x Smoke Grenades of Various Colors
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
1x Vector 21B / Range Finder
1x NV Goggles (AN/PVS-14)
1x Flashlight
1x Map
1x GPS
1x Compass
1x Map Tools
1x Watch
1x Earplugs
3x Handcuffs
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.4 - Assault / Anti-Tank / Anti-Air Gunner & Team Leader Loadout The Assault / Anti-Tank / Anti-Air Gunner & Team Leader Positions are an entry level position that requires an authorized person who has completed School of Infantry, the 7212, 0352 and the 0351 MOS Training to operate in this capacity. This position is not authorized to carry any weapons platform outside of the weapons platforms designated (one per team).
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
M203 Attachment (If applicable)
Mk.153 SMAW MOD 1, M3 MAAWS, MAAWS Mk.4 MOD 1, FGM-148 Javelin, FIM-92F Stinger or NLAW w/ sight
2x Explosive Charge w/ detonator (If applicable)
1x Breaching Kit (If applicable)
8x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
2-8x Assault, Anti-Tank or Anti-Air Rnds (HEAA, HEAT, HEDP, HE44 or FIM-92F)
2-4x MK217 SPOTTING CART. MAG (If Applicable)
2x 40mm Red Smoke (If applicable)
4x 40mm White Smoke (If applicable)
2x M67 Frag Grenade
8x Smoke Grenades of Various Colors
2x Flashbang
1x Green Chemlight
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
3x Handcuffs
1x Map
1x Map Tools
1x Compass
1x Watch
1x Ear Plugs
1x Vector 21 / Rangefinder
1x IR Strobe
1x NV Goggles (AN/PVS-14)
1x GPS / DAGR
2x AN/PRC-152 Radios
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.5 - Assault / Anti-Tank / Anti-Air Assistant Gunner Loadout The Assistant Gunner position is an entry level billet that requires completion of School of Infantry, the 7212, 0352 and the 0351 MOS Training to operate in this capacity prior to being eligible to operate in this billeted capacity. This position is not authorized to carry any weapons platforms other than the M4 Carbine and other than the designated missile launchers.
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
7x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
2-8x Assault, Anti-Tank or Anti-Air Rnds (HEAA, HEAT, HEDP, HE44 or FIM-92F)
2-4x SPOTTING CART. MAG (If applicable)
2x Explosive Charges or 1x Satchel w/ detonator (If applicable / Per team)
2x M67 Frag Grenade
6x Smoke Grenades of Various Colors
2x Flashbang
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
3x Handcuffs
1x Ear Plugs
1x Map
1x Map Tools
1x Compass
1x Watch
1x Vector 21 / Rangefinder
2x SR Radios (RF-7800)
1x NV Goggles (AN/PVS-14)
1x Wire Cutters (per team)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.6 - Assault / Anti-Tank / Anti-Air Squad Leader Loadout The Squad Leader Position is a leadership position that requires an authorized person who has completed School of Infantry, 0365, 7212, 0352 and the 0351 MOS Training. This position is not authorized to carry any weapons platform outside of the M4 Carbine, M4 Carbine w/ M203 Attachment as well as designated shoulder-launched missile platforms.
M4A1 or M4A6 Carbine
M203 Attachment (If applicable)
1x M9A1 Pistol
7x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
4x 15 Rnd 9x19 mm Magazines
6x 40mm HE Rnds (If applicable)
2x 40mm Red Smoke (If applicable)
2x 40mm White Smoke (If applicable)
2x M67 Frag Grenade
2x Flashbang
8x Smoke Grenades of Various Colors
1x Green Chemlight
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
1x Map
1x Map Tools
1x Compass
1x Watch
1x Helmet Camera
1x Explosive Charge w/ detonator
3x Handcuffs
1x Ear Plug
1x VECTOR 21 or MX-2A / Rangefinder
1x Defusal Kit
1x Android
1x IR Strobe
1x DAGR
1x GPS
1x NV Goggles (AN/PVS-14)
3x AN/PRC-152 Radios
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.7 - Mortar / Artillery Team Gunner and Loader Loadout The Mortar / Artillery Team Gunner and Leader positions are entry level positions that require the successful completion of the 0800, 0811 and the 0341 MOS training depending. They are not authorized to carry any weapons platform other than the M4 Carbine and the 60mm, 81mm, 120mm Mortar Systems, the 155mm and 230mm Artillery Cannon and Rocket Systems.
Additionally, an Artillery or Mortar Team will either have an ammunition truck, mortar carrier, self-propelled gun carriages or mobile rocket truck respectively attached to each unit if required. Mortar Carriers, self-propelled gun carriages and mobile rocket trucks replace each individual cannon or mortar tube that is carried.
M777, M119 or M198 155mm Artillery Assembly (If applicable)
6x 30Rnd 5.56x45mm / 6.8x43mm STANAG
10x 60mm or 81mm High Explosive (If applicable)
2x 60mm or 81mm White Phosphorus (If applicable)
2x Stun Grenade
2x M67 Frag Grenade
4-8x 60mm, 81mm, 120mm, 155mm or 230mm Ammunition Cases
1x Fulton MX-991
8x Smoke Grenades of Various Colors
1x Chemlight (green)
15x of any combination of bandages (Packing, Elastic, QuickClot)
1-2x Tourniquets
1x 250mL Saline
2x Handcuffs
1x Map
1x Map Tools
1x GPS
1x Compass
1x Watch
1x Earplugs
1x NV Goggles (PVS-14)
1x Binoculars or Range Finder
3x AN/PRC-152
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.8 - Mortar / Artillery Squad Leader / Gun Navigator Loadout The Mortar / Artillery Squad Leader position is a leadership position and must be filled by an authorized person that has been completed the 0341 / 0811 MOS Training. They are not authorized to carry any weapons platform other than the M4 Carbine.
M4A1 / M4A6 Carbine
6x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
8x Smoke Grenades of Various Colors
10x 60mm or 81mm High Explosive (If applicable)
1x Chemlight (green)
12x of any combination of bandages (Packing, Elastic, QuickClot)
1x Tourniquets
1x 250mL Saline
2x Handcuffs
1x Map
1x Map tools
1x Fulton MX-991
1x Compass
1x Watch
1x Earplugs
1x Vector IV or MX-2A / Rangefinder
1x GPS
1x Helmet camera
1x Android device
1x NV Goggles (PVS-14)
1x MicroDAGR
1x IR Strobe
3x AN/PRC-152
1x AN/PRC-155 Coyote (If applicable)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.9 - Weapons Platoon Section Leader Loadout The Weapons Platoon Section Leader position is a leadership billet and thus requires an authorized person to fill the position. Their loadout is as indicated below. They are not authorized to carry any weapons platforms other than the M4 Carbine, M4 Carbine w/ M203 attachment, and M9 Pistol
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
3x Handcuffs
1x 250mL Saline
1x Rangefinder
1x Map
1x Map Tools
1x Watch
1x Compass
1x Earplugs
1x Android Device
1x IR Strobe
1x NV Goggles (AN/PVS-14)
4x AN/PRC-152 Radios
1x RT-1523G(SINGCARS) LR Radio w/ VHF/UHF Antenna or VHF Blade Antenna
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.10 - Weapons Platoon Commander/ Platoon Sergeant Loadout The Platoon Commander / Platoon Sergeant positions are leadership billets, and thus require an authorized person to fill the position. They are not authorized to carry any weapons platforms other than the M4 Carbine, M4 Carbine w/ M203 Attachment and M9 Pistol.
M4A1 / M4A6 Carbine
M9A1 Pistol
10x 30 Rnd 5.56x45 mm STANAG (5x minimum)
8x M203 Rounds (w/ 203 Rifle attchm) (4x minimum)
8x Smoke Grenades of Various Colors
2x M67 Frag Grenade
2x M84 Stun Grenade
4x 15 Rnd 9x19mm Magazines
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
3x Handcuffs
1x 250mL Saline
1x Vector 21B/ MX-2A (1x per HQ)
1x Map
1x Map Tools
1x Watch
1x Compass
1x Earplugs
1x CTAB
1x Hunt IR Tablet
1x NV Goggles (AN/PVS-14)
1x RT-1523G(SINGCARS) LR Radio w/ VHF/UHF Antenna or VHF Blade Antenna
4x AN/PRC-152 Radios
1x IR Strobe
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.3.11 - Weapons Platoon Radio Transmission Operator (RTO) Loadout The RTO position is a platoon billet that requires approval from the respective platoon commander to hold that billet. The only other requirement is to have completed School of Infantry and the Basic Field Radio Operator course. They are not authorized to employ any weapons platform other than the M4 Carbine or M16 rifle.
M4A1 / M4A6 Carbine or M16A4 / M16A6
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
8x Smoke Grenades of Various Colors
2x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
3x Handcuffs
1x 250mL Saline
1x Map
1x Map Tools
1x Watch
1x Compass
1x Earplugs
1x Android
1x DAGR
1x NV Goggles
1x Vector 21B
2x Radios
1x AN/PRC-155 Coyote or RT-1523G(SINGCARS) LR Radio w/ VHF Whip Antenna or UAV w/ Terminal
1x Entrenching tools
16.4 - Commanding Officer, Executive Officer, Company First Sergeant, Company Gunnery Sergeant, Sergeant Major Loadouts These positions are senior leadership positions and are only authorized to be filled by qualified and approved representatives. These positions / loadouts apply to the Company-level and above They are not authorized to utilize any weapons platforms other than the M4 Carbine, M16 Rifle, M4/M16 w/ M203, and M9.
M4A1 / M4A6 Carbine or M16A4 / M16A6 Rifle
M9A1 Pistol
M203 Attachment (If applicable)
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
4x 15 Rnd 9x19mm Magazines
6x HE M203 Rounds (w/ 203 Rifle attchm)
2x Red M203 Rounds (w/ 203 Rifle attchm)
8x Smoke Grenades of Various Colors
2x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
1x AN/PRC-155 Coyote or RT-1523G(SINGCARS) LR Radio w/ VHF/UHF Antenna or VHF Blade Antenna
2-4x SR Radios
1x Hunt IR Tablet
1x SATCOM (11MDHQ only)
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.4.1 - Joint-Terminal Attack Controller / Forward Observer (JTAC/FO) Loadout The JTAC/FO positions are qualifying positions and may only be filled by those accepted into a specialized JTAC/FO billet and completed the respective occupational training. JTACs and FOs operate as communication mediums between the infantry and aviation / artillery. JTACs/FOs must also complete the Special Operations Capable School and will be authorized to modify their kits if they are attached to Special Operations teams. Their loadout is listed below. They are not authorized to utilize any weapons platforms other than the M4 Carbine.
M4A1 / M4A6 Carbine (w/ optional M203 Attachment)
M9A1 Pistol
8x 30 Rnd 5.56x45mm / 8.6x43mm STANAG
4x 15 Rnd 9x19mm Magazines
RT-1523G(SINGCARS) LR Radio w/ Whip Antenna
1x SATCOM Ground Deployable Antenna
3x SR Radio
Laser Designator w/ battery or Vector 21B w/ battery
CTAB Android or GPS
MicroDAGR GPS
10x Smoke Grenades of Various Colors
5x M203 Smoke Rounds of various colors only
2x M67 Grenades
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
1x 250mL Saline
1x Map
1x Map tools
1x Watch
1x Compass
3x Handcuffs
1x Earplugs
1x NV Goggles (AN/PVS-14)
1x IR Strobe
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.5 - Special Operations Loadout Special operations loadouts will be approached differently to accomplish the broad spectrum of roles and duties inherent to a Special Operations team and its various missions. Personnel will be authorized to carry 1x Primary, 1x Secondary, and 1x Tertiary weapon from the associated lists below. Uniform selection, additional gear and weapons attachments will be maintained as mission and unit specific and will be authorized without exclusion at the direction of their respective HQ from what is maintained in their respective ammunition crate. All additions to the Special Operations Armory require Headquarters approval prior to being included for use. These loadouts register all special operations forces within the organization. All personnel loadouts must be approved by their respective Headquarters prior to step off in mission. Headquarters will ensure that the Elements will carry a variety of loadouts to provide all necessary platforms for accomplishing the mission at hand.
PRIMARY WEAPONS
M4A1 Carbine
M4A6 Carbine
M4 Carbine
M4CQBR
Mk18
Mk16 Mod 0 SCAR
Mk17 Mod 0 SCAR
HK416 / HK417
MCX Rattler
AAC Blackout
Adaptive Combat Rifle (ACR)
M4A1 SOPMOD Block II
M249 SAW
M200 LSAW
M27 IAR
M240L
M338 LWMMG
Mk.15 LRMR
Mk46 Mod 1
Mk48 Mod 1
Mk.11 Mod 1 EC SASS
Mk.14 Mod 0 EBR
M110 SASS
MP5
MP7
RO635
SECONDARY WEAPONS
Mk11 Mod 1 EC SASS
M110 SASS
Mk.20 Mod 0 SSR
M14
M39
Mk.12 SPR
M24 SWS
XM2010 ESR
HK417
M40A5
M91A2
Mk.13 Mod 5
TAC-338
Mk.15 Mod 0 SASR
Mk.15 Mod 1 LRMR
Mk.21 Precision Sniper Rifle
M107 SASR
M870 Shotgun
M500/M590 Shotgun
M26 MASS
M1014
Primary Weapon M203 Attachment
Standalone M320 GL
Mk.13 Mod 0 GL
M32
M13
Mk.153 SMAW
M3 MAAWS
M79
M72A2 LAW
Mk.4 MAAWS MOD 1
NLAW
FGM-172 SRAW
M136 AT
FGM-148
FIM-92 Stinger
TERTIARY WEAPONS
Glock variants
M9A3
M1911
P320
M45A1 MEUSOC
Mk.23 SOCOM
Mk.24
P226/P228/P229
FNP45
USP45/USP40
HK45CT
16.5 - Aviation Loadout Aviation loadouts apply to all pilots & crewmen of the 66th Aviation Regiment. Uniform specifics vary between fixed wing and rotorary-wing aircraft. All of the following are required to be carried by all pilots of the 66th Aviation Regiment.
M4A1 Carbine (Rotor-wing only)
4x 30 Rnd 5.56x45mm STANAG
M9A1 Pistol
3x 15 Rnd 9x19mm Magazines
3x AN/PRC-152
2x Green Smoke
2x White Smoke
2x Green Chemlight
10x of any combination of bandages (Packing, Elastic or QuickClot)
16.6 - Tank Crewman Loadout Tank crewman billets can be filled by anyone who has completed the respective 1812 Armored Crewmna occupation. Their loadout is as indicated below. They are not authorized to carry any weapons platforms other than the M4 Carbine.
M4A1 Carbine
6x 30 Round 5.56mm STANAG
10x of any combination of bandages (Packing, Elastic or QuickClot)
16-7. AAV / LAV Crewman Loadout AAV/LAV crewman billets can be filled by anyone who has completed the respective occupation. Their loadout is as indicated below. They are not authorized to carry any weapons platforms other than the M4 Carbine.
M4A1 Carbine
10x 30 Round 5.56x45mm STANAG
10x of any combination of bandages (Packing, Elastic or QuickClot)
16.8 - Law Enforcement Loadouts The following loadouts will specify the specific loadouts assigned to law enforcement personnel. Law enforcement billets can be filled by anyone who has completed the respective occupation. Their loadouts are indicated below.
16.8.1 - Military Police / Master-At-Arms
M4A1 / M4A6 Carbine
M110 / Mk.12 SPR (If applicable)
M590A1 (If applicable)
M9A1 / Glock 19 / P226 Pistol
X26 Taser
8x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
5x 8 Rnd 12g Slug (If applicable)
5x 8 Rnd .00 Buckshot (If applicable)
10x 20 Rnd 7.62x51 mm M118 (If applicable)
6x 15 or 17+ Rnd 9x19mm Magazines
10x X26 Probes
4x White Smoke Grenades
1x Green Smoke Grenade
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
10x Handcuffs
1x 250mL Saline
1x M136 (If applicable)
1x GPS
1x Map Tools
1x NVGs (AN/PVS-14)
1x Watch
1x Map
1x Compass
1x Earplugs
1x Binoculars
1x AN/PRC-152
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tools
16.8.2 - Military Police (Assistant Automatic Rifleman):
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
10x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x Binoculars
1x NVGs (AN/PRC-14)
1x AN/PRC-152
3x Spray paint of various colors
3x Chemlights of various colors
1x Map Tools
1x Entrenching tools
16.8.4 - Military Police (Fireteam Leader):
M4A1 / M4A6 Carbine
M203 Attachment (If applicable)
M9A1 Pistol
X26 Taser
8x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
6x Smoke M203 Rounds
4x 15 Rnd 9x19mm Magazines
10x X26 Probes
1x M136 AT (If applicable)
4x White Smoke Grenades
1x Green Smoke Grenade
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
10x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Map Tools
1x Compass
1x GPS
1x Earplugs
1x Vector 21
1x NVGs (AN/PVS-14)
2x AN/PRC-152
3x Spray paint of various colors
6x Chemlights of various colors
1x Entenching tool
16.8.5 Military Police (Squad Leader):
M4A1 / M4A6 Carbine
M203 Attachment (If applicable)
M9A1 Pistol
X26 Taser
8x 30Rnd 5.56x45mm / 6.8x43mm STANAG
6x M433 HEDP Grenade Round
6x Smoke M203 Rounds
6x 15 Rnd 9x19mm Magazines
10x X26 Probes
4x White Smoke Grenades
2x Green Smoke Grenade
2x Red Smoke M203 Grenade Rounds
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
10x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x CTAB Android Device
1x Map Tools
2x AN/PRC-152
1x NVGs (AN/PVS-14)
1x Helmet Camera
1x Vector 21 / Rangefinder
3x Spray paint of various colors
6x Chemlights of various colors
1x Entrenching tool
16.9 - Explosive Ordnance Disposal: The following loadouts will specify the specific loadouts assigned to explosive ordnance disposal personnel. Explosive ordnance disposal billets can be filled by anyone who has completed the respective occupation. Their loadouts are indicated below.
16.9.1 - Explosive Ordnance Disposal Technician:
M4A1 / M4A6 or Mk18 Carbine
M9A1 / P226 Pistol
8x 30Rnd 5.56x45mm / 6.8x43mm STANAG
4x 15 Rnd 9x19mm Magazines
4x White Smoke Grenades
1x Green Smoke Grenade
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x Binoculars
1x AN/PRC-152
1x Map Tools
1x NVGs (AN/PVS-14)
1x Helmet Camera
1x M152 Firing Device
1x Multi-tool
1x Defusal kit
4-8x Explosive Charges
1x Mine Detector
1x Small Mirror
1x ECM Pack w/ various antennas (1x per team)
1x Entrenching tool
16.9.2 Explosive Ordnance Disposal Team Leader
M4A1 / M4A6 or Mk18 Carbine
M203 Attachment (If applicable)
M9A1 / P226 Pistol
8x 30Rnd 5.56x45mm / 6.8x43mm STANAG
6x M433 HEDP Grenade Round
6x Smoke M203 Rounds
4x 15 Rnd 9x19mm Magazines
6-8x M203
4x White Smoke Grenades
1x Green Smoke Grenade
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x Vector 21
2x AN/PRC-152
1x CTAB Rugged Tablet
1x Map Tools
1x NVGs (AN/PVS-14 or 15)
1x Helmet Camera
1x Defusal kit
4-6x Explosive Charges
2x Claymores
1x Mine Detector
1x Small Mirror
1x Multi-tool
1x M152 Firing Device
1x EOD Bot w/ terminal (1x per team)
1x Entrenching tool
16.9.3 Explosive Ordnance Disposal Squad Leader:
M4A1 / M4A6 or Mk18 Carbine
M203 Attachment (If applicable)
M9A1 / P226 Pistol
8x 30Rnd 5.56x45mm / 6.8x43mm STANAG
6x M433 HEDP Grenade Round
6x Smoke M203 Rounds
2x Red Smoke M203 Grenade Rounds
4x 15 Rnd 9x19 mm Magazines
4x White Smoke Grenades
1x Green Smoke Grenade
2x M84 Stun Grenades
1x M67 Frag Grenade
15x of any combination of bandages (Packing, Elastic or QuickClot)
2x Tourniquets
5x Handcuffs
1x 250mL Saline
1x Watch
1x Map
1x Compass
1x Earplugs
1x Vector 21
2x AN/PRC-152
1x CTAB Rugged Tablet
1x Map Tools
1x NVGs (AN/PVS-14 or 15)
1x Helmet Camera
1x Defusal kit
4x Explosive Charges
2x Claymores
1x Mine Detector
1x Small Mirror
1x M152 Firing Device
1x Bomb Suit (1x per squad)
1x M107 (1x per squad)
2x 10Rnd .50BMG Mk 211 STD Box (2x per squad)
1x Entrenching tool
16.9.5 MP / EOD Platoon Commander, Platoon Chief, Platoon RTO Loadouts The MP / EOD Platoon Commander, Platoon Chief, and Platoon RTO loadouts will mirror that of their respective counterparts with the addition of 4x handcuffs. These positions will only be filled with authorized personnel. The Platoon RTO will also carry a SATCOM Ground Deployable Antenna.
16.10 - Corpsman / Battalion Aid Station Loadout Corpsman billets can be filled by anyone who has completed their respective Field Medical Training. Their loadout is as indicated below. They are not authorized to carry any weapons platforms other than the M4 Carbine, M16 Rifle or the M9 Pistol. Corpsman medical equipment are listed AT THE LEAST in the following amounts. More medical supplies may be carried at the corpsman's discretion.
M4A1 / M4A6 Carbine or M16A4 / M16A6
M9A1 Pistol (Optional)
10x 30 Rnd 5.56x45mm / 6.8x43mm STANAG
4x 15 Rnd 9x19mm Magazines (Optional)
6x Smoke Grenades of Various Colors
25x Packing Bandages
25x Elastic Bandages
20x Epinephrine
20x Morphine
5x Atropine
5x 1000mL Fluid IV
5x 500mL Fluid IV
4x Tourniquet
1x PAK (If applicable)
1x Surgical Kit (If applicable)
1x AN/PRC 152
1x NVGs (AN/PVS-14)
1x Map
1x Compass
1x GPS
1x Watch
1x Binoculars/Rangefinder
1x Android Devices
1x Earplugs
3x Spray paint of various colors
3x Chemlights of various colors
1x Entrenching tool
16.10.1 - Combat Lifesaver Loadout Combat Lifesaver billets can be filled by anyone who has completed Basic Training / School of Infantry. Their loadout is as indicated below. They will mirror the Corpsman loadout with limited medical equipment. More medical supplies or use the full Corpsman loadout based on the Squad Leader or Team Leader discretion.
Up to 25 of any combination of bandages (Packing, Elastic, QuickClot)
1-3x Tourniquets
3-5x Epinephrine
4-8x Morphine
16.11 - Exception Policy The following detail the exceptions to the loadout policy and the level of command which may authorize the use of them. This list will be added to as exceptions are identified and approved by Command Staff.
Company HQ may approve the use of 1 extra Light or Medium Anti-tank per fireteam when a weapons section is unable to provide adequate anti-armor capabilities.
Company HQ may authorize members to carry extra ammunition for specific weapons.
Company HQ may authorize weapon and explosive use for certain billets and occupations.
Section 17 Force on Force Policy
17.1 - Overview Role-Playing is a privilege that requires a high degree of maturity, discipline, and selflessness. Their role is solely to enhance the experience and training of other Players by providing a high quality, believable, immersible performance.
Role-players are a valuable but potentially volatile tool that must be used with care and overseen by higher authority. This policy section is to provide those guidelines for use within the 11th Marine Division to standardize the methods, actions and training of Role-players across the organizational spectrum. The intent is to provide a consistent, high quality, immersible experience to Members in official events where Role-players may be utilized.
This policy defines the following:
The operations structure necessary to administer and qualify Role-players.
The five levels of Role Players and their behavior (Entry Level, Beginner, Intermediate, Advanced, and Expert).
The requirements for obtaining each level.
Regardless of current rank, occupation or billet, all members start at Entry Level and work their way up through the qualifications. Each level has minimum rank and event attendance requirements for progression, with the exception of Special Operations members, Instructors and Zeus Operators.
17.2 - Levels, Ranks, and Exceptions Role-players will be organized into five levels: Entry, Beginner, Intermediate, Advanced, and Expert. Regardless of rank, all members start at Entry Level and work their way up. Unless otherwise Authorized.
Exceptions:
Any Special Operations, Instructor or Zeus Operator member is automatically considered starting at Expert Level (once completing the Expert Level course). This status is lost if a member transfers out of their respective role and only retains the Role Player Level to which their rank allows.
Role-play levels for those whose rank do not qualify them to hold that level. There must be a written recommendation for that Role-player by that members Chain of Command or a higher level role player and sent to the S-3 Operations Officer and Chief. If this is a recommendation for a member to hold the Expert Level of roleplay which he wouldn’t otherwise qualify for, this must also be sent to Division Command. After review, this recommendation would be either be denied or forwarded to the Primary Executive Officer for final approval or denial.
17.2.1 - Entry Level Role-Player
Rank and training requirement: Member at E-2 or higher and have completed the Entry Level Role Player course.
Entry Level Role Players MAY: • Carry weapons in inventory (on person, in a vest or backpack).
• Throw rocks, smokes or flares if provided and directed to do so by a higher authority.
• Operate civilian land or sea vehicles, if provided, and directed to do so by a higher authority.
Entry Level Role Players MAY NOT: • Operate AIR VEHICLES – NO EXCEPTIONS.
• Equip any weapons, including holstered or slung slots.
• Operate any military vehicles.
Advancement to Beginner Level requires attendance of two (2) official events as an Entry Level Role-Player while under the authority of an Intermediate (or higher) Level Role-Player.
17.2.2 - Beginner Level Role-Player
Rank requirement: Member at the rank of E-2 or higher.
Beginner Level Role Players MAY: • Perform all of the actions allowed for an Entry Level Role Player AND…
• Equip weapons into the equip slot and carry them. (Slung, holstered, or in-hand).
• Fire weapons, if provided, into the air, at the ground, or at animals as directed by a higher authority.
• Operate UNARMED military land or sea vehicles, if provided, and directed by a higher authority.
They MAY NOT: • Use weapons with the intent to kill, injure or harass AI units (Friendly or Enemy). No firing weapons or throwing explosives at them or in their direction.
• Use weapons with the intent to kill, injure or harass any Players. NO FIRING AT OR NEAR THEM, NO EXCEPTIONS.
• Operate any ARMED land or sea military vehicles.
• Operate AIR VEHICLES – NO EXCEPTIONS.
Advancement to Intermediate Level requires attendance of three (3) official events as a Beginner Level Role-Player while under the authority of an Intermediate (or higher) Level Role-Player.
17.2.3 - Intermediate Level Role-Player
Rank requirement: Member at the rank of E-4 or higher.
Intermediate Level Role Players MAY: • Perform all of the actions allowed lower level Role Players, AND…
• Use weapons, if provided, to harass AI (shoot around or near Friendly or Enemy) without intention to kill or injure, and only as directed by a higher authority.
• Operate ARMED military land or sea vehicles, if provided, and directed by a higher authority.
They MAY NOT: • Use weapons with the intent to kill or injure AI.
• Use weapons with the intent to kill, injure or harass any Players. NO FIRING AT OR NEAR THEM, NO EXCEPTIONS.
• NO AIR VEHICLES, NO EXCEPTIONS.
1. Advancement to Advanced Level requires attendance of four (4) official events as an Intermediate Level Role-Player while under the authority of an Advanced Level Role-Player.
2. Must have written recommendation from the Senior Chain of Command of their respective Element (Company Commander, Senior Commander for Support Assets, etc) presented to 11MDHQ and S-3 for approval.
3. Must have completed the Advanced Level Role-Player’s Course
17.2.4 - Advanced Level Role-Player
Rank requirement: Member at the rank of E-5 or higher.
Advanced Level Role Players MAY: • Perform all of the actions allowed lower level Role-players, AND…
• Use weapons, if provided, to harass Players (shoot around or near Friendly or Enemy) without intention to kill or injure, and only as directed by a higher authority.
• Use weapons, if provided, with the intent to injure or kill AI as directed by a higher authority.
• Operate civilian air vehicles, if provided, and directed by higher authority.
• Operate and load into ARMED land, sea or air vehicles, if provided, and directed by higher authority.
They MAY NOT: • Use weapons with intent to kill or injure Players. NO EXCEPTIONS.
Advancement to Expert Level requires:
1. Completion of the Expert Level Role-Player Training.
2. Attendance of five (5) official events as an Advanced Level Role-Player while under the authority of an Expert Level Role-Player. At least two (2) official events must act as a higher authority to Entry or Beginner Level Role-Players.
17.2.5 - Expert Level Role-Player
Rank requirement: Member at the rank of E-6 or higher. Or an Instructor, Special Operations member or Zeus Operator.*
• Must be approved by Division Command.
*Note: New Instructors, Special Operations members and Zeus Operators are not considered qualified until completing the Expert Level course as provided by Division Command. Instead, only being authorized to conduct themselves at the Advanced Rank.
Expert Level Role Players MAY: • Perform all of the actions allowed lower level Role Players AND…
• Use weapons, if provided, with intent to kill or injure Players.
• Role Players MAY NOT engage in Force on Force unless directed by a higher authority.
17.2.5.1 - Force on Force Usage Rules Members are not to brag, taunt, or otherwise antagonize the members of other sections attending force on force training.
Force on force training should be an organized event, not an impromptu exercise unless absolutely authorized.
All guidelines and Rules of Engagement must be spelled out in an Operations Order or Zeus guide prior to the Force on Force event.
During a force on force training session utilizing Expert Role-Players, the Role-Player section is subordinate to the leader conducting the training and must follow his orders and guidelines for the training evolution.
Expert Role-Players are not to engage in force on force training events without clearance from the Senior Non-Commissioned Officer in Command or Officer in Command.
Expert Role-Players that do not adhere to these rules will lose the privilege of conducting force on force operations.
Repeated offenses will be punished by either reduction in Role-Player level, expulsion from the Role-Player Program or a Non-Judicial Punishment.
17.3 - User Identifiaction To easily identify qualified role-players, ranks and positions will be assigned according to each Role-Players respective rank. This applies to Discord and TeamSpeak 3. Leaders may only use qualified Role Players for their official events.
17.3.1 - Revocation of Rank and Privileges If at any time a Role-Player acts intentionally in a manner against their assignment or their qualified level, their rank, tags and position may be revoked and they will not be allowed to re-qualify as a Role-Player at any time in the future, unless authorized by Division Command. E.g. An Entry Level brandishes a weapon or an Intermediate Level shoots an AI or Player on purpose.
17.4 - Reporting Structure A new child board, named “Role-Playing Program” will be created in the Official Discussion Boards and Forums under direct authorization of the Command Element >Training and Operations. The forum and board will be accessible to all members and will be maintained by the "Role-Playing Council" It will contain the following information and reports:
Role-Player Roster:
List of active Role-Players, by level.
Role-Player Training Reports:
This is where reports will be posted upon completion of an official events. This report must be submitted by the most senior role player (or higher ranked, if equal level).
Role-Player Training Library
Role-Player Progression Tracker:
A spreadsheet with the same function as the Promotion Tracker, but required to be kept up to date by Role-Playing members.
Entry Level Role-Player Course Requests:
Requests for entry level training to be handled as new posts in the same manner as requests for similar training courses.
17.5 - Role-Player Training Documents Links to training documents for the Role-Player courses will be stored in the Role Player Program board and library.
Section 18 Awards and Decorations
18.1 - Overview The Awards & Decorations Policy is a set of guidelines for the issuance and display of awards and decorations specific to the 11th Marine Division for Armed Assault 3. Awards will be issued on a case by case basis at the discretion of Command Staff. Anyone can nominate any individual(s) for an award at any time. With that said, it is the responsibility of an individual’s chain of command to ensure that they are recognized for their contributions to the organization in accordance with this policy. Both real world and fabricated awards are issued to meet the needs of the organization. Awards are transferable to or from any other military simulation unit .
18.2 - Display of Awards Organization personnel are only authorized to display the awards that they have been issued. Displaying these awards is restricted to their official ribbon rack as issued by S-1 Awards and Decorations Staff. Awards are authorized to be displayed on the Organization Website and Discord/Teamspeak only, and will not be displayed anywhere outside the organization in any capacity.
18-3. The Ribbon Rack S-1 Awards and Decorations Staff will be responsible for assembling and maintaining the official ribbon racks issued to all personnel. The official ribbon rack will be assembled in a standardized order of hierarchy, and will mirror real world guidelines as close as possible.
18.3.1 - Badges Unit badges will be issued for the completion of the basic requirements associated with each badge. Once issued these badges will be displayed above a receiving member’s ribbons as a part of their official ribbon rack. This covers several but not all obtainable badges. These badges will be displayed in descending order as depicted below.
18.3.2 - Ribbons / Medals Ribbons and Medals will be issued to recognize meritorious performance, specific action, achievements, time in service, unit/group recognition, and joint/multi unit service. These awards will be displayed from right to left in descending order. Only three ribbons are authorized per a row in the official ribbon rack, with the fourth ribbon being displayed on the next row and so on. There is no limit to the number of rows authorized in a given ribbon/medal rack. The common ribbon and medal display hierarchy is listed below in descending order.
1. Defense Distinguished Service Medal
2. Navy Distinguished Service Medal
3. Defense Superior Medal
4. Legion of Merit
5. Defense Meritorious Service Medal
6. Meritorious Service Medal
7. Air Medal
8. Joint Service Commendation Medal
9. Joint Service Achievement Medal
10. Navy & Marine Corps Achievement Medal
11. Combat Action Ribbon
12. Joint Meritorious Unit Award
13. Navy Unit Commendation
14. Navy Meritorious Unit Commendation
15. Navy/Marine Corps Good Conduct Medal
16. National Defense Service Medal
17. Navy/Marine Corps Expeditionary Medal
18. Operation (Name) Service Ribbon / Medal
19. Operation Broadsword Service Ribbon / Medal
20. Operation Iraqi Freedom Ribbon / Medal
21. Operation Enduring Freedom Ribbon / Medal
22. War on Violence and Aggression Ribbon / Medal
23. Global War on Terrorism Ribbon / Medal
24. Takistan Service Ribbon
25. Chernarus Service Ribbon
26. Unification Medal
27. Armed Forces Service Medal
28. Military Outstanding Volunteer Service Medal
29. Sea Service Deployment Ribbon
30. Overseas Service Ribbon
31. Navy/Marine Corps Recruiting Ribbon
32. Navy/Marine Corps Drill Instructor Ribbon
33. Navy/Marine Corps Marksmanship Ribbon
18.3.2.B - Ribbon Devices Ribbon / Medal Devices are specific devices that are applied to individual ribbons/medals to denote multiples of a specific award. Bronze stars are issued for subsequent awards up to four, with a silver star being issued in lieu of a fifth bronze star. Gold stars are issued for personal and meritorious achievement decorations in lieu of a second award up to 4 with a silver star being issued in lieu of a fifth gold star.
18.3.3 - Unit Devices Unit devices are issued once the criteria to be issued the badge are met. These devices are displayed below the ribbons and are considered a part of an individual’s official ribbon rack. Unit devices are displayed in descending order utilizing the list below.
Rifle Awards
18.3.4 - Service Stripes Service Stripes will be issued to all enlisted personnel and denote each year of membership within the organization. This is displayed as a second window and is maintained to the right of the official ribbon rack.
18.4 - Awards Listings The following will list each awards issued by the organization. It will establish its real world implementation and how the award is issued by the organization.
18.4.1 - Meritorious Performance Awards These awards are issued for actions above and beyond those of your normal duty, based on varying levels of performance, conduct, and achievement.
18.4.1.A - Defense Distinguished Service Medal The Defense Distinguished Service Medal is awarded for exceptionally distinguished performance of duty contributing to national security or defense at the highest levels while assigned to a joint activity. This may also be awarded to other senior officers whose direct and individual contributions to national security or defense are recognized as being so exceptional in scope and value as to be equivalent to contributions normally associated with positions encompassing broader responsibilities.
This may be awarded to any commissioned officer, warrant officer, or staff non-commissioned officer who has been responsible for substantial contributions and influences to the policies of the 11th Marine Division.
18.4.1.B - Navy Distinguished Service Medal The Navy Distinguished Service Medal is awarded to service members who, while serving in any capacity with the Navy or Marine Corps, distinguish themselves by exceptionally meritorious service to the Government in a duty of great responsibility.
This may be awarded to any member of the 11th Marine Division that has distinguished themselves by exceptionally meritorious service to the 11th Marine Division and have been a member for at least one year.
18.4.1.C - Defense Superior Service Medal The Defense Superior Service Medal (DSSM) shall be awarded only to members of the Armed Forces of the United States who, after February 6, 1976, rendered superior meritorious service in a position of significant responsibility. Only under the most unusual circumstances will DSSM be awarded as an impact award for outstanding distinguished achievement. The DSSM is specifically intended to recognize exceptionally superior service, and to honor an individual's accomplishments over a sustained period.
This may be awarded to any member that renders superior meritorious service to the 11th Marine Division and have been a member for at least one year.
18.4.1.D - Legion of Merit The degrees of Chief Commander, Commander, Officer, and Legionnaire are awarded only to members of armed forces of foreign nations under the criteria outlined in Army Regulation 672-7 and is based on the relative rank or position of the recipient as follows:
1. Chief Commander - Chief of State or Head of Government.
2. Commander - Equivalent of an U.S. military Chief of Staff or higher position but not to Chief of State.
3. Officer - General of Flag Officer below the equivalent of a U.S. military Chief of Staff; Colonel or equivalent rank for service in assignments equivalent to those normally held by a General or Flag Officer in U.S. military service; or Military Attaches.
4. Legionnaire - All recipients not included above.
The Legion of Merit is awarded to all members of the Armed Forces of the United States without reference to degree for exceptionally meritorious conduct in the performance of outstanding services and achievements. The performance must have been such as to merit recognition of key individuals for service rendered in a clearly exceptional manner. Performance of duties normal to the grade, branch, specialty or assignment, and experience of an individual is not an adequate basis for this award. For service not related to actual war the term "key individual" applies to a narrower range of positions than in time of war and requires evidence of significant achievement. In peacetime, service should be in the nature of a special requirement or of an extremely difficult duty performed in an unprecedented and clearly exceptional manner. However, justification of the award may accrue by virtue of exceptionally meritorious service in a succession of important positions.
This may be awarded to a member for exceptionally meritorious conduct in the performance of outstanding services and achievements and have been a member for at least six months.
18.4.1.E - Meritorious Service Medal Awarded to members of the Armed Forces of the United States who distinguished themselves by outstanding non-combat meritorious achievement or service to the United States subsequent to 16 January 1969. Normally, the acts or services rendered must be comparable to that required for the Legion of Merit but in a duty of lesser though considerable responsibility.
This may be awarded to a member for exceptional meritorious conduct in the performance of outstanding services and achievements and have been a member for at least three months.
18.4.1.F - Military Outstanding Volunteer Service Medal Awarded to members of the Armed Forces of the United States who, subsequent to 31 December 1992, performed outstanding volunteer community service of a sustained, direct and consequential nature. To be eligible, an individual’s service must (1) be to the civilian community, to include the military family community; (2) be significant in nature and produce tangible results; (3) reflect favorably on the Military Service and the Department of Defense; and (4) be of a sustained and direct nature. While there is no specific time threshold to qualify for the Military Outstanding Volunteer Service Medal (MOVSM), approval authorities shall ensure the service to be honored merits the special recognition afforded by this medal. The MOVSM is intended to recognize exceptional community support over time and not a single act or achievement. Further, it is intended to honor direct support of community activities.
This may be awarded to a member for outstanding sustained volunteer service to the 11th Marine Division outside of their standard duty assignment duties and responsibilities.
18.4.2 - Specific Action Awards These awards are issued for specific meritorious actions above normal expectations as opposed to sustained meritorious service.
18.4.2.A - Navy & Marine Corps Achievement Medal Meritorious service or achievement in either combat or non-combat based on sustained performance or specific achievement of a superlative nature, but which does not warrant a Commendation Medal or higher.
This may be awarded to any member that constantly performs at a level higher than their counterparts or for a specific action or duty.
18.4.2.B - Air Medal The Air Medal is awarded to any person who, while serving in any capacity in or with the armed forces of the United States, shall have distinguished himself by meritorious achievement while participating in aerial flight. Awards may be made to recognize single acts of merit or heroism or for meritorious service. Award of the Air Medal is primarily intended to recognize those personnel who are on current crew member or non-crew member flying status which requires them to participate in aerial flight on a regular and frequent basis in the performance of their primary duties. However, it may also be awarded to certain other individuals whose combat duties require regular and frequent flying in other than a passenger status or individuals who perform a particularly noteworthy act while performing the function of a crew member but who are not on flying status. These individuals must make a discernible contribution to the operational land combat mission or to the mission of the aircraft in flight. Examples of personnel whose combat duties require them to fly include those in the attack elements of units involved in air-land assaults against an armed enemy and those directly involved in airborne command and control of combat operations. Involvement in such activities, normally at the brigade/group level and below, serves only to establish eligibility for award of the Air Medal; the degree of heroism, meritorious achievement or exemplary service determines who should receive the award. Awards will not be made to individuals who use air transportation solely for the purpose of moving from point to point in a combat zone.
This may be awarded to any member of the filling an aviation regiment that performs in an exceptional and outstanding manner during a particular training or an official combat action while crewing an aircraft.
18.4.3 - Achievement Awards These awards are issued for reaching a certain specified goal, such as recruiting a certain number of people, participating in a certain number of events, ect.
18-4.3.A - Navy Recruiting Service Ribbon / Marine Corps Recruiting Ribbon The Navy Recruiting Service Ribbon was established by order of the Secretary of the Navy in February 1989. The first issuance of the decoration was made on June 1 of that same year with the award retroactive to July 1, 1973. To be awarded the Navy Recruiting Service Ribbon, a service member must be assigned to one of the United States Navy’s Major Recruiting Commands and must complete a standard three year tour of duty. Award of the Navy Recruiting Service Ribbon is open to all branches of the Navy, including reservists on active duty special work (ADSW) programs.
The Marine Corps Recruiting Ribbon was authorized by order of the Secretary of the Navy on June 7, 1995 with retroactive presentations to January 1, 1973. The Marine Corps Recruiting Ribbon is awarded to Marine Corps officers and enlisted personnel who complete a standard 36 month tour in a United States Marine Corps Recruiting Command. For enlisted personnel, a military occupational specialty (MOS) of 8411 must be held for the Marine Corps Recruiting Ribbon to be bestowed. Officers must hold a billet as the Commanding Officer, Executive Officer, Operations Officer or Officer Selection Officer of a Marine Corps Recruiting Command. Local command recruiters and recruiting aides are not eligible for the decoration.
This may be awarded for recruiting five members that complete basic training. This can be awarded multiple times for each five members that join.
18.4.3.B - Navy Recruit Training Service Ribbon / Marine Corps Drill Instructor Ribbon The Navy Recruit Training Service Ribbon was created in March 1998 by order of the Secretary of the Navy. The decoration is retroactive to October 1995 and recognizes those enlisted members of the U.S. Navy who have served as Recruit Division Commanders and have completed a successful basic training tour under the Navy Bureau of Education and Training.
For the purposes of awarding the Navy Recruit Training Service Ribbon, a successful tour is deemed to be no less than three years of service, in command of no less than five divisions, free of disciplinary action or removal from authority for cause. Personnel assigned in a support capacity (company assistants, echelon supervisors, liaison officers, instructors, or other personnel attached to the Recruit Training Command) are not eligible for this ribbon.
The Marine Corps Drill Instructor Ribbon was created in July 1997 and recognizes those members of the United States Marine Corps who have successfully trained and qualified as Marine Corps Drill Instructors. To qualify, a Marine must hold the Military Occupational Specialty (MOS) of 0911 or must have served a successful tour of duty in one of the following positions:
Recruit Training Battalion Commander, Executive Officer, S-3, or Sergeant Major.
Recruit Training Company Commander, Series Commander, or Assistant Series Commander.
Marine Corps Officer Candidate Company First Sergeant, Company Gunnery Sergeant, or Platoon Commanders.
Furthermore, the duties of the Marine's or Sailor's billet must be executed satisfactorily for six months before the award is authorized.
This may be awarded to members for completing 20 hours of instruction of entry level training courses and completing six months of service while in an instructor capacity. The following will be how the instructor hours will be calculated:
Basic Training = 4 hours
School of Infantry = 4 hours
Entire Specialty / Advanced Course = 20 hours
Completed Instructor Certification = 20 hours
18.4.3.C - Navy / Marine Corps Marksmanship Ribbon A Marksmanship Ribbon is an award of the United States Navy, Marine Corps, Air Force, and Coast Guard that is issued to service members who pass a weapons qualification course and achieve an above-average score.
The Navy and Marine Corps issue the marksmanship ribbon in three levels — that of Marksman, Sharpshooter, and Expert. The basic ribbon is awarded for the Marksman level while the specific Marksmanship Device is awarded for qualification as a Sharpshooter or Expert. Those receiving an Expert qualification receive the Marksmanship Medal, in addition to the Marksmanship Ribbon.
Awarded to members in lieu of the Rifle Awards Devices for qualifying as a Rifle Marksman, Rifle Sharpshooter, or a Rifle Expert.
18.4.3.D - Combat Action Ribbon The Combat Action Ribbon is a personal decoration awarded to members of the Navy, Marine Corps, and Coast Guard (when operating under the control of the Navy) in the grade of captain (or colonel in the Marine Corps) and below who have actively participated in ground or surface combat.
Personnel who earned the Combat Infantryman Badge or Combat Medical Badge while a member of the Army may be authorized to wear the Combat Action Ribbon. The principle criterion is that the recipient must have participated in a bona fide ground or surface combat firefight or in an action during which he was under enemy fire and his performance under fire was satisfactory.
This may be awarded to any member that participates in at least three official combat actions.
18.4.3.E - National Defense Service Medal The National Defense Service Medal was awarded for honorable active service for any period between 27 June 1950 and 27 July 1954; between 1 January 1961 and 14 August 1974; between 2 August 1990 and 30 November 1995; and between 11 September 2001 and a closing date to be determined.
This may be awarded to any member that completes any ten combinations of combat operations or training events.
18.4.3.F - Navy Expeditionary Medal/ Marine Corps Expeditionary Medal Navy: The medal will be awarded to the officers and enlisted men of the Navy who shall have actually landed on foreign territory and engaged in operations against armed opposition, or operated under circumstances which, after full consideration, shall be deemed to merit special recognition and for which service no campaign medal has been awarded.
Marine Corps: To be awarded the Marine Corps Expeditionary Medal, personnel must have engaged in a landing on foreign territory, participated in combat operations against an opposing force, or must have participated in a designated operation for which no other service medal is authorized.
To be awarded the Navy or Marine Corps Expeditionary Medal, personnel must have engaged in a landing on foreign territory, participated in combat operations against an opposing force, or must have participated in a designated operation or exercise for which no other service medal is authorized at the discretion of the Command Staff.
18.4.3.G - Operation Broadsword Campaign Ribbon / Medal
This award was created from scratch for our purposes. This ribbon is awarded to anyone who participated in Operation Broadsword, January 7th, 2018.
18.4.3.H - Operation (Name) Campaign Ribbon / Medal
This award was created from scratch for our purposes. This ribbon is awarded to anyone who participated in any Operation designated by the 11th Marine Division.
18.4.3.I - Operation Enduring Freedom Campaign Medal
Awarded to anyone who participated and provided selfless service in the defense of the Afghani people in Operation Enduring Freedom, 2001 - Present.
18.4.3.J - Operation Iraqi Freedom Campaign Medal
Awarded to those who participated and provided selfless service in the defense of the Iraqi people in Operation Iraqi Freedom, 2003 - 2011
18.4.3.K - War on Violence and Aggression Medal
This award was created from scratch for our purposes. This medal is awarded to anyone who gave selfless service to combat violence, aggression and tyranny in the defense of civility, justice, peace and freedom while in any theater, operation or nation.
18.4.3.L - Global War on Terrorism Medal
This medal is awarded to anyone who have participated and gave self-less service to combat terrorism in any theater or nation from 2001 - present.
18.4.3.M - Takistan Service Ribbon
This award was created from scratch for our purposes. This is awarded to anyone who has served in Takistan in any official capacity.
18.4.3.L - Chernarus Service Ribbon
This award was created from scratch for our purposes. This is awarded to anyone who serves in the Republic of Chernarus in any official capacity
18.4.3 - Unification Medal
On April 1st, 2015 the organization was reestablished and formed and has been reestablished on April 1st, 2017.
As a way of honoring all those that had served with the organization during the early days, the Unification Medal is given.
This award was created from scratch for our purposes. This medal is also given to members who have provided selfless service to rebuild, restabilize and unify nations and organizations who were under distress and duress.
Those who received this award were here for our ups and downs and our growing pains. They were here for the opening and reformation of the organization. They are veterans in their own rights.
18.4.3.N - Navy Meritorious Unit Commendation ACTUAL: Established by order of the Secretary of the Navy, 17 July 1967, it is awarded by the Secretary to any unit of the Navy or Marine Corps which has distinguished itself under combat or non-combat conditions, by either valorous or meritorious achievement compared to other units performing similar service, but no sufficient enough to justify award of the Navy Unit Commendation.
Awarded to any member who participated in at least one SOCEX operation or contributed to the missions.
18.4.4 - Time in Service Awards These awards are issued for reaching a specified time in service.
18.4.4.A - Armed Forces Service Medal The medal will be awarded to personnel assigned to operations in an area designated by the Department of Defense (DOD) for award of the medal.
This can be awarded to a member for one year of active service. Awarded only once.
18.4.4.B - Good Conduct Medal The Good Conduct Medal is awarded to any active-duty enlisted member of the United States military who completes three consecutive years of "honorable and faithful service". Such service implies that a standard enlistment was completed without any non-judicial punishments, disciplinary infractions, or court martial offenses. If a service member commits an offense, the three-year mark "resets" and a service member must perform an additional three years of service without having to be disciplined, before the Good Conduct may be authorized.
Service for the Good Conduct Medal must be performed on active duty and the medal is not awarded to members of the military reserve or National Guard who are not federalized to active service. For those Reserve and Guard members who satisfactorily perform annual training and drill duty, however, a separate series of Reserve Good Conduct Medals may be awarded in lieu.
During times of war, the Good Conduct Medal may be awarded for one year of faithful service. The Good Conduct Medal may also be awarded posthumously, to any service member killed in the line of duty.
This may be awarded to enlisted members that completed one year of duty without any disciplinary marks against them.
18.4.4.C - Sea Service Deployment Ribbon ACTUAL: Awarded to officer and enlisted personnel of the United States Navy and Marine Corps. Each service has distinct criteria that delineates eligibility; Navy personnel assigned to Marine Corps units follow Marine Corps policy, and vice versa.
For Navy and Marine Corps personnel assigned to U.S. (including Hawaii and Alaska) homeported ships/deploying units or Fleet Marine Force (FMF) commands, 12-months accumulated sea duty or duty with FMF which includes at least one 90- consecutive day deployment. A standard 14-day waiver of the 12- month accumulated sea duty/duty with FMF is authorized as long as the 90-consecutive day deployment requirement is met. The 12-month accumulated sea duty requirement is waived for those Navy and Marine personnel who were called to sea duty or deployed for Operations DESERT SHIELD or DESERT STORM (during the period 2 Aug 90 - 31 Dec 91) to qualify for this initial award. This waiver does not affect second and subsequent awards of this ribbon. Second and subsequent awards will be earned for each additional 12-months of qualifying service in which a 90- consecutive day deployment occurs.
This may be awarded to any member for six months of active service. Awarded only once.
18-4.4.D - Overseas Service Ribbon (no medal authorized) Awarded to officers and enlisted personnel of the United States Navy, United States Naval Reserve, United States Marine Corps, and United States Marine Corps Reserve. Each service has distinct criteria that delineates eligibility; Naval personnel assigned to Marine Corps units follow Marine Corps policy, and vice versa.
Active Duty Personnel: 12-months consecutive or accumulated duty at overseas shore base duty station.
This may be awarded to any member for three months of active service. Awarded only once.
18.4.5 - Unit Awards These awards are issued for meritorious or outstanding service as a group.
18.4.5.A - Navy Unit Commendation Established by order of the secretary of the Navy, 18 December 1944, it is awarded by the Secretary to any ship, aircraft, detachment, or other unit of the of the United States Navy or Marine Corps which has, subsequent to 6 December 1941, distinguished itself by outstanding heroism in action against the enemy, but no sufficiently enough to justify award of the Presidential Unit Citation.
This may be awarded to any member that is part of a functioning team where the team performs in an exceptionally meritorious manner above and beyond their peers.
18.4.6 - Joint Service Awards These awards are issued for exceptional service in another organization’s operations or trainings.
18.4.6.A - Defense Meritorious Service Medal (DMSM) The Defense Meritorious Service Medal is awarded to those members of the United States Armed Forces who have distinguished themselves by meritorious service or achievement while assigned to a joint activity. The DMSM is usually awarded to those serving in leadership positions and performing exceptionally outstanding work.
This may be awarded to any member who performs in an exceptional and outstanding manner while preparing for, during the conduct of, or directly enabling an event hosted by another unit.
18.4.6.B - Joint Service Commendation Medal (JSCM) The JSCM shall be awarded only to members of the Armed Forces of the United States who, after January 1, 1963, distinguished themselves by meritorious achievement or service.
This may be awarded to a member for attending at least three events hosted by another unit/organization event and distinguishes themselves by showing professionalism befitting a member of the 11th Marine Division.
18.4.6.C - Joint Service Achievement Medal (JSAM) The JSAM shall be awarded only to members of the Armed Forces of the United States below the grade of O-6 who, after August 3, 1983, distinguished themselves by outstanding performance of duty and meritorious achievement.
This may be awarded to members who show professionalism while operating with, or assisting, another Armed Assault organization. Can only be awarded once.
18.4.6.D - Joint Meritorious Unit Award The Joint Meritorious Unit Award is awarded to Joint Activities of the Armed forces of the United States which have, subsequent to January 23, 1979, distinguished themselves by exceptionally meritorious achievement or service in pursuit of joint military missions of great significance.
This may be awarded to members that operate as a unit while participating in a joint mission with that unit, and who perform in an exceptionally meritorious manner.
18.4.7 - Awards Issued Under Extreme Authorization The following denotes awards that are to be issued under any circumstances. They denote individuals in the US Armed Services that have distinguished themselves above and beyond their peers on a level that is to be deducted from the implementation of their award in a simulated environment.
18.4.7.A - Medal of Honor The Medal of Honor is awarded by the President, in the name of Congress, to a person who, while a member of the Armed Forces, distinguishes himself or herself conspicuously by gallantry and intrepidity at the risk of his or her life above and beyond the call of duty while engaged in action against an enemy of the United States; while engaged in military operations involving conflict with an opposing foreign force; or while serving with friendly foreign forces engaged in an armed conflict against an opposing armed force in which the United States is not a belligerent party. The deed performed must have been one of personal bravery or self-sacrifice so conspicuous as to clearly distinguish the individual above his or her comrades and must have involved risk of life. Incontestable proof of the performance of the service will be exacted and each recommendation for the award of this decoration will be considered on the standard of extraordinary merit.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18-4.7.B. Navy Cross The Navy Cross may be awarded to any person who, while serving with the Navy or Marine Corps, distinguishes himself in action by extraordinary heroism not justifying an award of the Medal of Honor. The action must take place under one of three circumstances: while engaged in action against an enemy of the United States; while engaged in military operations involving conflict with an opposing foreign force; or, while serving with friendly foreign forces engaged in an armed conflict in which the United States is not a belligerent party. To earn a Navy Cross the act to be commended must be performed in the presence of great danger or at great personal risk and must be performed in such a manner as to render the individual highly conspicuous among others of equal grade, rate, experience, or position of responsibility. An accumulation of minor acts of heroism does not justify an award of the Navy Cross.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18.4.7.C - Distinguished Flying Cross The Distinguished Flying Cross is awarded to any person who, while serving in any capacity with the Armed Forces of the United States, distinguishes himself by heroism or extraordinary achievement while participating in aerial flight. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty. The extraordinary achievement must have resulted in an accomplishment so exceptional and outstanding as to clearly set the individual apart from his comrades or from other persons in similar circumstances. Awards will be made only to recognize single acts of heroism or extraordinary achievement and will not be made in recognition of sustained operational activities against an armed enemy.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18.4.7.D - Silver Star The Silver Star is awarded to a person who, while serving in any capacity with the United States Armed Forces is cited for gallantry in action against an enemy of the United States while engaged in military operations involving conflict with an opposing foreign force, or while serving with friendly foreign forces engaged in armed conflict against an opposing armed force in which the United States is not a belligerent party. The required gallantry, while of a lesser degree than that required for award of the Distinguished Service Cross, must nevertheless have been performed with marked distinction.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18-4.7.E. Bronze Star The Bronze Star Medal is awarded to any person who, while serving in any capacity in or with the military of the United States after 6 December 1941, distinguished himself or herself by heroic or meritorious achievement or service, not involving participation in aerial flight, while engaged in an action against an enemy of the United States; while engaged in military operations involving conflict with an opposing foreign force; or while serving with friendly foreign forces engaged in an armed conflict against an opposing armed force in which the United States is not a belligerent party.
Awards may be made for acts of heroism, performed under circumstances described above, which are of lesser degree than required for the award of the Silver Star.
Awards may be made to recognize single acts of merit or meritorious service. The required achievement or service while of lesser degree than that required for the award of the Legion of Merit must nevertheless have been meritorious and accomplished with distinction.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18.4.7.F - Navy & Marine Corps Medal The Navy and Marine Corps Medal may be awarded to service members who, while serving in any capacity with the Navy or Marine Corps, distinguish themselves by heroism not involving actual conflict with an enemy. Typically, it is awarded for actions involving the risk of one's own life.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18.4.7.G - Navy & Marine Corps Commendation Medal The Navy & Marine Corps Commendation Medal is presented for heroic or meritorious achievement or service. To merit this award, the acts or services must be accomplished or performed in a manner above that normally expected, and sufficient to distinguish the individual above those performing similar services.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18.4.7.H - Presidential Unit Citation The Presidential Unit Citation is awarded in the name of the President to units of the Armed Forces of the United States and co-belligerent nations for extraordinary heroism in action against an armed enemy. The unit must have accomplished its mission under such extremely difficult and hazardous conditions to set it apart from and above other units participating in the same campaign. The degree of heroism required is the same as that which would be required for award of a Navy Cross to an individual.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
18-4.7.I. Purple Heart A. The Purple Heart is awarded in the name of the President of the United States to any member of an Armed Force who, while serving with the U.S. Armed Services after 5 April 1917, has been wounded or killed, or who has died or may hereafter die after being wounded;
1. In any action against an enemy of the United States;
2. In any action with an opposing armed force of a foreign country in which the Armed Forces of the United States are or have been engaged;
3. While serving with friendly foreign forces engaged in an armed conflict against an opposing armed force in which the United States is not a belligerent party;
4. As a result of an act of any such enemy of opposing armed forces;
5. As the result of an act of any hostile foreign force;
6. After 28 March 1973, as a result of an international terrorist attack against the United States or a foreign nation friendly to the United States, recognized as such an attack by the Secretary of the department concerned, or jointly by the Secretaries of the departments concerned if persons from more than one department are wounded in the attack; or,
7. After 28 March 1973, as a result of military operations, while serving outside the territory of the United States as part of a peacekeeping force.
8. After 7 December 1941, by weapon fire while directly engaged in armed conflict, regardless of the fire causing the wound.
9. While held as a prisoner of war or while being taken captive.
10. A wound for which the award is made must have required treatment by a medical officer.
The 11th Marine Division will NOT actively simulate this award to any person and must be earned by the selfless service, conspicuous gallantry and hard blood, sweat and tears that a member must put into this organization in order to receive this prestigious and honorable award.
Unit Badges Badges are issued once an individual completes all required qualifying criteria to display the badge. Only two may be displayed at a time based. Personnel are only authorized to display two badges at a time. The following list applies to placement of each badge, with badges placed higher on the list being displayed above badges placed lower on the list. Note this does not denote all badges.
USMC / USN Combatant Divers Badge
Basic / Senior Explosive Ordnance Disposal Badge
Navy and Marine Corps / Basic Parachutist Badge
Naval Aviator / Naval Flight Officer Wings
18.4.8.A - USMC / USN Combatant Divers Badge Diver Billeted Members – All members assigned as a special operations technician, explosive ordnance disposal technician, combatant diver or Navy diver, are required to attend the Combatant Divers Course. This training is required before any diving operations are conducted in any official capacity. Upon completion of the course the member is authorized to wear their respective Combatant Divers Badge.
18.4.8.B - Basic Parachutist Jump Billeted Members – Special Operations Forces are required to become at least Basic Parachute Qualified. This training must be completed prior to a special operations member being authorized to conduct jump training or to be allowed to participate in any operation requiring a combat jump. Once attained, there is no additional requirements to maintain this qualification.
Ancillary Billeted Members – All general organization members, exceeding the rank of E-2 may apply but must be selected (monthly / annually) to attend the Basic Parachute Qualification Course (Jump School) in order to attend. The number of allowable participants will equate to no more than 10% of the Organization's Total Strength. This percentage will equate to 10% of each Company / Element (excluding Platoon HQ and up) and 10% of the total leadership billets (Platoon HQ and up) each year. The leadership billeted personnel will be nominated by Command Staff directly, and all others will be nominated by their respective Company / Element HQ Personnel. Once attained, there is no additional requirements to maintain this qualification.
The requirements to attain Basic Parachute Certification are listed below.
2x Basic training jump (no gear), 380m, 240kph (C-130J Only)
2x Basic training jump (no gear), 380m, 240kph (C-130J Only)
2x Basic training jump (no gear), 380m, 240kph (C-130J Only)
3x Tactical training jump (with gear), 380m, 240kph (C-130J Only)
3x Tactical training jump (with gear), 380m, 240kph, night (C-130J Only)
18.4.8.C - Navy and Marine Corps Advanced Parachutist Badge In order to earn the Advanced Parachutist Insignia, a member must conduct ten to fifteen additional jumps to include; combat equipment load out jump, night combat load out jump, alternate platform jump (different aircraft type), and a water jump as well as full HALO / HAHO jumps. After completing the ten to fifteen jumps, including the prescribed jumps, a member will be authorized to wear the Navy / Marine Corps Advanced Parachutist Insignia (Gold Wings). This qualification must be maintained quarterly.
18.4.8.D - Naval Aviator Wings Only flight qualified First Lieutenants who are in a leadership billet (at least Element Leader), and Captains and above (regardless of leadership), will be authorized to display the Naval Aviator Wings as a part of a ribbon rack. Once issued this badge is authorized to be displayed even if the individual transfers out of the 66th Aviation Regiment. Personnel are only authorized to display one version of flight wings (NA or NFO).
18.4.8.E - Naval Flight Officer Wings Only flight qualified Student Naval Aviators, flight qualified Second Lieutenants, and flight qualified First Lieutenants will authorized to display this as a part of their ribbon rack. Once issued this badge is authorized to be displayed even if the individual transfers out of the 66th Aviation Regiment. Personnel are only authorized to display one version of flight wings (NA or NFO).
18-4.8.F - Fleet Marine Force (FMF) Enlisted Warfare Specialist Device An enlisted corpsman will be authorized to wear the FMF Enlisted warfare Specialist Device when they meet the follow requirements:
Active duty as a corpsman for the past 60 days.
Attend 4 organization-wide operations as a corpsman in addition to 6-man fireteam/squad/platoon level training as a corpsman.
Complete all Corpsman, Medical and Non-Commissioned Officer courses.
Attend and complete School of Infantry (SOI).
18.4.8.G - Fleet Marine Force (FMF) Qualified Officer Insignia A Navy medical officer will be authorized to wear the FMF Qualified Officer Insignia when they meet the follow requirements:
Active duty as a corpsman for the past 60 days
Attend 5 organization-wide operations as a corpsman in addition to 6 fire team/squad/platoon level training as a corpsman.
Complete all Corpsman, Medical and Non-Commissioned Officer and Officer courses
Attend and complete School of Infantry and Officer Candidacy School (SOI/OCS)
18.4.8.H - Basic EOD Badge An enlisted member who operates as an Explosive Ordnance Disposal (EOD) Technician will be authorized to wear the Basic EOD Badge when they meet the following criteria. Members are authorized to wear only the highest level EOD badge qualified for, and are authorized to continue the display of this badge even after transferring out of this section.
Complete EOD MOS / Rating Training
3 Months EOD Service
18.4.8.G - Senior EOD Badge An enlisted member of Explosive Ordnance Disposal (EOD) Detachment will be authorized to wear the Senior EOD Badge when they meet the following criteria. Members are authorized to wear only the highest level EOD badge qualified for, and are authorized to continue the display of this badge even after transferring out of this section.
Awarded Basic EOD Badge
Complete all Non-Commissioned Officer courses
6 Months EOD Service
Attendance of 4x Official Event as EOD
18.4.9 - Unit Devices Devices are issued once an individual completes all required qualifying criteria to display the device. Only one Rifle device and one Pistol device may be displayed at a time, and are displayed side by side. The rifle device will be displayed closer to the midline of the body with the pistol device being to its right. Each member operates at the 100m, 200m, 300m, 400m and 500m tables of fire and must achieve at least 15 hits on each target up to 300m at each designated stance in order to qualify.
Rifle Marksman Device = Score of 15/300 on the official rifle range
Rifle Sharpshooter Device = Score of 20/400 on the official rifle range
Rifle Expert Device = Score of 25/500 on the official rifle range
Pistol Marksman Device = Score of 5/20 on the official handgun range
Pistol Sharpshooter Device = Score of 10/30 on the official handgun range
Pistol Expert Device = Score of 15/50 on the official handgun range
Section 19 OCCUPATION Qualification Policy
19.1 - Overview The purpose of the Occupation Qualification and Award Policy is to two fold. First is to provide a realistic training environment and skills necessary for a member to perform his respective missions. Second is to provide a system of rewarding members of the organization by allowing them to earn the coveted Navy/Marine occupation awards and qualifications.
19.2 - Qualification School Respective occupation qualification and all of its tracking / duties will be the responsibility of the Qualification Staff. This staff of instructors will conduct trainings once a month at a minimum. These trainings will be pre-arranged, posted, and will be advertised to the appropriately members per the type of occupation being performed. In order to attend these trainings a member must be a part a member who is billeted or in a respective occupation. These trainings will be conducted in accordance with all Standard Operating Procedure. Each training will host no more than three occupations per training.
Additionally, The Occupation Qualification Staff will pre-arrange and post a Basic Qualification Course monthly to allow for newly nominated personnel to attain their respective qualification. This training will encompass all necessary coursework to complete certification of these newly nominated personnel on a basic level.
Only personnel explicitly indicated in this policy are authorized to attend these trainings.
19.3 - Qualification Sustainment The only qualification that must be maintained are the Navy / Marine Corps Parachutist Qualification, Special Operations-based qualifications and Aviation-based qualifications. In order to maintain these qualifications, a member must conduct one training exercise per quarter at an authorized training hosted by the Qualification Staff. If in Special Operations, any training conducted in an official event will also fulfill this requirement. In this case, each respective special operations HQ must submit either their training report, or their operations report to the Qualification Staff indicating the members in attendance for record keeping purposes.
Any member that fails to maintain their respective qualifications will forfeit and lose the associated certification. In this event, the member will be required to re-certify on the coursework from the beginning if they choose to re-attain certification. These members will not need to be nominated a second time to re-attain their certification
19.4 - Support Support during qualification may be by any aircraft, naval vessel or ground vehicle, and its authorized personnel, that are designated as capable platforms. Requests for vehicle presence during training, will be submitted to Command Staff one week prior to the commencement of the training evolution. Prior to step off during the training, the commanding officer of that training, will brief the vehicle support crew on the training parameters to include any requirements and restrictions.
19.4.1 - Additional Applications The C-130J, F/A-18F, UH-1Y, MH-60S, AH-1Z, LAV-25, M1A2 Abrams and the AAVP/A1 and their authorized crew(s) are the only dedicated platforms for qualification. This means that these are only vehicles that will not require a request to be in attendance. They are primarily assigned to the support of the qualification staff and their training. The position of the respective Vehicle Commander / Crewman is a secondary qualification that is maintained by four designated qualified members. Additionally, these individuals must hold the rank of E-6 at a minimum. Two members of Command Staff are authorized to hold this qualification, as well. The Command Staff representatives must fulfill all other requirements indicated above prior to be authorized to maintain each respective billet billet. Command Staff representatives are only authorized to operate the respective vehicle in a fill-in capacity should the primary four crewmen be absent from a designated event.
The respective vehicle crews are authorized to conduct operational missions at the direction of 11th Marine Division Headquarters only.
19.5 - Summary Training and certification is intended to aid in the realism factor of this organization and as a reward for members selected by the leadership. We hope these are fun and enjoyable for those involved. And remember, if at first those who try do not succeed, redefine success.
Section 20 Rifle Range Qualification Policy
20.1 - MCAS Hercules / Camp Union Camp Union Weapons Complex and MCAS Hercules are facilities featuring known and unknown distance qualification ranges. These are official ranges the 11th Marine Division will use for each and every range qualification, and it may also be used by members to practice their marksmanship skills if the organization is performing selected base duties. However, all members, regardless of rank, must adhere to the Standard Rules governing the range.
20.2 - Standard Rules No professionalism or undisciplined behavior. Treat the range just like a real one. Practice firing at the targets only, from the appropriate lanes. There will be no automatic fire. The only authorized weapon on the range are the M16A2, M16A4, M16A6, M4, M4A1 and the M4A6. Additionally, the M9A1 Beretta or M45A1 MEUSOC handguns may be used on the pistol qualification range only. Do not move in front of the firing line at any time. The Range Staff are responsible for all conduct on the range. In their absence, the ranking ground member in attendance is responsible for all conduct on the range. Anyone on the Range must have fully functional communications.
There are 5 lanes, numbered 1 through 5, on the known distance range. Each lane has targets stationed at 100, 200, 300, 400 and 500 yards. All targets on the range are watched from the command tower to the rear of the firing line.
There are 10 lanes, numbered 1 through 10, on the unknown distance range. Each lane has 15 - 20 targets scattered randomly between 100 and 500 yards. Watch of the unknown distance range is done from the tower to the rear of the firing line.
While this is yet to be implemented, every target will be coded to add a multiplayer point to a player's score when hit a designated part of the target. Press "i" by default to access that score. Clear score commands are available on the laptops.
20.3 - Safety Brief The safety brief is a reminder of weapon safety and will be challenged at the beginning of every range. We do not want to see any accidental discharges or deaths on the rifle range. The general safety rules:
1. Treat every weapon as if it is loaded.
2. Handle every weapon with care.
3. Know and identify your target and what is beyond it.
4. Never point the weapon at anything you do not intend to kill.
5. Keep the weapon on safe and off the trigger until you intend to kill.
20.4 - Video Settings and Shooting Tips Shooters must keep their weapons pointed down range as much as possible. The use of freelook or the number pad keys will aid in this. Shooters should also try to manage their breathing as much as possible. Do not run, take a moment to steady after reloading or changing stance, and do not hold breath for too long. To prevent holding breath for too long, use the "0" numpad key (default "bring up sights" key) and then zoom in using the "+" key on the number pad. Pressing the right mouse button can then be used before and during each shot to hold breath and steady the rifle, to be released after each shot, instead of having to be held overly long to zoom in as well. In order to ensure the targets will render from the 500 yard lines, the screen resolution must be set to anything higher than 800x600. In the Video options from the main game menu, Objects Detail must be set to "Very High".
20.5 - Qualification Procedures For every hit, which include body, leg, arm, torso and headshots on the target, are counted as 1. Follow the instructions of the range staff. A one 30 round magazine limit is active at all times during each stance which will require members to reload after expending 30 rounds from their magazine. Do not reload at any other time unless authorized. If a member reloads at an inappropriate time, all subsequent rounds are not scored. After the initial practice period is over, instructors will require everyone to fire their weapons until the limiter forces a reload and then call a cease fire. Instructors will reset the scores and begin qualifications. Join in Progress is enabled but it is recommended to lock the server just prior to qualification. Each member may only qualify once a day. Any firing after the initial attempt does not count. Members can try to qualify three times during the qualification period. The highest qualification score is kept. If a member is active duty for at least half of the qualification period and fails to shoot their rifle range, they will be unable to shoot for a qualifying score until the next qualification period. This means that they may not be promoted until then. It is very important to shoot during the qualification period if a member is active duty.
20.6 - Course of Fire and Scoring (Rifle)
Out of 450 total shots: 15 per stance at 300 meters = Marksman 20 per stance at 400 meters = Sharpshooter 25 per stance at 500 meters = Expert
Round 1 100 meter line 30 rounds standing 30 rounds kneeling 30 rounds prone No timer
Round 2 200 meter line 30 rounds standing 30 rounds kneeling 30 rounds prone No timer
Round 3 300 meter line 30 rounds standing 30 rounds kneeling 30 rounds prone No timer
Round 4 400 meter line 30 rounds standing 30 rounds kneeling 30 rounds prone No timer
Round 5 500 meter line 30 rounds standing 30 rounds kneeling 30 rounds prone No timer
Round 6 (Weapons Sight Authorized) Unknown distance course (between 100 and 500 meters) 5 rounds standing 5 rounds kneeling 5 rounds prone 15 out of 30 targets will present themselves and will stay down when hit 25 second timer
Round 7 (Weapons Sight Authorized) Unknown distance course (between 100 and 500 meters) 10 rounds standing 10 rounds kneeling 10 rounds prone 20 out of 30 targets will present themselves and will stay down when hit 25 second timer per stance
Round 8 (Weapons Sight Authorized) Unknown distance course (between 100 and 500 meters) 30 rounds standing 30 rounds kneeling 30 rounds prone 30 out of 30 targets will present themselves and will stay down when hit 25 second timer per stance
Non-Qualification Period During the non-qualification period; members will have three opportunities to raise their score. This includes members who shot during the qualification period, recruits, returning members to the organizations, or those who were in reserves during the previous qualification month. Upon a successful qualification that score is submitted by the range staff for record and no further ranges scores will be recorded. Any member that qualified during the previous month is not authorized to fire for official score but are more than welcome to fire for practice at the discretion of the senior range staff present.
20.7 - Range Staff Range Master (1 billet) - Must have had experience as a Range Instructor. They will be authorized to schedule Qualification Ranges on the calendar by submitting requests through the Command Staff. The Range Master will also be the only Range Staff authorized to run unscheduled ranges to fit the needs of the organization. The Range Master will be responsible for all Range Staff, choosing and training Range Staff personnel with Command Staff approval. The Range Master will be responsible for submitting a monthly report and the dispensation of promotion points to the Range Staff according to staff activity levels and governed by the Collateral Duty Standard Operating Procedure for the organization.
Range Instructor (3 billets) - Any rank below the Range Master certification, must hold a leadership billet which grants them administrative rights. Range Instructors will be authorized to schedule range days on the calendar through the Command Staff. They will be authorized to run ranges on their own, or with the assistance of other Range Staff whenever possible, but only on scheduled range days. Range Instructors will also be encouraged to coach members in ways to help improve their accuracy, both during Rifle Range sessions as well as during non-qualification practice and training sessions, as well as to assist the Range Master or other Range Instructor in running a qualification range.
Range Coach (2 billets) - Any rank below the Range Master certification, but may be without a leadership position or administrative rights. The primary duties of Range Coaches will be to assist the Range Master and the Range Instructors in over-seeing the operations of qualifications ranges by assisting in scoring and conducting a safe and professional range. Range Coaches will also be encouraged to coach members in ways to help improve their accuracy, both during Rifle Range sessions as well as during non-qualification practice and training sessions.
Section 21 Chain of Command
21.1 - Overview The following section will set forth and establish the proper procedure for utilizing the Chain of Command (CoC). All matters of official nature must use this method in order to maintain the organization of the 11th Marine Division. While few exceptions exist (such as the proposal policy), it is assumed that anything not explicitly stated in contradiction to this policy is to follow it.
21.1.A -Definition The Chain of Command is defined as a hierarchy of authority where those at the top of an organization direct and control the activities of the organizational members below them. To take this further, The Chain of Command is a system where individuals are responsible for their subordinates below them and report to their direct superior above them. All levels of the Chain of Command will not circumvent the established hierarchy except when circumstantially required. In addition to being responsible FOR subordinates, each leader is responsible TO their subordinates, and will provide all required logistics to allow said subordinates to complete their assigned duties.
21.1.B - Circumstances
The chain of command may vary depending on the area of the 11th Marine Division that one is in. In times of uncertainty, members should always follow the next highest rank, as situations go:
Ground: Fire Team Leader → Squad Leader → Platoon Sergeant → Platoon Leader → Company Sergeant → Company Commander → Battalion Commander → Regiment Commander → Division Command.
Aviation: Element Leader→ Flight Leader→ Squadron Leader→ Group Leader → Wing Commander
Naval: Commander→ Captain→ Fleet Admiral
If someone in the chain of command is not present, it is required for members to go to the next level in the chain of command.
If the issue is with a direct higher staff member, it is recommended to discuss and resolve the issue with that person. If the situation is not able to be resolved, it is required to bring it to Division Command Staff.
In some cases, a Junior Enlisted member, if authorized, may take a billet of a Non-Commissioned Officer or Team Leader, such as a Fireteam Leader position.
For example, an E-2 may be in control of a fireteam of E-3s only if the E-2 is in a higher billet that has been authorized by Command Staff.
21.2.1 - Officer Ranks
Warrant Officer Ranks (USMC/USN)
Warrant Officer (WO/W-1)
Chief Warrant Officer 2 (CWO2/W-2)
Chief Warrant Officer 3 (CWO3/W-3)
Chief Warrant Officer 4 (CWO4/W-4)
Chief Warrant Officer 5 (CWO5/W-5)
Marine Officer Ranks
2nd Lieutenant (2ndLt/O-1)
1st Lieutenant (1stLt/O-2)
Captain (Capt/O-3)
Major (Maj/O-4)
Lieutenant Colonel (LtCol/O-5)
Colonel (Col/O-6)
Brigadier General (BGen/O-7)
Major General (MajGen/O-8)
Lieutenant General (LtGen/O-9)
General (Gen/O-10)
Navy Officer Ranks
Ensign (ENS/O-1)
Lieutenant Junior Grade (LTJG/O-2)
Lieutenant (LT/O-3)
Lieutenant Commander (LCMDR/O-4)
Commander (CMDR/O-5)
Captain (CAPT/O-6)
Rear Admiral (Lower Half) (RDML/O-7)
Rear Admiral (Upper Half) (RADM/O-8)
Vice Admiral (VADM/O-9)
Admiral Chief of Naval Operations (ADM/O-10)
Fleet Admiral (FADM/O-11 Special)
Under no circumstance does an Enlisted member have seniority or superiority over an Officer unless for training purposes or designated by Command Staff for specific events.
Officers and Senior Enlisted in the one branch do not have authority over any member in another branch unless authorized by Command Staff.
E.g. The only time where Pilots hold authority over other Members is when the respective members are operating within the aircraft.
21.3 - Utilizing the Chain of Command All sections will have a clear and established chain of command based upon billet and occupation. When dealing with official business, all things must be sent to the next level within the chain to be passed on. Any matters of sensitive nature in which the next step in the Chain of Command is either compromised or not attending to in the matter of operational policies, may skip that level of the chain in order to ensure the problem is dealt with appropriately. This may continue all the way to the end of the Chain or 11th Marine Headquarters.
21.3.1 - 11th Marine Headquarters & Service This section will detail the Chain of Command for the 11th Marine Division Headquarters & Service. The Chain of Command can become some what complicated as certain sections require a direct line of Communications to either Division Command or Command Staff. These positions will be identified specifically bellow:
21.3.1.A - S-1 Personnel The S-1 Chain of Command is illustrated below S-1 Entry Level Team Member > S-1 Team Chief > S-1 HQ > Division Command
21.3.1.B. S-2 Intelligence The S-2 Chain of Command is illustrated below S-2 Entry Level Team Member > S-2 Team Leader/ Chief > S-2 HQ > Division Command
21.3.1.C - S-3 Operations & Training The S-3 Operations Section is broken down into a Training Chain of Command and an Operations Chain of Command . Both are outlined below:
Training RECRUIT > RCT/SOI/AS Trainer > RCT/SOI/AS Chief > S-3 Training HQ > S-3 HQ > Division Command
Range Staff > Range Master > S-3 Training HQ > S-3 HQ > Division Command
21.3.1.D - S-4 Logistics The S-4 Section by nature requires a direct line of communication between each respective section and Command Staff. Because of this they utilize a modified Chain of Command. The S-4 HQ section retains authority over each S-4 Section, but these sections report directly to Command Staff. The Chain of Command is outlined below:
S-4 Entry Level Team Member > S-4 Team Leader / Chief > Command Staff
21.3.2 - Specialized Assets This section details the Chain of Command structure of all supporting assets.
21.3.2.A - Force Recon The following details the billet progression of the chain of command for a special operations platoon. Special Operator > Team Leader > Platoon HQ > Company HQ > Battalion HQ > Regiment HQ > Division Command
21.3.2.B - Law Enforcement Detachment The following details the billet progression of the chain of command for a Law Enforcement Detachment or Security Force Detachment. Basic LEO > Team Leader > Squad Leader > Platoon HQ > TFC HQ > ISF HQ > Division Command
21.3.3 - Ground Forces This section details the Chain of Command structure of all of the Ground Forces and supporting assets.
21.3.3.A - Rifle Company The following details the billet progression of the chain of command for a Rifle Company. Fireteam member > Fireteam Leader > Squad Leader > Platoon HQ > Company HQ > Battalion HQ > Regiment HQ > Division Command
21.3.3.B - Rifle Company (Weapons) The following details the billet progression of the chain of command for the weapons platoon within a Rifle Company. Basic Rifleman > Fireteam Leader > Squad Leader > Platoon HQ > Company HQ > Battalion HQ > Regiment HQ > Division Command
21.3.3.C - Supporting Assets (7th Armored) The following details the billet progression of the chain of command for a armored platoon within the 7th Armored Battalion's Supporting Assets. Basic Crewman > Crew Chief > Commander > Section Lead > Platoon HQ > Company HQ > Division Command
21.3.3.D. Supporting Assets (Corpsman) The following details the billet progression of the chain of command for the corpsman within the Ground Combat Element's Supporting Assets. The corpsman assets differ when in the field and out of the field in that they are attached to ground forces organically. When in the field, the corpsman will follow the Chain of Command structure of the element they are attached to. Squad Corpsman > Platoon Corpsman > Company Corpsman > BAS SNCOIC > Division Command
21.3.4 - 66th Aviation Regiment This section details the Chain of Command Structure for all members of the 66th Aviation Regiment.
21.3.4.A - Commissioned Pilots The following details the chain of command for all commissioned pilots within the 66th Aviation Regiment. CoPilot > Aircraft Commander > Element Leader > Flight Leader > Squadron Leader > Detachment Commander > 66th Headquarters > Division Command
21.3.4.B - Student Pilots The following details the chain of command for all student pilots within the 66th Aviation Regiment. Student Pilot > Chief Flight Instructor > 66th Headquarters > Division Command
21.3.5 - 11th Fleet This section details the Chain of Command Structure for all members of the 11th Fleet.
21.3.5.A - Commissioned Officers The following details the chain of command for all commissioned officers within the 11th Fleet. Weapons Officer > Captain of the Vessel > Element Leader > Squadron Leader > Group Leader > Fleet Command > Division Command
Section 22 IDENTIFICATION & Signal Policy
22.1 - Purpose The purpose of this policy is to identify the proper means of communication both visually and auditorily. This policy will establish all smoke / flare brevity and assign radio frequencies.
22.2 - Radio Communication Network Radio frequencies will be assigned to fulfill all communication needs of the organization. To accomplish this task, channels will be divided into “banks” which are frequency values that encompass a 10 MHz Range. Radio frequencies will be assigned to fullfill each communication need the organization has. Each respective unit within the organization will be assigned radio frequencies by each respective headquarters approximately one hour prior to the step-off of a mission.
22.3 - Smoke Brevity The use of smoke, in the form of 40mm and hand tossed grenades, is to be used to both communicate and obstruct enemy line of sight to ease movement. Each smoke color will have an associated meaning when seen. The following outlines the default meaning of each smoke color. These assigned meanings may be altered per mission, with the exception of red smoke, at the discretion of the Commanding Officer. In this event, these changes MUST be specified in the Commanding Officer's respective Operations Order under the “Command and Signal” section.
Blue - Identifies a Friendly Position
Green - Identifies an allied or civilian position
Red - Identifies an Enemy Position
Yellow - Identifies threats and kill avenues
White - Concealment
Purple - Used to identify a mass casualty situation. While this does not mean that there are no corpsmen around, it does mean that the corpsmen need help in treating the casualties on their own and are requesting assistance from other corpsmen or Combat Lifesaver infantrymen.
Purple &Red- Used to indicate a breakdown of Command. All the commanding officers and non-commissioned officers are killed in action and no command is in place for the rest.
Orange - Special Duty smoke that’s meaning is assigned during the planning phase at the discretion of the Commanding Officer.
22.4 - Chemlight Brevity Similar to Smoke brevity, Chemlights will have an assigned meaning to their use based on color. As chemlights have a long lasting effect, their use is assigned to identifying situations which require the mark to remain in effect for some time.
Green - Used to identify cleared buildings/ terrain
Red - Special Duty chemlight assigned at the discretion of the Commanding Officer during the planning phase
Blue - Used to identify friendly positions
Yellow - Used to identify friendly casualties
22.5 - Flare Brevity As with Smoke and Chemlights, Flare Color will have an assigned meaning both for the 40mm and hand tossed variants. The use of flares is more similar to smoke as their effect is limited to a short time. With their limited color types, though, their meanings are modified slightly from smoke but are very similar nonetheless. The following outlines the brevity for flares.
White - General Illumination
Green - Identifies a friendly position
Red - Identifies an enemy position
Yellow - Special Duty, assigned by the task force commander during the planning phase
22.6 - Spray Paint Utilization Spray paint shall be utilized to mark buildings once they have been cleared of enemy presence at the discretion of the Commanding Officer. Once authorized, the building is to be marked near ALL entrances with the appropriate signal. Markings are not to be placed on glass or the door itself as these may become dislodged. In lieu of a solid wall near an entrance, the marking is to be placed on the ground immediately in front of the door. Any use of spray paint other than with the permission of the Commanding Offier is not authorized and is in direct violation of this policy.
22.6.1 - Spray Paint Brevity The following outlines the proper use of spray paint once authorized
Blue X - Cleared Building with no hostiles found
Blue XX - Cleared Building with hostiles found
Red X- Cleared Building with a Weapons Cache that requires detonation
Red XX - Booby Trapped building
Green X - Casualty Collection Point
Green XX - HQ Building / Building holding secured HVTs, VIPs, POWs
Black X through any of the above symbols - Is used to denote and error or change that results in the symbol being disregarded
Section 23 Member of the Quarter Policy
23.1 - Purpose In the interest of recognizing members of the organization for their dedication to duty, devotion and esprit de corps above and beyond the day to day standards of the organization, the Member of the Quarter Program is established. The program allows the acknowledgement of those that do more for the organization than just being part of the team.
23.2 -Nominations Nominations may only be submitted during the final month prior to the end of a quarter (March, June, September, and December) and must be submitted no later than the last day of the quarter. Any member of the organization may be nominated and may be nominated by any other member. No member may nominate themselves. The nomination should be submitted to any member of the Command Staff stating the name of the member and two paragraphs on why the nominated member should be selected for the Member of the Quarter.
23.3 - Selection Once nominations are closed, the Command Staff will review the nominations and select the Member of the Quarter. This selection will be based on number of nominations for the member and the reason(s) for their nomination. The Command Staff will be looking for members that conduct themselves in a professional manor, know their primary duties and responsibly, contribute to the total team mentality and have shown to be a valuable asset above and beyond.
23.4 - Member of the Quarter Rewards Other than a post on the forums acknowledging the Member of the Quarter they also receive the following awards and benefits. All members of the quarter will receive half of the necessary requirements for their next rank. They will also receive the Military Outstanding Volunteer Service Medal.
Section 24 Reserve Component Policy
24.1 - Maintaining Active Status/Movement to Reserves The only requirements the 11th Marine Division has for maintaining active duty status is the attendance of our official events during every weekend of each month and must be operational at least 4x days a week. In addition, all sections have scheduled training sessions throughout the month/week. These scheduled trainings are mandatory in attendance. Meaning that if a member is on a different game, they will be required to attend their sections scheduled training. Refusal may result in the member being removed from the organization. Beyond this basis, individual sections of the organization are free to set their own requirements of official trainings and events based on performance and manpower needs, as long as they maintain an ideal of fairness and balance. The Command Staff reserves the right to overturn individual section reserve policies if they feel they are unfair.
Members may be moved to the Reserves in two ways: personal request and leadership request. Personal request is simply the member themselves requesting a move to reserves due to lack of time to fully commit to the organization at the time. Leadership request is when, due to a member's inactivity and violation of the section's activity policy, a leader within the member's chain of command request a move to the Reserves. While any leader in the chain of command may request the move, the affected member's direct leader (such as Fireteam Leader) must always be consulted first, so as to not inadvertently move anyone with a prearranged Leave of Absence or other short-term situation already excused by that leader.
24.2 - Operation Restrictions While a member of the Reserves, the direct concerned superior, should have any problems needing addressed, is Division Command.
Members may still attend organization-wide operations as they are able, but must fill a role either within their respective occupation. When attending an operation as a member of the Reserves, members will report to the section leader concerned.
In addition, while a member of the Reserves, members lose the right for first priority in operations. In the event that attendance is too high to accommodate everyone within the server for an operation, Active Duty personnel will take first priority. If there is room left after all Active Duty personnel have loaded, Reservists will be allowed to connect next, followed by new recruits and guests.
Reserve members may also continue to attend section trainings (fireteam, squad, detachment, etc.) at the permission of the person running that training, and only within their occupational training.
Administrative Restrictions While a member of the Reserves, the rate at which their promotions and qualifications are received will be adjusted. Every three days as a member of the Reserves accounts for one full day under Time in Service and Time in Grade. Once returning to Active Duty status, they will return to a One for One pace.
In addition, while a member is still able to be promoted while a member of the Reserves, if they are not filling a leadership billet, they will not be able to be promoted past the rank of E-4.
24.3 - Administrative Discharges While a part of the reserve component, All members must remain active on the forums and discussion boards in order to maintain membership within the organization. In order to be considered “active”, a member must log onto the forums and official discussion boards 30 days of their last time. Failure to do so will result in a discharge due to inactivity. This discharge will be issued as an administrative discharge, and no restrictions in the member returning will apply. The only exception to this is individuals that are currently active duty in a branch of the military or law enforcement world wide. These individuals may not have the ability to meet this requirement due to the conduct of their duties and will not be punished as a result.
24.4 - Reserve Transfers When transferring to reserves, a member can only transfer to:
1. Reserves of any Basic Military Occupational Specialty or Rating. 2. Any occupation the member has previously held.
Members will not be allowed to transfer to the reserves of any section outside of the above two points.
Section 25 Merchandising Policy
25.1 - Overview The following outlines the organization’s guidelines governing the creation and distribution of merchandise.
25.2 - Merchandising Disclaimer The 11th Marine Division is identified as a non-profit gaming organization. In accordance with this established precedent, the organization will not create, sell, or otherwise distribute official organization merchandise as an entity. The organization does, however, condone the member base to create and distribute merchandise through the various organization media venues as is their right in accordance with the remainder of this policy.
25.3 -Member Created Merchandising Restrictions No member will be authorized to distribute or otherwise advertise merchandise that contains any copyrighted material of any kind. Additionally, no merchandise with be advertised or otherwise distributed that contains any inappropriate emblems, insignias or identification. No advertised or otherwise distributed merchandise will defame or bring discredit on the organization, the United States Armed Forces, or any other established entity. No advertised or otherwise distributed merchandise will contain offensive or illicit media to include but not limited to illegal activities, prejudice, racist, or sexual material.
25.4 - Member Created Merchandise Advertisement Guidelines All member created merchandise will require command staff approval prior to the member be authorized to advertise and / or distribute merchandise through the use of the organization media venues. Said member must submit his request to advertise / distribute his merchandise up the Chain of Command to Command Staff in the form or an official proposal. This proposal must include a finalized representation of the merchandise in question. Command Staff will then review and approve or deny the member’s request. If approved, the member is then free to advertise and/or distribute the merchandise as they see fit.
25.5 - Monetary Considerations The organization is not responsible for any monetary losses that may be incurred by an individual through their dealings within the organization. The exchange and/or transfer of currency or funds will take place through a third party venue and be handled independent from the organization and its media outlets.
Section 26 Counselor Policy
26.1 - Overview The purpose of the organization counselors is to provide an alternate avenue for members to report problems that require attention. Additionally, counselors are available to provide any member with advice or guidance on request. Counselors retain the right to attend disciplinary review meetings at the request of the member in question as counsel. All members reserve the right to utilize anyone of the counselors at any time. With that said, the use of the counselors should be restricted to only times when utilizing the proper chain of command is not a desirable option.
26.2 - Counselor Guidelines Counselors report directly to Command Staff and fall outside of any other formalized chain of command as is required for their functionality. In accordance with this, all dealing had between a counselor and a requesting member will be kept confidential with the only exception being reporting to Command Staff when warranted. When providing counsel for an individual during a disciplinary proceeding, counselors will make themselves available to the requesting individual to answer questions and ensure that member has a full knowledge of their options in accordance with this policy manual. COUNSELORS ARE NOT LAWYERS. They are simply a well respected senior member of the organization that will be available to provide insight for the requesting member so that they are aware of all the ways they may proceed as the disciplinary proceeding progresses.
26.3 - Counselor Selection Counselor positions will be filled by Command Staff if they are vacated. There will be one counselor for each element of the organization. These elements will make a recommendation to command staff nominating one of their personnel to fill the counselor position when it is vacant. Command Staff will then approve or deny this nomination. Once accepted, the member will familiarize themselves with this policy and bring any questions they have to a command staff representative.
Section 27 Proposals Policy
27.1 - Definitions and Locations • Proposals form - Located in Command Announcements
• Proposals posts - Located in Headquarters (restricted access)
CoC - Chain of Command, see policy
• [Denied] - Proposal has been denied
• [Accepted] - Proposal has been accepted
• [Under Review] - Proposal is currently being discussed by relevant Headquarters • [Discussion] - Proposal is open for discussion by members with access
27.2 - Making a Proposal Any member who feels they have an idea for change with the goal of bettering the organization may submit a proposal for review. A member wishing to do this must fill out the Proposal Form located in the Proposals discussion board. After submitting, the member will receive a reply from the relevant Headquarters making the decision as to the status of the proposal within 3-5 days. If the member has not heard from anyone on the status of their proposal after 7 days time, they may contact their Chain of Command in order to gain information on the status of proposal.
27.3 - Access to Proposals Forum Proposals sub-forum and discussion board access will be given to all members in billets of Platoon HQ and up. All members with access will not disclose information to non-pertinent members so as to keep the work of others private.
27.4 - Discussions on Proposals Only the Chain of Command of which the proposal originated may respond to a proposal. When marked with [Under Review], the reviewing Headquarters must state the level at which it is currently at. Division Command and Command Staff may pull any proposal up to those levels as so desired. Members who are not a part of the relevant Headquarters or Chain of Command may NOT post in the proposal unless the proposal is marked with [Discussion]. Relevant Headquarters or Chain of Command may deem it necessary to receive opinions on subject matter and mark the proposal to be discussed through that tag.
27.5 - Decisions on Proposals Once a decision has been made on a proposal, the Headquarters from which the decision was made will adjust the tag to either [Accepted] or [Denied]. Once this has been done, the Headquarters will then contact the author of the proposal and given them the decision and the reasons for that decision. The Headquarters will then reply to the post stating the author has been informed.
Section 28 Fill-In / Respawn Policy
28-1. Overview In the interest of providing a large scale combined arms experience, as established in the organization charter, the member base will have the ability to operate in the place of other vacant personnel in an acting capacity when allotted. The purpose of which is to elevate the strength of individual teams and sections to increase mission capability. Additionally, in the interest of realism, this policy will establish the specific criteria governing the ability of personnel to respawn should they become Killed In Action (KIA) during an official event.
28.2 - Fill-In Policy Definitions Equivalent Billet - Refers to individuals that hold a similar billet in another section of the unit.
Qualified Occupation - Refers to a member that has completed all training necessary to operate in a billet and then has vacated the position for another.
Current Occupation- Refers to an individual with the same occupation designator at the current time.
2IC - 2nd In Command or the person immediately below any position in the Chain of Command.
28.3 - Fill-In Procedure All members of the organization will follow a unified Fill-In policy, which allows for alternate members to fill their vacancies when possible. This policy will vary per section based on the operational needs and capabilities of each section.
28.3.A - Fill-In Policy (Infantry) All positions in the 1st Infantry Regiment may be filled-in by alternate members with the same Current occupation as the vacant position they are wishing to fill. The only deviation from this involves the positions where the 0311 MOS is the only requirement to fill the position. These positions may be filled by any current or reserve member at any time in conjunction with the understanding that “Every Marine is a Rifleman”. All Infantry Regiment Leadership positions may be filled-in by a member that holds an Equivalent Billet elsewhere in the organization. In the event that a fill-in is not found for the position prior to step off for the mission or training, Then the “2IC” for each position is authorized to function in this capacity.
28.3.B - Fill-In Policy (Special Operations) Only Current Occupation Reservists will be authorized to fill-in in special operations positions not to include the Independent Duty Corpsman (IDC). The Independent Duty Corpsman is only to be filled-in by Current Occupation Corpsman that were once active duty in a special operations unit. Division Command (CO, XO, SgtMaj) is the only section allowed to sit in to observe special operations trainings.
28.3.B - Fill-In Policy (Battalion Aid Station) Only Current Active Duty / Reserve Corpsmen may fill in for Corpsman positions. A Senior Platoon Corpsman slot may be filled by either a Squad Corpsman in the platoon normally, or by another corpsman designated by the Company Senior Corpsman if none of the Squad Corpsmen wish to fill it. The Company Corpsman is not required for operation and so it may be filled only by another Company Corpsman or the BAS SNCOIC, if so desired.
28.3.C - Fill-In Policy (Armored) The driver positions in 7th Armored Battalion are deemed to be Equivalent Billets. Thus, all Current Occupation Active Duty / Reservist vehicle crews may fill in as the driver of another vehicle type. They may also fill-in other crew positions if authorized by Command Staff.
28.3.D - Fill-In Policy (Aviation) Only pilots with the appropriate Current Occupation of the aircraft may Pilot / Co-pilot an aircraft during official events. If a pilot was formerly qualified to fly an aircraft, they may Pilot / Co-Pilot that aircraft. Transport aircraft such as the UH-1Y, MH-60S, MV-22, CH-46 and the CH-53 may have other Current / Reservist Aviation Personnel fill the Co-pilot position, but they are not to fly the aircraft via controls transferring (exception granted to Emergency Situations). Current Occupation Reservists may Pilot / Co-Pilot an aircraft, in a fill-in capacity, as long as they have completed everything necessary to maintain their flight qualification (I.E. training/ flight hour requirements).
28.3.E - Fill-In Policy (11MDHQ) Full-time billeted members of the 11MDHQ may only operate, in a fill-in capacity, as a basic Rifleman during official events. The following 11MDHQ Positions are exempt from this and may operate in their billeted position as a member of their respective unit.
S-3 Operations Officer
S-3 Operations Chief
S-3 Training Officer
S-3 Training Chief
S-2 Intelligence Officer
S-2 Intelligence Chief
28.4 - Fill-In Application All members attending an operation are required to check in with their Chain of Command and be ready to play (mods downloaded and installed) by 20:00 Romeo (8:00 PM EST). If a member has not checked in by 20:00, their slot will be filled by a fill-in. If a member arrives after 20:00, they may only join the server after the other members have, and will be put into an "extra" fireteam and not a billeted fireteam (if available). This means that if a member are assigned as a fill-in at 20:00, they are filling in. If they arrive late, they will risk losing their slot to server/billeted positions caps, even if it is their day to maintain their fill-in.
28.5 - Respawn Policy If a member is killed during an Official Event, they may not be allowed a respawn unless authorized by Command Staff. If a member has been killed by an in-game catastrophic failure, such as a glitch, they will be allowed a respawn. If a reinforcement system has been implemented, members may return to the battle as reinforcements at a designated time. They will still have the same gear as when they started the mission (i.e. a Rifleman is still a Rifleman, and an AR is still an AR) but when they rejoin the team, they will now be the lowest in the command structure. If a Rifleman is now in command of the fireteam, he remains in command until the event of his death. This also applies to the squad and platoon HQ level. If the squad leader is killed, he must rejoin into one of the teams. Whoever command of the squad has fallen to shall remain in command. This policy changes with Company HQ and up; so the Company CO, XO, and Sergeant would retake their position. Specific positions attached to Squads/HQs (Such as the Corpsman, Messenger, JTAC) are not direct links of the Chain of Command and return to their position once respawned.
Crewman of vehicles and aircraft that are destroyed may re-enter the battlefield as either a new crew of their aircraft/equipment, or as a basic rifleman to reinforce the infantry. If they wish to return to the battlefield as a fresh vehicle, there must be a vehicle available for them to do so. This does not mean that it is spawned into the game, but rather that the number of vehicles used compared to the fleet's stock of that vehicle allow for additional vehicles to be used. For instance, if the fleet has a max of 6 AH-1Z's available, and 2 were lost, and there are 4 helicopters active across the fleet, then a member cannot take another aircraft if they are shot down. If there is still confusion on this subject, it is advised that a member asks their Chain of Command for clarification. If there is no vehicle available from the fleet, then the member will enter as Rifleman.
In Field Training Exercises (FTX Cycle) members and recruits may respawn without limit. They also do not have limits to the number of vehicles that they may utilize.
11th Marine Division Headquarters,
Joint Chiefs of Staff (USMC/USN),
11th Marine Division / 11th Fleet, United States Marine Corps / United States Navy★★★★★ For use by authorized personnel only. Any unlawful use of this document, seal and unit stamp can be prosecuted by a civilian court of law and a military tribunal.